GameObject::objectFromVector(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>,GJBaseGameLayer *,bool)
5200 B_ZN10GameObject16objectFromVectorERSt6vectorISsSaISsEERS0_IPvSaIS4_EEP15GJBaseGameLayerb
Pseudocode
Assembly
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Called functions
- _ZN10GameObject16objectFromVectorERSt6vectorISsSaISsEERS0_IPvSaIS4_EEP15GJBaseGameLayerb
- .atoi
- _ZN10GameObject13createWithKeyEi
- _ZN13ObjectToolbox11sharedStateEv
- _ZN13ObjectToolbox13intKeyToFrameEi
- sub_D153B8
- .atof
- _ZN10GameObject15setCustomZLayerEi
- loc_655034
- loc_6550A8
- loc_655134
- sub_D18D28
- _ZN10GameObject20loadGroupsFromStringESs
- loc_6551CC
- _ZN15GJBaseGameLayer26loadGroupParentsFromStringEP10GameObjectSs
- _ZN10GameObject7addGlowESs
- _ZN10GameObject14addColorSpriteESs
- _ZN10GameObject13canRotateFreeEv
- _ZN7cocos2d7CCPointC1Eff
- loc_655748
- _ZN11GameToolbox13hsvFromStringERKSsPKc
- loc_655810
- _ZN10GameObject17resetRScaleForcedEv
- _ZN10GameObject18updateCustomScaleXEf
- _ZN10GameObject18updateCustomScaleYEf
- j__ZdlPv
- _ZN18EnhancedGameObject14updateUserCoinEv
- .__stack_chk_fail
- loc_6560E0
- sub_6416D4
- loc_6560FC
- loc_656118
- _Unwind_Resume