GJBaseGameLayer::processSongState(int,float,float,int,float,float,std::vector<SongTriggerState,std::allocator<SongTriggerState>> *,SongTriggerGameObject *)
1004 B_ZN15GJBaseGameLayer16processSongStateEiffiffPSt6vectorI16SongTriggerStateSaIS1_EEP21SongTriggerGameObject
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Assembly
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Called functions
- _ZN15GJBaseGameLayer16processSongStateEiffiffPSt6vectorI16SongTriggerStateSaIS1_EEP21SongTriggerGameObject
- _ZN15FMODAudioEngine12sharedEngineEv
- _ZN15FMODAudioEngine9stopMusicEi
- _ZN15FMODAudioEngine11pitchForIdxEi
- _ZN15FMODAudioEngine13updateChannelEi15AudioTargetType12AudioModTypeff
- loc_478EE8
- _ZN15FMODAudioEngine21getActiveMusicChannelEi
- _ZN4FMOD7Channel13getLoopPointsEPjjS1_j
- __aeabi_uidivmod
- loc_478F64
- _ZN15FMODAudioEngine14setMusicTimeMSEjbi
- __stack_chk_fail