2.2082 / android64 / libcocos2dcpp.so
raw · done
- 0x5c2290 MenuLayer::tryShowAd(float) 84 B
- 0x5c2c70 MenuLayer::willClose(void) 84 B
- 0x5c2d44 MenuLayer::~MenuLayer() 36 B
- 0x5c2cc4 MenuLayer::~MenuLayer() 120 B
- 0x667404 NodePoint::init(cocos2d::CCPoint) 28 B
- 0x667420 NodePoint::create(cocos2d::CCPoint) 292 B
- 0x65b460 NodePoint::~NodePoint() 52 B
- 0x65b44c NodePoint::~NodePoint() 20 B
- 0x5d0720 PlayLayer::playReplay(std::string) 4 B
- 0x5c9114 PlayLayer::posForTime(float) 60 B
- 0x5dc1b0 PlayLayer::postUpdate(float) 212 B
- 0x5e5158 PlayLayer::resetLevel(void) 2808 B
- 0x5e4508 PlayLayer::startMusic(void) 224 B
- 0x5c9068 PlayLayer::timeForPos(cocos2d::CCPoint,int,int,bool,int) 172 B
- 0x5c9198 PlayLayer::checkForEnd(void) 288 B
- 0x5cd16c PlayLayer::colorObject(int,cocos2d::_ccColor3B) 12 B
- 0x5d0b28 PlayLayer::commitJumps(void) 52 B
- 0x5cc420 PlayLayer::shouldBlend(int) 8 B
- 0x5caac4 PlayLayer::showNewBest(bool,int,int,bool,bool,bool) 5312 B
- 0x5ca5ac PlayLayer::spawnCircle(void) 216 B
- 0x5da5a8 PlayLayer::updateColor(cocos2d::_ccColor3B &,float,int,bool,float,cocos2d::_ccHSVValue &,int,bool,EffectGameObject *,int,int) 196 B
- 0x5d2628 PlayLayer::canPauseGame(void) 28 B
- 0x5c93a4 PlayLayer::dialogClosed(DialogLayer *) 4 B
- 0x5d29f8 PlayLayer::prepareMusic(bool) 408 B
- 0x5c8e1c PlayLayer::showEndLayer(void) 128 B
- 0x5ccff4 PlayLayer::addToGroupOld(GameObject *) 268 B
- 0x5c8668 PlayLayer::checkSnapshot(void) 4 B
- 0x5d1ae8 PlayLayer::destroyPlayer(PlayerObject *,GameObject *) 2248 B
- 0x5d0b5c PlayLayer::levelComplete(void) 2980 B
- 0x5c8ba4 PlayLayer::spawnFirework(void) 616 B
- 0x5d0830 PlayLayer::stopRecording(void) 8 B
- 0x5c9500 PlayLayer::toggleGlitter(bool) 92 B
- 0x5c9fcc PlayLayer::getEndPosition(void) 112 B
- 0x5ce030 PlayLayer::getRelativeMod(cocos2d::CCPoint,float,float,float) 112 B
- 0x5d0aa4 PlayLayer::incrementJumps(void) 124 B
- 0x5e4220 PlayLayer::markCheckpoint(void) 188 B
- 0x5c8e9c PlayLayer::showRetryLayer(void) 124 B
- 0x5c866c PlayLayer::startRecording(void) 12 B
- 0x5d0798 PlayLayer::tryStartRecord(void) 40 B
- 0x5d08c0 PlayLayer::updateAttempts(void) 476 B
- 0x5c8b90 PlayLayer::updateTimeWarp(float) 20 B
- 0x5cf668 PlayLayer::queueCheckpoint(void) 16 B
- 0x5c9da0 PlayLayer::shouldDebugDraw(void) 36 B
- 0x5d2e68 PlayLayer::storeCheckpoint(CheckpointObject *) 104 B
- 0x5c9dc4 PlayLayer::toggleDebugDraw(void) 140 B
- 0x5dc168 PlayLayer::toggleInfoLabel(void) 72 B
- 0x5da978 PlayLayer::updateInfoLabel(void) 6108 B
- 0x5c9aa4 PlayLayer::updateTimeLabel(int,int,bool) 632 B
- 0x5cdad8 PlayLayer::applyEnterEffect(GameObject *,int,bool) 1324 B
- 0x5cf678 PlayLayer::checkpointWithID(int) 96 B
- 0x5e307c PlayLayer::createCheckpoint(void) 4516 B
- 0x5c9390 PlayLayer::currencyWillExit(CurrencyRewardLayer *) 4 B
- 0x5d0624 PlayLayer::delayedFullReset(void) 108 B
- 0x5cd178 PlayLayer::getTempMilliTime(void) 76 B
- 0x5d2b98 PlayLayer::isGameplayActive(void) 44 B
- 0x5c8f7c PlayLayer::opacityForObject(GameObject *) 8 B
- 0x5d2bc4 PlayLayer::removeAllObjects(void) 288 B
- 0x5d2d38 PlayLayer::removeCheckpoint(bool) 248 B
- 0x5c8620 PlayLayer::resetSPTriggered(void) 72 B
- 0x5d275c PlayLayer::resumeAndRestart(bool) 336 B
- 0x5ca03c PlayLayer::showCompleteText(void) 1336 B
- 0x5e464c PlayLayer::startGameDelayed(void) 16 B
- 0x5ce0a0 PlayLayer::updateVisibility(float) 3664 B
- 0x5c9368 PlayLayer::delayedResetLevel(void) 40 B
- 0x5cef48 PlayLayer::getCurrentPercent(void) 140 B
- 0x5cf6d8 PlayLayer::getLastCheckpoint(void) 60 B
- 0x5cda88 PlayLayer::getRelativeModNew(cocos2d::CCPoint,float,float,bool,bool) 80 B
- 0x5da708 PlayLayer::loadDefaultColors(void) 624 B
- 0x5d2f54 PlayLayer::playGravityEffect(bool) 748 B
- 0x5dc284 PlayLayer::setupHasCompleted(void) 3548 B
- 0x5d061c PlayLayer::takeStateSnapshot(void) 4 B
- 0x5d0724 PlayLayer::toggleGhostEffect(int) 68 B
- 0x5cf220 PlayLayer::toggleProgressbar(void) 404 B
- 0x5cd1c4 PlayLayer::updateAttemptTime(float) 76 B
- 0x5cefd8 PlayLayer::updateProgressbar(void) 560 B
- 0x5c85c8 PlayLayer::activateEndTrigger(int,bool,bool) 4 B
- 0x5e465c PlayLayer::loadFromCheckpoint(CheckpointObject *) 2724 B
- 0x5e5104 PlayLayer::loadLastCheckpoint(void) 84 B
- 0x5e42dc PlayLayer::processCheckpoints(void) 556 B
- 0x5cd100 PlayLayer::removeFromGroupOld(GameObject *) 108 B
- 0x5ca684 PlayLayer::showCompleteEffect(void) 1048 B
- 0x5c8768 PlayLayer::showTwoPlayerGuide(void) 1048 B
- 0x5c93fc PlayLayer::toggleHideAttempts(bool) 184 B
- 0x5c9f98 PlayLayer::toggleIgnoreDamage(bool) 52 B
- 0x5c9184 PlayLayer::toggleMGVisibility(bool) 20 B
- 0x5d23bc PlayLayer::togglePracticeMode(bool) 364 B
- 0x5c867c PlayLayer::updateVerifyDamage(void) 236 B
- 0x5c92b8 PlayLayer::checkpointActivated(CheckpointGameObject *) 20 B
- 0x5d81cc PlayLayer::optimizeColorGroups(void) 416 B
- 0x5d0690 PlayLayer::resetLevelFromStart(void) 144 B
- 0x5c9eb0 PlayLayer::updateTestModeLabel(void) 232 B
- 0x5d0620 PlayLayer::compareStateSnapshot(void) 4 B
- 0x5cf3b8 PlayLayer::getCurrentPercentInt(void) 24 B
- 0x5d2e30 PlayLayer::removeAllCheckpoints(void) 56 B
- 0x5cbfc4 PlayLayer::updateScreenRotation(int,bool,bool,float,int,float,int,int) 192 B
- 0x5c85d0 PlayLayer::gravityEffectFinished(void) 20 B
- 0x5d0570 PlayLayer::loadActiveSaveObjects(std::vector<SavedActiveObjectState,std::allocator<SavedActiveObjectState>> &,std::vector&<SavedSpecialObjectState,std::allocator<std::vector&>>) 172 B
- 0x5d836c PlayLayer::optimizeOpacityGroups(void) 416 B
- 0x5cc088 PlayLayer::playEndAnimationToPos(cocos2d::CCPoint) 896 B
- 0x5d0018 PlayLayer::saveActiveSaveObjects(std::vector<SavedActiveObjectState,std::allocator<SavedActiveObjectState>> &,std::vector&<SavedSpecialObjectState,std::allocator<std::vector&>>) 1368 B