2.2082 / android64 / libcocos2dcpp.so
raw · done
- 0x9040b4 SecretLayer::onSubmit(cocos2d::CCObject *) 7020 B
- 0x901cb4 SecretLayer::~SecretLayer() 36 B
- 0x901c38 SecretLayer::~SecretLayer() 116 B
- 0x9f8818 ShaderLayer::tweenValue(float,float,int,float,int,float) 8 B
- 0x9f7224 ShaderLayer::setupShader(bool) 1288 B
- 0x9f9688 ShaderLayer::triggerBulge(float,float,float,float,float,int,int,float,bool) 204 B
- 0x9f993c ShaderLayer::triggerSepia(float,float,int,float) 24 B
- 0x9f7cf4 ShaderLayer::updateZLayer(int,int,bool) 128 B
- 0x9f8f60 ShaderLayer::triggerGlitch(float,float,float,float,float,float,float,bool) 148 B
- 0x9f9754 ShaderLayer::triggerPinchX(float,float,float,float,float,bool,int,int,float,bool) 224 B
- 0x9f9834 ShaderLayer::triggerPinchY(float,float,float,float,float,bool,int,int,float,bool) 224 B
- 0x9f68d4 ShaderLayer::preBulgeShader(void) 116 B
- 0x9f6a04 ShaderLayer::prePinchShader(void) 92 B
- 0x9f6c18 ShaderLayer::preSepiaShader(void) 92 B
- 0x9f8820 ShaderLayer::tweenValueAuto(float,int,float,int,float) 784 B
- 0x9f3384 ShaderLayer::preCommonShader(void) 416 B
- 0x9f51c4 ShaderLayer::preGlitchShader(void) 756 B
- 0x9f7d74 ShaderLayer::resetAllShaders(void) 64 B
- 0x9f3054 ShaderLayer::toggleAntiAlias(bool) 120 B
- 0x9f9a4c ShaderLayer::triggerHueShift(float,float,int,float) 24 B
- 0x9f6818 ShaderLayer::setupBulgeShader(void) 188 B
- 0x9f6948 ShaderLayer::setupPinchShader(void) 188 B
- 0x9f6bd4 ShaderLayer::setupSepiaShader(void) 68 B
- 0x9f9914 ShaderLayer::triggerGrayscale(float,float,bool,int,int,float) 40 B
- 0x9f91f8 ShaderLayer::triggerPixelateX(float,float,bool,bool,int,float,bool) 104 B
- 0x9f9260 ShaderLayer::triggerPixelateY(float,float,bool,bool,int,float,bool) 104 B
- 0x9f8d78 ShaderLayer::triggerShockLine(float,float,bool,bool,bool,bool,float,float,float,float,float,float,int,bool,bool,bool,float,bool,float,int,float) 488 B
- 0x9f8b34 ShaderLayer::triggerShockWave(float,float,float,float,float,float,float,bool,float,float,float,int,bool,bool,bool,float,float,bool,float,int,float) 580 B
- 0x9f6dec ShaderLayer::preHueShiftShader(void) 168 B
- 0x9f5a98 ShaderLayer::prePixelateShader(void) 404 B
- 0x9f8ff8 ShaderLayer::triggerChromaticX(float,float,int,float,bool) 64 B
- 0x9f9038 ShaderLayer::triggerChromaticY(float,float,int,float,bool) 64 B
- 0x9f92c8 ShaderLayer::triggerLensCircle(float,float,float,float,int,int,float,float,int,float,bool) 272 B
- 0x9f93d8 ShaderLayer::triggerRadialBlur(float,float,float,float,int,float,float,bool,int,int,float,bool) 256 B
- 0x9f553c ShaderLayer::preChromaticShader(void) 276 B
- 0x9f6af4 ShaderLayer::preGrayscaleShader(void) 220 B
- 0x9f4d20 ShaderLayer::preShockLineShader(void) 920 B
- 0x9f4750 ShaderLayer::preShockWaveShader(void) 916 B
- 0x9f9a64 ShaderLayer::triggerColorChange(float,float,float,float,float,float,float,int,float) 248 B
- 0x9f9954 ShaderLayer::triggerInvertColor(float,float,float,float,float,bool,bool,bool,int,float) 248 B
- 0x9f94d8 ShaderLayer::triggerMotionBlurX(float,float,float,float,int,float,bool,int,int,float,bool,bool) 216 B
- 0x9f95b0 ShaderLayer::triggerMotionBlurY(float,float,float,float,int,float,bool,int,int,float,bool,bool) 216 B
- 0x9f7c10 ShaderLayer::performCalculations(void) 228 B
- 0x9f60b8 ShaderLayer::preLensCircleShader(void) 472 B
- 0x9f649c ShaderLayer::preMotionBlurShader(void) 764 B
- 0x9f6300 ShaderLayer::preRadialBlurShader(void) 244 B
- 0x9f31d8 ShaderLayer::setupCommonUniforms(void) 428 B
- 0x9f50e0 ShaderLayer::setupGlitchUniforms(void) 228 B
- 0x9f6d80 ShaderLayer::setupHueShiftShader(void) 108 B
- 0x9f36a8 ShaderLayer::updateEffectOffsets(cocos2d::CCPoint) 3668 B
- 0x9f3528 ShaderLayer::objectPosToShaderPos(cocos2d::CCPoint) 232 B
- 0x9f6f04 ShaderLayer::preColorChangeShader(void) 368 B
- 0x9f6cb8 ShaderLayer::preInvertColorShader(void) 200 B
- 0x9f7730 ShaderLayer::preSplitScreenShader(void) 664 B
- 0x9f5f24 ShaderLayer::resetTargetContainer(void) 136 B
- 0x9f6a60 ShaderLayer::setupGrayscaleShader(void) 148 B
- 0x9f5fac ShaderLayer::setupLensCircleShader(void) 268 B
- 0x9f6408 ShaderLayer::setupMotionBlurShader(void) 148 B
- 0x9f6294 ShaderLayer::setupRadialBlurShader(void) 108 B
- 0x9f4b00 ShaderLayer::updateShockLineCenter(cocos2d::CCPoint) 32 B
- 0x9f4530 ShaderLayer::updateShockWaveCenter(cocos2d::CCPoint) 32 B
- 0x9f5c2c ShaderLayer::prepareTargetContainer(void) 760 B
- 0x9f54d0 ShaderLayer::setupChromaticUniforms(void) 108 B
- 0x9f6e98 ShaderLayer::setupColorChangeShader(void) 108 B
- 0x9f6c74 ShaderLayer::setupInvertColorShader(void) 68 B
- 0x9f4b20 ShaderLayer::setupShockLineUniforms(void) 508 B
- 0x9f4550 ShaderLayer::setupShockWaveUniforms(void) 508 B
- 0x9f7078 ShaderLayer::setupSplitScreenShader(void) 428 B
- 0x9f9078 ShaderLayer::triggerChromaticGlitch(bool,float,float,float,float,float,float,float,int,float,bool,bool) 380 B
- 0x9f9b74 ShaderLayer::triggerSplitScreenCols(float,float,int,float) 24 B
- 0x9f9b5c ShaderLayer::triggerSplitScreenRows(float,float,int,float) 24 B
- 0x9f67b0 ShaderLayer::updateMotionBlurSpeedX(float,float) 52 B
- 0x9f67e4 ShaderLayer::updateMotionBlurSpeedY(float,float) 52 B
- 0x9f5788 ShaderLayer::preChromaticGlitchShader(void) 764 B
- 0x9f5654 ShaderLayer::setupChromaticGlitchUniforms(void) 308 B
- 0x9f9cd8 ShaderLayer::init(void) 132 B
- 0x9f79c8 ShaderLayer::visit(void) 584 B
- 0x9f7e70 ShaderLayer::create(void) 1040 B
- 0x9f9c34 ShaderLayer::update(float) 164 B
- 0x9f7e44 ShaderLayer::~ShaderLayer() 36 B
- 0x9f7db4 ShaderLayer::~ShaderLayer() 136 B
- 0x593d44 SliderThumb::setRotated(bool) 152 B
- 0x593ddc SliderThumb::setMaxOffset(float) 152 B
- 0x593a28 SliderThumb::init(cocos2d::CCNode *,void (cocos2d::CCObject::*)(cocos2d::CCObject*),char const*,char const*) 48 B
- 0x593a5c SliderThumb::create(cocos2d::CCNode *,void (cocos2d::CCObject::*)(cocos2d::CCObject*),char const*,char const*) 260 B
- 0x593b60 SliderThumb::getValue(void) 148 B
- 0x593bf4 SliderThumb::setValue(float) 336 B
- 0x593854 SliderThumb::~SliderThumb() 60 B
- 0x593838 SliderThumb::~SliderThumb() 28 B
- 0x61390c StatsObject::init(char const*,int) 256 B
- 0x613a0c StatsObject::create(char const*,int) 228 B
- 0x60a888 StatsObject::~StatsObject() 52 B
- 0x60a874 StatsObject::~StatsObject() 20 B
- 0x6e3324 UploadPopup::keyBackClicked(void) 4 B
- 0x6e3828 UploadPopup::onReturnToLevel(cocos2d::CCObject *) 128 B
- 0x6e38a8 UploadPopup::levelUploadFailed(GJGameLevel *) 576 B
- 0x6e3af4 UploadPopup::levelUploadFinished(GJGameLevel *) 592 B
- 0x6e50dc UploadPopup::init(GJGameLevel *) 1480 B
- 0x6e3480 UploadPopup::show(void) 100 B
- 0x6e56bc UploadPopup::create(GJGameLevel *) 292 B