GauntletSelectLayer::init
2516 BPseudocode
Assembly
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Called functions
- GauntletSelectLayer::init
- cocos2d::CCLayer::init
- cocos2d::CCTextureCache::sharedTextureCache
- cocos2d::CCTextureCache::addImage
- cocos2d::CCSpriteFrameCache::sharedSpriteFrameCache
- cocos2d::CCSpriteFrameCache::addSpriteFramesWithFile
- cocos2d::CCDirector::sharedDirector
- cocos2d::CCDirector::getWinSize
- cocos2d::CCDictionary::create
- cocos2d::CCObject::retain
- cocos2d::CCSprite::create
- sub_100022980
- cocos2d::CCSprite::createWithSpriteFrameName
- sub_1001768C8
- sub_1001768D8
- sub_1001768D0
- sub_1001768E0
- cocos2d::CCSprite::setFlipX
- cocos2d::CCSprite::setFlipY
- AppDelegate::get
- cocos2d::CCMenu::create
- PlatformToolbox::isControllerConnected
- CCMenuItemSpriteExtra::create
- CCMenuItemSpriteExtra::setSizeMult
- cocos2d::CCNode::convertToNodeSpace
- sub_1001D7ED0
- loc_1001BEDE0
- GameToolbox::addBackButton
- LoadingCircle::create
- LoadingCircle::show
- sub_100009900
- TextArea::create
- __ZdlPv
- GameLevelManager::sharedState
- GameLevelManager::areGauntletsLoaded
- GauntletSelectLayer::setupGauntlets
- loc_1001BEFEC
- GameLevelManager::getGauntlets
- loc_1001BF020