PlayerObject::rotateGameplay(int,int,bool,float,float,bool,bool)
772 B_ZN12PlayerObject14rotateGameplayEiibffbb
Pseudocode
Assembly
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Called functions
- _ZN12PlayerObject14rotateGameplayEiibffbb
- _ZN12PlayerObject19getCurrentXVelocityEv
- _ZN12PlayerObject11flipGravityEbb
- loc_6305C8
- _ZN12PlayerObject15doReversePlayerEb
- _ZN12PlayerObject15updatePlayerArtEv
- loc_630604
- _ZN7cocos2d16CCParticleSystem11resetSystemEv
- _ZN12PlayerObject17resetCollisionLogEb
- _ZN7cocos2d7CCPointC1Eff
- _ZN7cocos2d7CCPointC1ERKS0_
- _ZN12PlayerObject17updatePlayerForceEN7cocos2d7CCPointEb
- _ZN12PlayerObject16playerTeleportedEv
- _ZN12PlayerObject14isInNormalModeEv
- loc_6306A8
- _ZN12PlayerObject15runRotateActionEbi
- _ZN12PlayerObject13updateDashArtEv
- _ZN12PlayerObject23createFadeOutDartStreakEv
- _ZN10HardStreak5resetEv
- _ZN12PlayerObject16placeStreakPointEv
- _ZN12PlayerObject19handlePlayerCommandEi
- .__stack_chk_fail