2.2082 / android32 / libcocos2dcpp.so
raw · done
- 0x4e77f4 RewardsPage::unlockLayerClosed(RewardUnlockLayer *) 16 B
- 0x4e6a30 RewardsPage::rewardsStatusFailed(void) 76 B
- 0x4e9ca8 RewardsPage::rewardsStatusFinished(int) 174 B
- 0x4e6860 RewardsPage::registerWithTouchDispatcher(void) 30 B
- 0x4e6f68 RewardsPage::init(void) 2184 B
- 0x4e6a88 RewardsPage::show(void) 178 B
- 0x4e6c20 RewardsPage::create(void) 236 B
- 0x4e6746 RewardsPage::onClose(cocos2d::CCObject *) 30 B
- 0x4e9070 RewardsPage::onReward(cocos2d::CCObject *) 182 B
- 0x4e681c RewardsPage::~RewardsPage() 18 B
- 0x4e6794 RewardsPage::~RewardsPage() 124 B
- 0x4ca458 SecretLayer::getMessage(void) 96 B
- 0x4c98c8 SecretLayer::nodeWithTag(int) 22 B
- 0x4c97c0 SecretLayer::textChanged(CCTextInputNode *) 62 B
- 0x4c9838 SecretLayer::selectAThread(void) 144 B
- 0x4c9564 SecretLayer::keyBackClicked(void) 6 B
- 0x4ca4bc SecretLayer::playCoinEffect(void) 764 B
- 0x4c93e4 SecretLayer::FLAlert_Clicked(FLAlertLayer *,bool) 2 B
- 0x4ca274 SecretLayer::getBasicMessage(void) 350 B
- 0x4c9774 SecretLayer::textInputClosed(CCTextInputNode *) 62 B
- 0x4c9480 SecretLayer::textInputOpened(CCTextInputNode *) 136 B
- 0x4c98e0 SecretLayer::getThreadMessage(void) 1996 B
- 0x4c9644 SecretLayer::updateSearchLabel(char const*) 286 B
- 0x4c980c SecretLayer::updateMessageLabel(std::string) 36 B
- 0x4cb1dc SecretLayer::init(void) 1854 B
- 0x4c9620 SecretLayer::scene(void) 34 B
- 0x4c9574 SecretLayer::create(void) 168 B
- 0x4c951c SecretLayer::onBack(cocos2d::CCObject *) 72 B
- 0x4ca7fc SecretLayer::onSubmit(cocos2d::CCObject *) 2258 B
- 0x4c9464 SecretLayer::~SecretLayer() 18 B
- 0x4c93fc SecretLayer::~SecretLayer() 92 B
- 0x54fb76 ShaderLayer::tweenValue(float,float,int,float,int,float) 14 B
- 0x54eb2c ShaderLayer::setupShader(bool) 832 B
- 0x55051a ShaderLayer::triggerBulge(float,float,float,float,float,int,int,float,bool) 96 B
- 0x550672 ShaderLayer::triggerSepia(float,float,int,float) 24 B
- 0x54f2fa ShaderLayer::updateZLayer(int,int,bool) 86 B
- 0x55010c ShaderLayer::triggerGlitch(float,float,float,float,float,float,float,bool) 96 B
- 0x55057a ShaderLayer::triggerPinchX(float,float,float,float,float,bool,int,int,float,bool) 104 B
- 0x5505e2 ShaderLayer::triggerPinchY(float,float,float,float,float,bool,int,int,float,bool) 104 B
- 0x54e460 ShaderLayer::preBulgeShader(void) 76 B
- 0x54e52c ShaderLayer::prePinchShader(void) 58 B
- 0x54e6b8 ShaderLayer::preSepiaShader(void) 62 B
- 0x54fb84 ShaderLayer::tweenValueAuto(float,int,float,int,float) 610 B
- 0x54b8f0 ShaderLayer::preCommonShader(void) 362 B
- 0x54d234 ShaderLayer::preGlitchShader(void) 614 B
- 0x54f478 ShaderLayer::resetAllShaders(void) 40 B
- 0x54b68a ShaderLayer::toggleAntiAlias(bool) 64 B
- 0x55070a ShaderLayer::triggerHueShift(float,float,int,float) 24 B
- 0x54e3e0 ShaderLayer::setupBulgeShader(void) 110 B
- 0x54e4ac ShaderLayer::setupPinchShader(void) 110 B
- 0x54e694 ShaderLayer::setupSepiaShader(void) 32 B
- 0x55064a ShaderLayer::triggerGrayscale(float,float,bool,int,int,float) 40 B
- 0x5502a4 ShaderLayer::triggerPixelateX(float,float,bool,bool,int,float,bool) 70 B
- 0x5502ea ShaderLayer::triggerPixelateY(float,float,bool,bool,int,float,bool) 70 B
- 0x54ff98 ShaderLayer::triggerShockLine(float,float,bool,bool,bool,bool,float,float,float,float,float,float,int,bool,bool,bool,float,bool,float,int,float) 368 B
- 0x54fdec ShaderLayer::triggerShockWave(float,float,float,float,float,float,float,bool,float,float,float,int,bool,bool,bool,float,float,bool,float,int,float) 422 B
- 0x54e808 ShaderLayer::preHueShiftShader(void) 126 B
- 0x54d944 ShaderLayer::prePixelateShader(void) 294 B
- 0x550170 ShaderLayer::triggerChromaticX(float,float,int,float,bool) 34 B
- 0x550192 ShaderLayer::triggerChromaticY(float,float,int,float,bool) 34 B
- 0x550330 ShaderLayer::triggerLensCircle(float,float,float,float,int,int,float,float,int,float,bool) 134 B
- 0x5503b6 ShaderLayer::triggerRadialBlur(float,float,float,float,int,float,float,bool,int,int,float,bool) 128 B
- 0x54d4fc ShaderLayer::preChromaticShader(void) 234 B
- 0x54e5c8 ShaderLayer::preGrayscaleShader(void) 200 B
- 0x54ce48 ShaderLayer::preShockLineShader(void) 808 B
- 0x54c970 ShaderLayer::preShockWaveShader(void) 804 B
- 0x550722 ShaderLayer::triggerColorChange(float,float,float,float,float,float,float,int,float) 138 B
- 0x55068a ShaderLayer::triggerInvertColor(float,float,float,float,float,bool,bool,bool,int,float) 128 B
- 0x550436 ShaderLayer::triggerMotionBlurX(float,float,float,float,int,float,bool,int,int,float,bool,bool) 114 B
- 0x5504a8 ShaderLayer::triggerMotionBlurY(float,float,float,float,int,float,bool,int,int,float,bool,bool) 114 B
- 0x54f258 ShaderLayer::performCalculations(void) 162 B
- 0x54ddec ShaderLayer::preLensCircleShader(void) 388 B
- 0x54e108 ShaderLayer::preMotionBlurShader(void) 588 B
- 0x54dfc0 ShaderLayer::preRadialBlurShader(void) 202 B
- 0x54b7bc ShaderLayer::setupCommonUniforms(void) 266 B
- 0x54d198 ShaderLayer::setupGlitchUniforms(void) 136 B
- 0x54e7c4 ShaderLayer::setupHueShiftShader(void) 58 B
- 0x54bb90 ShaderLayer::updateEffectOffsets(cocos2d::CCPoint) 3106 B
- 0x54ba64 ShaderLayer::objectPosToShaderPos(cocos2d::CCPoint) 176 B
- 0x54e8d0 ShaderLayer::preColorChangeShader(void) 292 B
- 0x54e71c ShaderLayer::preInvertColorShader(void) 168 B
- 0x54ee94 ShaderLayer::preSplitScreenShader(void) 520 B
- 0x54dcdc ShaderLayer::resetTargetContainer(void) 84 B
- 0x54e568 ShaderLayer::setupGrayscaleShader(void) 84 B
- 0x54dd30 ShaderLayer::setupLensCircleShader(void) 162 B
- 0x54e0a8 ShaderLayer::setupMotionBlurShader(void) 84 B
- 0x54df78 ShaderLayer::setupRadialBlurShader(void) 58 B
- 0x54ccb8 ShaderLayer::updateShockLineCenter(cocos2d::CCPoint) 26 B
- 0x54c7e0 ShaderLayer::updateShockWaveCenter(cocos2d::CCPoint) 26 B
- 0x54da6c ShaderLayer::prepareTargetContainer(void) 604 B
- 0x54d4b8 ShaderLayer::setupChromaticUniforms(void) 58 B
- 0x54e88c ShaderLayer::setupColorChangeShader(void) 58 B
- 0x54e6f8 ShaderLayer::setupInvertColorShader(void) 32 B
- 0x54ccd4 ShaderLayer::setupShockLineUniforms(void) 318 B
- 0x54c7fc ShaderLayer::setupShockWaveUniforms(void) 318 B
- 0x54e9f8 ShaderLayer::setupSplitScreenShader(void) 266 B
- 0x5501b4 ShaderLayer::triggerChromaticGlitch(bool,float,float,float,float,float,float,float,int,float,bool,bool) 234 B
- 0x5507c4 ShaderLayer::triggerSplitScreenCols(float,float,int,float) 24 B
- 0x5507ac ShaderLayer::triggerSplitScreenRows(float,float,int,float) 24 B
- 0x54e364 ShaderLayer::updateMotionBlurSpeedX(float,float) 62 B