GJBaseGameLayer::collisionCheckObjects(PlayerObject *,std::vector<GameObject *,std::allocator<GameObject *>> *,int,float)
4132 B_ZN15GJBaseGameLayer21collisionCheckObjectsEP12PlayerObjectPSt6vectorIP10GameObjectSaIS4_EEif
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Assembly
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Called functions
- _ZN15GJBaseGameLayer21collisionCheckObjectsEP12PlayerObjectPSt6vectorIP10GameObjectSaIS4_EEif
- _ZNK7cocos2d6CCRect7getMaxXEv
- _ZNK7cocos2d6CCRect7getMinXEv
- _ZNK7cocos2d6CCRect7getMaxYEv
- _ZNK7cocos2d6CCRect7getMinYEv
- _ZN7cocos2d6CCRectC1Ev
- loc_88B99C
- _ZN7cocos2d6CCRectaSERKS0_
- _ZN15GJBaseGameLayer21playerCircleCollisionEP12PlayerObjectP10GameObject
- _ZN5OBB2D12overlaps1WayEPS_
- _ZN15GJBaseGameLayer14canTouchObjectEP10GameObject
- _ZNSt6vectorIP10GameObjectSaIS1_EE19_M_emplace_back_auxIJRKS1_EEEvDpOT_
- .__stack_chk_fail
- loc_88BBB8
- _ZN15GJBaseGameLayer17playerTouchedRingEP12PlayerObjectP10RingObject
- _ZN15GJBaseGameLayer22canBeActivatedByPlayerEP12PlayerObjectP16EffectGameObject
- _ZN7cocos2d7CCPointC1ERKS0_
- _ZN7cocos2d7CCPointaSERKS0_
- _ZN15GJBaseGameLayer11flipGravityEP12PlayerObjectbb
- _ZN10GameObject15playShineEffectEv
- _ZN15GJBaseGameLayer18gameEventTriggeredE11GJGameEventii
- _ZN15GJBaseGameLayer20playerWillSwitchModeEP12PlayerObjectP10GameObject
- loc_88BD28
- _ZN15GJBaseGameLayer15switchToFlyModeEP12PlayerObjectP10GameObjectbi
- _ZN12PlayerObject13touchedObjectEP10GameObject
- _ZN15GJBaseGameLayer18switchToSpiderModeEP12PlayerObjectP10GameObjectb
- _ZN15GJEffectManager16hasBeenTriggeredEii
- _ZN15GJBaseGameLayer13destroyObjectEP10GameObject
- _ZN15GJEffectManager16storeTriggeredIDEii
- _ZN15GJBaseGameLayer14teleportPlayerEP20TeleportPortalObjectP12PlayerObject
- _ZN15GJBaseGameLayer13hasUniqueCoinEP16EffectGameObject
- loc_88BEE8
- _ZN15GJBaseGameLayer10pickupItemEP16EffectGameObject
- _ZN22SpawnTriggerGameObject15updateRemapKeysERKSt6vectorIiSaIiEE
- loc_88BF20
- _ZdlPv
- loc_88BF3C
- _Unwind_Resume
- _ZN15GJBaseGameLayer17switchToRobotModeEP12PlayerObjectP10GameObjectb
- _ZN12PlayerObject17collidedWithSlopeEfP10GameObjectb
- _ZN15GJBaseGameLayer14toggleDualModeEP10GameObjectbP12PlayerObjectb
- loc_88C19C
- _ZN15GJBaseGameLayer20playerTouchedTriggerEP12PlayerObjectP16EffectGameObject
- _ZN12PlayerObject17togglePlayerScaleEbb
- _ZN15GJBaseGameLayer16switchToRollModeEP12PlayerObjectP10GameObjectb
- _ZN15GJBaseGameLayer13toggleFlippedEbb
- _ZN15GJBaseGameLayer14gravBumpPlayerEP12PlayerObjectP16EffectGameObject
- _ZN15GJBaseGameLayer10bumpPlayerEP12PlayerObjectP16EffectGameObject
- _ZN12PlayerObject14switchedToModeE14GameObjectType
- _ZN12PlayerObject13modeDidChangeEv