2.2082 / android32 / libcocos2dcpp.so
raw · done
- 0x4d68f0 DialogLayer::animateInRandomSide(void) 64 B
- 0x4d5ea0 DialogLayer::displayDialogObject(DialogObject *) 526 B
- 0x4d5dd8 DialogLayer::updateChatPlacement(DialogChatPlacement) 188 B
- 0x4d60d4 DialogLayer::updateNavButtonFrame(void) 70 B
- 0x4d6540 DialogLayer::finishCurrentAnimation(void) 68 B
- 0x4d5c12 DialogLayer::registerWithTouchDispatcher(void) 32 B
- 0x4d615c DialogLayer::init(DialogObject *,cocos2d::CCArray *,int) 702 B
- 0x4d652c DialogLayer::create(DialogObject *,int) 8 B
- 0x4d66f8 DialogLayer::keyDown(cocos2d::enumKeyCodes,double) 44 B
- 0x4d65ba DialogLayer::onClose(void) 82 B
- 0x4d6940 DialogLayer::onEnter(void) 4 B
- 0x4d6730 DialogLayer::animateIn(DialogAnimationType) 404 B
- 0x4d5bf8 DialogLayer::~DialogLayer() 18 B
- 0x4d5b78 DialogLayer::~DialogLayer() 116 B
- 0x50ec88 GJBigSprite::unloadSprite(std::string,int) 76 B
- 0x50ec34 GJBigSprite::loadSpriteAsync(std::string,int) 78 B
- 0x50ee38 GJBigSprite::updateSpriteVisibility(void) 728 B
- 0x50ed64 GJBigSprite::finishedLoadingSpriteAsync(cocos2d::CCObject *) 204 B
- 0x50f3c8 GJBigSprite::init(void) 706 B
- 0x50ebcc GJBigSprite::create(void) 98 B
- 0x50ecd8 GJBigSprite::unloadAll(void) 134 B
- 0x50dd34 GJBigSprite::~GJBigSprite() 18 B
- 0x50dd04 GJBigSprite::~GJBigSprite() 44 B
- 0x3c88dc GJGameLevel::dataLoaded(DS_Dictionary *) 2828 B
- 0x3c5584 GJGameLevel::getCoinKey(int) 68 B
- 0x3beb30 GJGameLevel::setDailyID(int) 50 B
- 0x3be938 GJGameLevel::setLevelID(int) 50 B
- 0x3c5708 GJGameLevel::getSongName(void) 168 B
- 0x3be9e0 GJGameLevel::setAttempts(int) 50 B
- 0x3c54b4 GJGameLevel::getLengthKey(int,bool) 40 B
- 0x3c86d8 GJGameLevel::isPlatformer(void) 12 B
- 0x3d8370 GJGameLevel::saveNewScore(int,int,int,int,int,std::string,bool) 214 B
- 0x3be970 GJGameLevel::setAccountID(int) 50 B
- 0x3c9714 GJGameLevel::copyLevelInfo(GJGameLevel*) 406 B
- 0x3c9618 GJGameLevel::unverifyCoins(void) 132 B
- 0x3d5484 GJGameLevel::savePercentage(int,bool,int,int,bool) 406 B
- 0x3bea88 GJGameLevel::setAttemptTime(int) 50 B
- 0x3be9a8 GJGameLevel::setObjectCount(int) 50 B
- 0x3c941c GJGameLevel::createWithCoder(DS_Dictionary *) 20 B
- 0x3c7cc0 GJGameLevel::encodeWithCoder(DS_Dictionary *) 2146 B
- 0x3c878c GJGameLevel::getListSnapshot(void) 330 B
- 0x3c96a4 GJGameLevel::levelWasAltered(void) 104 B
- 0x3c95cc GJGameLevel::areCoinsVerified(void) 74 B
- 0x3c56a0 GJGameLevel::getAudioFileName(void) 100 B
- 0x3c68d8 GJGameLevel::getNormalPercent(void) 12 B
- 0x3bec20 GJGameLevel::setCoinsVerified(int) 50 B
- 0x3c63a0 GJGameLevel::setNormalPercent(int) 50 B
- 0x3bec58 GJGameLevel::setOriginalLevel(int) 50 B
- 0x3c9430 GJGameLevel::shouldCheatReset(void) 52 B
- 0x3c54dc GJGameLevel::lengthKeyToString(int) 94 B
- 0x3c53d8 GJGameLevel::levelWasSubmitted(void) 8 B
- 0x3d8270 GJGameLevel::storeNewLocalScore(int,int) 248 B
- 0x3d8448 GJGameLevel::handleStatsConflict(GJGameLevel*) 524 B
- 0x3c57c0 GJGameLevel::parseSettingsString(std::string) 2 B
- 0x3d66e4 GJGameLevel::scoreStringToVector(std::string &,std::vector<int,std::allocator<int>> &) 146 B
- 0x3d80f8 GJGameLevel::scoreVectorToString(std::vector<int,std::allocator<int>> &,int) 366 B
- 0x3beac0 GJGameLevel::setNewNormalPercent(int) 50 B
- 0x3c555c GJGameLevel::getAverageDifficulty(void) 40 B
- 0x3beaf8 GJGameLevel::setNewNormalPercent2(int) 50 B
- 0x3c9918 GJGameLevel::demonIconForDifficulty(DemonDifficultyType) 22 B
- 0x3c636c GJGameLevel::generateSettingsString(void) 42 B
- 0x3c55d4 GJGameLevel::getLastBuildPageForTab(int) 88 B
- 0x3c5634 GJGameLevel::setLastBuildPageForTab(int,int) 100 B
- 0x3c98b0 GJGameLevel::getUnpackedLevelDescription(void) 94 B
- 0x3beb68 GJGameLevel::init(void) 176 B
- 0x3c57c4 GJGameLevel::create(cocos2d::CCDictionary *,bool) 2788 B
- 0x3c4f34 GJGameLevel::create(void) 906 B
- 0x32a9bc GJGameLevel::setDemon(int) 50 B
- 0x3bea18 GJGameLevel::setJumps(int) 50 B
- 0x32a9f4 GJGameLevel::setStars(int) 50 B
- 0x3be03c GJGameLevel::canEncode(void) 4 B
- 0x3bea50 GJGameLevel::setClicks(int) 50 B
- 0x3be358 GJGameLevel::~GJGameLevel() 18 B
- 0x3be298 GJGameLevel::~GJGameLevel() 186 B
- 0x485be8 GJGameState::tweenValue(float,float,int,float,int,float,int,int) 168 B
- 0x485b54 GJGameState::stopTweenAction(int) 52 B
- 0x46cbf0 GJGameState::updateTweenAction(float,int) 126 B
- 0x4884dc GJGameState::controlTweenAction(int,int,GJActionCommand) 78 B
- 0x48852a GJGameState::updateTweenActions(float) 60 B
- 0x48868c GJGameState::getGameObjectPhysics(GameObject *) 256 B
- 0x46cc6e GJGameState::processStateTriggers(void) 70 B
- 0x3169f8 GJGameState::GJGameState(void) 1956 B
- 0x316888 GJGameState::~GJGameState() 366 B
- 0x48f544 GJGameState::operator=(GJGameState&&) 3158 B
- 0x31e278 GJGameState::operator=(GJGameState const&) 3006 B
- 0x3d7a2c GJLevelList::dataLoaded(DS_Dictionary *) 514 B
- 0x3cdcec GJLevelList::totalLevels(void) 14 B
- 0x3d7d88 GJLevelList::reorderLevel(int,int) 266 B
- 0x3cdd24 GJLevelList::showListInfo(void) 438 B
- 0x3cdccc GJLevelList::orderForLevel(int) 32 B
- 0x3d7cb4 GJLevelList::addLevelToList(GJGameLevel *) 158 B
- 0x3cdcfa GJLevelList::completedLevels(void) 42 B
- 0x3d7ca0 GJLevelList::createWithCoder(DS_Dictionary *) 20 B
- 0x3be638 GJLevelList::encodeWithCoder(DS_Dictionary *) 386 B
- 0x3d6780 GJLevelList::parseListLevels(std::string) 222 B
- 0x3d7e98 GJLevelList::reorderLevelStep(int,bool) 36 B
- 0x3ce260 GJLevelList::hasMatchingLevels(GJLevelList*) 282 B
- 0x3cee8c GJLevelList::getListLevelsArray(cocos2d::CCArray *) 612 B
- 0x3d5628 GJLevelList::updateLevelsString(void) 152 B
- 0x3d7d58 GJLevelList::duplicateListLevels(GJLevelList*) 48 B