GJBaseGameLayer::animateInDualGroundNew(GameObject *,float,bool,float)
508 B_ZN15GJBaseGameLayer22animateInDualGroundNewEP10GameObjectfbf
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Assembly
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Called functions
- _ZN15GJBaseGameLayer22animateInDualGroundNewEP10GameObjectfbf
- _ZN15GJBaseGameLayer19getTargetFlyCameraYEP10GameObject
- _ZN7cocos2d10CCDirector14sharedDirectorEv
- _ZN7cocos2d10CCDirector10getWinSizeEv
- loc_87FD98
- _ZN11GJGameState10tweenValueEffififii
- _ZN7cocos2d7CCPointC1Eff
- _ZN15GJBaseGameLayer21updateStaticCameraPosEN7cocos2d7CCPointEbbbfif
- _ZN11GJGameState15stopTweenActionEi
- .__stack_chk_fail