2.2082 / android64 / libcocos2dcpp.so
raw · done
- 0x8542c8 KeybindingsManager::keyToCommandForGroup(GJKeyGroup) 464 B
- 0x8540d0 KeybindingsManager::init(void) 8 B
- 0x854128 KeybindingsManager::~KeybindingsManager() 36 B
- 0x8540d8 KeybindingsManager::~KeybindingsManager() 80 B
- 0x74b0ac KeyframeGameObject::setOpacity(unsigned char) 160 B
- 0x780bfc KeyframeGameObject::getSaveString(GJBaseGameLayer *) 2480 B
- 0x74df30 KeyframeGameObject::customObjectSetup(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>) 864 B
- 0x763a94 KeyframeGameObject::updateShadowObjects(GJBaseGameLayer *,EditorUI *) 708 B
- 0x75b504 KeyframeGameObject::init(void) 68 B
- 0x763264 KeyframeGameObject::create(void) 2096 B
- 0x74af74 KeyframeGameObject::~KeyframeGameObject() 36 B
- 0x74af28 KeyframeGameObject::~KeyframeGameObject() 76 B
- 0xa348ac LevelOptionsLayer2::setupOptions(void) 508 B
- 0xa39cbc LevelOptionsLayer2::init(LevelSettingsObject *) 256 B
- 0xa39dc0 LevelOptionsLayer2::create(LevelSettingsObject *) 764 B
- 0xa34820 LevelOptionsLayer2::~LevelOptionsLayer2() 132 B
- 0xa347b4 LevelOptionsLayer2::~LevelOptionsLayer2() 100 B
- 0xa34498 LevelSettingsLayer::onLiveEdit(cocos2d::CCObject *) 72 B
- 0xa39c98 LevelSettingsLayer::onSettings(cocos2d::CCObject *) 36 B
- 0xa35758 LevelSettingsLayer::showPicker(ColorAction *) 56 B
- 0xa3501c LevelSettingsLayer::textChanged(CCTextInputNode *) 404 B
- 0xa34504 LevelSettingsLayer::onSelectFont(cocos2d::CCObject *) 36 B
- 0xa35544 LevelSettingsLayer::onSelectMode(cocos2d::CCObject *) 188 B
- 0xa35790 LevelSettingsLayer::onShowPicker(cocos2d::CCObject *) 72 B
- 0xa35600 LevelSettingsLayer::onSelectSpeed(cocos2d::CCObject *) 344 B
- 0xa33c6c LevelSettingsLayer::keyBackClicked(void) 8 B
- 0xa352a8 LevelSettingsLayer::onGameplayMode(cocos2d::CCObject *) 64 B
- 0xa34aa8 LevelSettingsLayer::onOptionToggle(cocos2d::CCObject *) 68 B
- 0xa33c44 LevelSettingsLayer::FLAlert_Clicked(FLAlertLayer *,bool) 32 B
- 0xa34528 LevelSettingsLayer::selectArtClosed(SelectArtLayer *) 492 B
- 0xa33b1c LevelSettingsLayer::textInputClosed(CCTextInputNode *) 28 B
- 0xa358d8 LevelSettingsLayer::colorSelectClosed(cocos2d::CCNode *) 4 B
- 0xa357d8 LevelSettingsLayer::updateColorSprite(ColorChannelSprite *) 164 B
- 0xa352e8 LevelSettingsLayer::createToggleButton(std::string,void (cocos2d::CCObject::*)(cocos2d::CCObject*),bool,cocos2d::CCMenu *,cocos2d::CCPoint) 592 B
- 0xa3587c LevelSettingsLayer::updateColorSprites(void) 92 B
- 0xa3973c LevelSettingsLayer::selectSettingClosed(SelectSettingLayer *) 496 B
- 0xa351b8 LevelSettingsLayer::updateGameplayModeButtons(void) 240 B
- 0xa34190 LevelSettingsLayer::registerWithTouchDispatcher(void) 84 B
- 0xa367e8 LevelSettingsLayer::init(LevelSettingsObject *,LevelEditorLayer *) 9468 B
- 0xa344e0 LevelSettingsLayer::onCol(cocos2d::CCObject *) 36 B
- 0xa38d80 LevelSettingsLayer::create(LevelSettingsObject *,LevelEditorLayer *) 436 B
- 0xa364dc LevelSettingsLayer::onGArt(cocos2d::CCObject *) 84 B
- 0xa3968c LevelSettingsLayer::onMode(cocos2d::CCObject *) 64 B
- 0xa36444 LevelSettingsLayer::onBGArt(cocos2d::CCObject *) 64 B
- 0xa33b40 LevelSettingsLayer::onClose(cocos2d::CCObject *) 260 B
- 0xa36484 LevelSettingsLayer::onFGArt(cocos2d::CCObject *) 64 B
- 0xa3964c LevelSettingsLayer::onSpeed(cocos2d::CCObject *) 64 B
- 0xa33b08 LevelSettingsLayer::onDisable(cocos2d::CCObject *) 20 B
- 0xa3410c LevelSettingsLayer::~LevelSettingsLayer() 36 B
- 0xa33f44 LevelSettingsLayer::~LevelSettingsLayer() 188 B
- 0xa71fc4 ListUploadDelegate::listUploadFailed(GJLevelList *,int) 4 B
- 0xa71fc0 ListUploadDelegate::listUploadFinished(GJLevelList *) 4 B
- 0x9657ec OnlineListDelegate::setupPageInfo(std::string,char const*) 4 B
- 0x9657e8 OnlineListDelegate::loadListFailed(char const*) 4 B
- 0x9657e4 OnlineListDelegate::loadListFinished(cocos2d::CCArray *,char const*) 4 B
- 0xa5a12c OptionsScrollLayer::keyBackClicked(void) 8 B
- 0xa5c404 OptionsScrollLayer::getRelevantObjects(cocos2d::CCArray *) 148 B
- 0xa5c9cc OptionsScrollLayer::cellPerformedAction(TableViewCell *,int,CellAction,cocos2d::CCNode *) 104 B
- 0xa5a174 OptionsScrollLayer::registerWithTouchDispatcher(void) 56 B
- 0xa5c61c OptionsScrollLayer::init(cocos2d::CCArray *,bool,int) 408 B
- 0xa5c7c0 OptionsScrollLayer::create(cocos2d::CCArray *,bool,int) 320 B
- 0xa5a094 OptionsScrollLayer::onClose(cocos2d::CCObject *) 152 B
- 0xa5c498 OptionsScrollLayer::setupList(cocos2d::CCArray *) 380 B
- 0xa59fbc OptionsScrollLayer::~OptionsScrollLayer() 36 B
- 0xa59f0c OptionsScrollLayer::~OptionsScrollLayer() 124 B
- 0x74a79c ParticleGameObject::customSetup(void) 172 B
- 0x7507b4 ParticleGameObject::resetObject(void) 100 B
- 0x755480 ParticleGameObject::setRotation(float) 76 B
- 0x7554cc ParticleGameObject::setRotationX(float) 76 B
- 0x755518 ParticleGameObject::setRotationY(float) 76 B
- 0x75532c ParticleGameObject::claimParticle(void) 340 B
- 0x77286c ParticleGameObject::getSaveString(GJBaseGameLayer *) 784 B
- 0x74aab4 ParticleGameObject::setChildColor(cocos2d::_ccColor3B const&) 272 B
- 0x74a960 ParticleGameObject::setObjectColor(cocos2d::_ccColor3B const&) 272 B
- 0x7555c4 ParticleGameObject::updateParticle(void) 244 B
- 0x750864 ParticleGameObject::unclaimParticle(void) 116 B
- 0x7496c8 ParticleGameObject::blendModeChanged(void) 64 B
- 0x75077c ParticleGameObject::deactivateObject(bool) 56 B
- 0x754a98 ParticleGameObject::customObjectSetup(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>) 460 B
- 0x7549ac ParticleGameObject::setParticleString(std::string) 144 B
- 0x754e8c ParticleGameObject::updateParticleAngle(float,cocos2d::CCParticleSystemQuad *) 344 B
- 0x7496a8 ParticleGameObject::updateParticleColor(cocos2d::_ccColor3B const&) 4 B
- 0x755564 ParticleGameObject::updateParticleScale(float) 96 B
- 0x7506bc ParticleGameObject::particleWasActivated(void) 188 B
- 0x754a3c ParticleGameObject::updateParticleStruct(void) 32 B
- 0x74a848 ParticleGameObject::addMainSpriteToParent(bool) 208 B
- 0x754fec ParticleGameObject::applyParticleSettings(cocos2d::CCParticleSystemQuad *) 828 B
- 0x7496ac ParticleGameObject::updateParticleOpacity(unsigned char) 4 B
- 0x74ace8 ParticleGameObject::updateSyncedAnimation(float,int) 364 B
- 0x750818 ParticleGameObject::updateAnimateOnTrigger(bool) 76 B
- 0x754c64 ParticleGameObject::createParticlePreviewArt(void) 432 B
- 0x749708 ParticleGameObject::updateMainParticleOpacity(unsigned char) 84 B
- 0x754a5c ParticleGameObject::createAndAddCustomParticle(void) 60 B
- 0x749760 ParticleGameObject::updateSecondaryParticleOpacity(unsigned char) 68 B
- 0x754e14 ParticleGameObject::updateParticlePreviewArtOpacity(float) 120 B
- 0x74a6f4 ParticleGameObject::init(void) 60 B
- 0x7542c8 ParticleGameObject::create(void) 1764 B
- 0x755750 ParticleGameObject::setScale(float) 76 B
- 0x7556b8 ParticleGameObject::setScaleX(float) 76 B
- 0x755704 ParticleGameObject::setScaleY(float) 76 B