2.2082 / android64 / libcocos2dcpp.so
raw · done
- 0x7711a0 SpawnTriggerGameObject::addRemap(int,int) 120 B
- 0x74a634 SpawnTriggerGameObject::~SpawnTriggerGameObject() 36 B
- 0x74a5dc SpawnTriggerGameObject::~SpawnTriggerGameObject() 88 B
- 0x58fd48 SpriteAnimationManager::getAnimType(std::string) 24 B
- 0x58f9e0 SpriteAnimationManager::overridePrio(void) 328 B
- 0x590224 SpriteAnimationManager::runAnimation(std::string) 852 B
- 0x59167c SpriteAnimationManager::initWithOwner(CCAnimatedSprite *,std::string) 852 B
- 0x590b20 SpriteAnimationManager::loadAnimations(std::string) 2908 B
- 0x58fb98 SpriteAnimationManager::queueAnimation(std::string) 432 B
- 0x5908c0 SpriteAnimationManager::resetAnimState(void) 64 B
- 0x58fb28 SpriteAnimationManager::stopAnimations(void) 72 B
- 0x58f50c SpriteAnimationManager::storeAnimation(cocos2d::CCAnimate *,cocos2d::CCAnimate *,std::string,int,spriteMode,cocos2d::CCSpriteFrame *) 668 B
- 0x5919d0 SpriteAnimationManager::createWithOwner(CCAnimatedSprite *,std::string) 392 B
- 0x590768 SpriteAnimationManager::finishAnimation(std::string) 236 B
- 0x58e5f0 SpriteAnimationManager::createAnimations(std::string) 3796 B
- 0x58fd60 SpriteAnimationManager::executeAnimation(std::string) 1220 B
- 0x58e190 SpriteAnimationManager::animationFinished(void) 96 B
- 0x590578 SpriteAnimationManager::runQueuedAnimation(void) 496 B
- 0x58f4c4 SpriteAnimationManager::updateAnimationSpeed(float) 72 B
- 0x58e404 SpriteAnimationManager::callAnimationFinished(void) 492 B
- 0x58f7fc SpriteAnimationManager::playSoundForAnimation(std::string) 484 B
- 0x590854 SpriteAnimationManager::offsetCurrentAnimation(float) 108 B
- 0x58f7a8 SpriteAnimationManager::storeSoundForAnimation(cocos2d::CCString *,std::string,float) 80 B
- 0x590900 SpriteAnimationManager::switchToFirstFrameOfAnimation(std::string) 504 B
- 0x58fb70 SpriteAnimationManager::getPrio(std::string) 40 B
- 0x590af8 SpriteAnimationManager::doCleanup(void) 40 B
- 0x58f7f8 SpriteAnimationManager::playSound(std::string) 4 B
- 0x58e3e0 SpriteAnimationManager::~SpriteAnimationManager() 36 B
- 0x58e234 SpriteAnimationManager::~SpriteAnimationManager() 428 B
- 0x786150 TimerTriggerGameObject::getSaveString(GJBaseGameLayer *) 1900 B
- 0x7709b0 TimerTriggerGameObject::triggerObject(GJBaseGameLayer *,int,std::vector<int,std::allocator<int>> const*) 348 B
- 0x74ea94 TimerTriggerGameObject::customObjectSetup(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>) 572 B
- 0x7698c4 TimerTriggerGameObject::init(char const*) 4 B
- 0x7698c8 TimerTriggerGameObject::create(char const*) 2076 B
- 0x749f78 TimerTriggerGameObject::~TimerTriggerGameObject() 68 B
- 0x749f54 TimerTriggerGameObject::~TimerTriggerGameObject() 36 B
- 0x79b054 BoomScrollLayerDelegate::scrollLayerMoved(cocos2d::CCPoint) 4 B
- 0x79b050 BoomScrollLayerDelegate::scrollLayerScrolledToPage(BoomScrollLayer *,int) 4 B
- 0x79b04c BoomScrollLayerDelegate::scrollLayerScrollingStarted(BoomScrollLayer *) 4 B
- 0x79b058 BoomScrollLayerDelegate::scrollLayerWillScrollToPage(BoomScrollLayer *,int) 4 B
- 0x7851ec CameraTriggerGameObject::getSaveString(GJBaseGameLayer *) 3940 B
- 0x7703c4 CameraTriggerGameObject::triggerObject(GJBaseGameLayer *,int,std::vector<int,std::allocator<int>> const*) 432 B
- 0x74e52c CameraTriggerGameObject::customObjectSetup(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>) 1384 B
- 0x7690ac CameraTriggerGameObject::init(char const*) 4 B
- 0x7690b0 CameraTriggerGameObject::create(char const*) 2068 B
- 0x749fe0 CameraTriggerGameObject::~CameraTriggerGameObject() 68 B
- 0x749fbc CameraTriggerGameObject::~CameraTriggerGameObject() 36 B
- 0x771864 ChanceTriggerGameObject::getTargetIDs(std::vector<int,std::allocator<int>> &) 116 B
- 0x76231c ChanceTriggerGameObject::containsTargetID(int) 72 B
- 0x7622dc ChanceTriggerGameObject::editChanceObject(int,int) 64 B
- 0x7622b8 ChanceTriggerGameObject::revertChanceRemap(void) 36 B
- 0x762248 ChanceTriggerGameObject::remapChanceObjects(std::unordered_map<int,int,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,int>>> const*) 112 B
- 0x76222c ChanceTriggerGameObject::init(char const*) 4 B
- 0x74a4e8 ChanceTriggerGameObject::~ChanceTriggerGameObject() 84 B
- 0x74a49c ChanceTriggerGameObject::~ChanceTriggerGameObject() 76 B
- 0x83a610 CustomSongLayerDelegate::customSongLayerClosed(void) 4 B
- 0x8c1938 DownloadMessageDelegate::downloadMessageFailed(int) 4 B
- 0x8c1934 DownloadMessageDelegate::downloadMessageFinished(GJUserMessage *) 4 B
- 0x849fcc GJAccountBackupDelegate::backupAccountFailed(BackupAccountError,int) 4 B
- 0x849fc8 GJAccountBackupDelegate::backupAccountFinished(void) 4 B
- 0x7c6ad8 GJDropDownLayerDelegate::dropDownLayerWillClose(GJDropDownLayer *) 4 B
- 0xa71fbc LevelListDeleteDelegate::levelListDeleteFailed(int) 4 B
- 0xa71fb8 LevelListDeleteDelegate::levelListDeleteFinished(int) 4 B
- 0x7887fc ObjectControlGameObject::getSaveString(GJBaseGameLayer *) 656 B
- 0x75c070 ObjectControlGameObject::customObjectSetup(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>) 104 B
- 0x75b600 ObjectControlGameObject::init(void) 12 B
- 0x76cc20 ObjectControlGameObject::create(void) 2024 B
- 0x749d08 ObjectControlGameObject::~ObjectControlGameObject() 68 B
- 0x749ce4 ObjectControlGameObject::~ObjectControlGameObject() 36 B
- 0x7883ec PlayerControlGameObject::getSaveString(GJBaseGameLayer *) 1040 B
- 0x74f430 PlayerControlGameObject::customObjectSetup(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>) 348 B
- 0x75b5f4 PlayerControlGameObject::init(void) 12 B
- 0x76c428 PlayerControlGameObject::create(void) 2040 B
- 0x749d70 PlayerControlGameObject::~PlayerControlGameObject() 68 B
- 0x749d4c PlayerControlGameObject::~PlayerControlGameObject() 36 B
- 0x9adc10 SetupCameraRotatePopup2::init(EffectGameObject *,cocos2d::CCArray *) 1788 B
- 0x9ae330 SetupCameraRotatePopup2::create(EffectGameObject *,cocos2d::CCArray *) 500 B
- 0x9ab8d0 SetupCameraRotatePopup2::~SetupCameraRotatePopup2() 132 B
- 0x9ab838 SetupCameraRotatePopup2::~SetupCameraRotatePopup2() 100 B
- 0xa52b24 SetupObjectControlPopup::init(ObjectControlGameObject *,cocos2d::CCArray *) 1140 B
- 0xa52fac SetupObjectControlPopup::create(ObjectControlGameObject *,cocos2d::CCArray *) 500 B
- 0xa43854 SetupObjectControlPopup::~SetupObjectControlPopup() 132 B
- 0xa430ac SetupObjectControlPopup::~SetupObjectControlPopup() 100 B
- 0x974fb4 SetupObjectOptionsPopup::onDontFade(cocos2d::CCObject *) 112 B
- 0x9753a4 SetupObjectOptionsPopup::onIceBlock(cocos2d::CCObject *) 112 B
- 0x9751e4 SetupObjectOptionsPopup::onPassable(cocos2d::CCObject *) 112 B
- 0x975564 SetupObjectOptionsPopup::onDontBoost(cocos2d::CCObject *) 112 B
- 0x974f44 SetupObjectOptionsPopup::onDontEnter(cocos2d::CCObject *) 112 B
- 0x975414 SetupObjectOptionsPopup::onGripSlope(cocos2d::CCObject *) 112 B
- 0x9752c4 SetupObjectOptionsPopup::onNonStickX(cocos2d::CCObject *) 112 B
- 0x975334 SetupObjectOptionsPopup::onNonStickY(cocos2d::CCObject *) 112 B
- 0x975254 SetupObjectOptionsPopup::onAlwaysHide(cocos2d::CCObject *) 112 B
- 0x9755d4 SetupObjectOptionsPopup::onDontBoostX(cocos2d::CCObject *) 112 B
- 0x974d3c SetupObjectOptionsPopup::onHighDetail(cocos2d::CCObject *) 112 B
- 0x975094 SetupObjectOptionsPopup::onNoParticle(cocos2d::CCObject *) 112 B
- 0x974ed4 SetupObjectOptionsPopup::onDisableGlow(cocos2d::CCObject *) 112 B
- 0x9754f4 SetupObjectOptionsPopup::onExtraSticky(cocos2d::CCObject *) 112 B
- 0x975024 SetupObjectOptionsPopup::onHideEffects(cocos2d::CCObject *) 112 B
- 0x974240 SetupObjectOptionsPopup::keyBackClicked(void) 32 B
- 0x975644 SetupObjectOptionsPopup::onCenterEffect(cocos2d::CCObject *) 136 B