LevelEditorLayer::addSpecial(GameObject *)
902 B_ZN16LevelEditorLayer10addSpecialEP10GameObject
Pseudocode
Assembly
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Called functions
- _ZN16LevelEditorLayer10addSpecialEP10GameObject
- _ZN15GJBaseGameLayer18applyLevelSettingsEP10GameObject
- loc_370A48
- _ZN16LevelEditorLayer14setObjectCountEi
- _ZN16LevelEditorLayer17updateObjectLabelEP10GameObject
- _ZN7cocos2d7CCArray9addObjectEPNS_8CCObjectE
- _ZN16LevelEditorLayer21updatePreviewParticleEP18ParticleGameObject
- rand
- _ZN7cocos2d7CCPointC1ERKS0_
- _ZN16LevelEditorLayer12createObjectEiN7cocos2d7CCPointEb
- _ZN10GameObject10copyGroupsEPS_
- _ZN10GameObject10getGroupIDEi
- loc_370BCE
- _ZN16EffectGameObject18updateSpecialColorEv
- loc_370BE0
- _ZN13DrawGridLayer12addToEffectsEP16EffectGameObject
- loc_370BF4
- _ZN10GameObject23determineSlopeDirectionEv
- loc_370C06
- _ZN16LevelEditorLayer20tryUpdateSpeedObjectEP16EffectGameObjectb
- _ZN13DrawGridLayer18addAudioLineObjectEP24AudioLineGuideGameObject
- _ZN10GameObject14isColorTriggerEv
- loc_370D30
- _ZN15GJBaseGameLayer11addToGroupsEP10GameObjectb
- _ZN15GJBaseGameLayer17addToGroupParentsEP10GameObject
- _ZN15GJBaseGameLayer18reAddToStickyGroupEP10GameObject
- __stack_chk_fail
- _ZN10GameObject11shouldLockXEv