GJBaseGameLayer::resetRecord(int,bool)
1420 B_ZN15GJBaseGameLayer11resetRecordEib
Pseudocode
Assembly
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Called functions
- loc_87AF64
- _ZN15GJBaseGameLayer15resetRecordFullEv
- _ZN15GJBaseGameLayer11resetRecordEib
- .lround
- sub_D18EA8
- sub_856238
- j__ZdlPv
- sub_856488
- _ZNSt6vectorI19RecordButtonCommandSaIS0_EE17_M_default_appendEm
- _ZNSt6vectorI19RecordButtonCommandSaIS0_EE19_M_emplace_back_auxIJRKS0_EEEvDpOT_
- _Znwm
- _ZNSt10_HashtableIiSt4pairIKi16RecordCheckpointESaIS3_ENSt8__detail10_Select1stESt8equal_toIiESt4hashIiENS5_18_Mod_range_hashingENS5_20_Default_ranged_hashENS5_20_Prime_rehash_policyENS5_17_Hashtable_traitsILb0ELb0ELb1EEEE21_M_insert_unique_nodeEmmPNS5_10_Hash_nodeIS3_Lb0EEE
- .__stack_chk_fail
- loc_87B44C
- sub_4DC320
- _Unwind_Resume