LevelSelectLayer::init
2264 BPseudocode
Assembly
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Called functions
- LevelSelectLayer::init
- cocos2d::CCLayer::init
- GameStatsManager::sharedState
- GameStatsManager::isItemUnlocked
- GameManager::sharedState
- loc_1004019B0
- GameManager::setUGV
- AchievementManager::sharedState
- AchievementManager::isAchievementEarned
- cocos2d::CCDirector::sharedDirector
- cocos2d::CCDirector::getWinSize
- cocos2d::CCSprite::create
- sub_100022980
- GJGroundLayer::create
- GJGroundLayer::positionGround
- cocos2d::CCSprite::createWithSpriteFrameName
- sub_1001768C8
- sub_1001768D8
- sub_1001768D0
- sub_1001768E0
- cocos2d::CCSprite::setFlipX
- sub_10024A15C
- GameLevelManager::sharedState
- GameLevelManager::getMainLevel
- sub_10024A2D0
- LevelPage::create
- GJGameLevel::create_1
- _rand
- BoomScrollLayer::create
- BoomScrollLayer::setPagesIndicatorPosition
- BoomScrollLayer::instantMoveToPage
- sub_1000229B8
- loc_100401E78
- cocos2d::CCLabelBMFont::create_1
- CCMenuItemSpriteExtra::create
- CCMenuItemSpriteExtra::setSizeMult
- sub_1001D7ED0
- AppDelegate::get
- cocos2d::CCMenu::create
- PlatformToolbox::isControllerConnected
- cocos2d::CCNode::convertToNodeSpace
- loc_100402208
- GameToolbox::addBackButton