PlayerObject::playDeathEffect
19640 BPseudocode
Assembly
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Called functions
- PlayerObject::playDeathEffect
- GameManager::sharedState
- cocos2d::CCFadeTo::create
- cocos2d::CCNode::runAction
- cocos2d::CCSprite::createWithSpriteFrameName
- _rand
- sub_10024A15C
- cocos2d::CCSpriteFrameCache::sharedSpriteFrameCache
- sub_100268F4C
- cocos2d::CCString::getCString
- cocos2d::CCSpriteFrameCache::spriteFrameByName
- sub_10024A2D0
- cocos2d::CCAnimation::createWithSpriteFrames
- cocos2d::CCAnimate::create
- cocos2d::CCCallFunc::create
- sub_10018A494
- cocos2d::CCDelayTime::create
- cocos2d::CCFadeOut::create
- cocos2d::CCParticleSystemQuad::create
- cocos2d::CCParticleSystem::resetSystem
- CCCircleWave::create_1
- sub_100022980
- sub_1000229DC
- sub_100022A14
- cocos2d::CCTintTo::create
- loc_10005C0D4
- GameManager::getGameVariable
- cocos2d::CCRenderTexture::create_1
- sub_1000229B8
- cocos2d::CCRenderTexture::beginWithClear_1
- cocos2d::CCRenderTexture::end
- ExplodeItemNode::create
- PlayerObject::getCurrentXVelocity
- loc_10005C678
- ExplodeItemNode::createSprites