PlayerObject::stopDashing(void)
1120 B_ZN12PlayerObject11stopDashingEv
Pseudocode
Assembly
Compare against another version
Called functions
- _ZN12PlayerObject11stopDashingEv
- _ZN7cocos2d7CCPointC1Eff
- _ZN7cocos2d7CCPointC1ERKS0_
- _ZN12PlayerObject17updatePlayerForceEN7cocos2d7CCPointEb
- loc_343D40
- _ZN12PlayerObject19handlePlayerCommandEi
- _ZN7cocos2d8CCSprite25createWithSpriteFrameNameEPKc
- _ZN11GameManager11sharedStateEv
- _ZNK7cocos2d7CCPointplERKS0_
- _ZN7cocos2d9CCScaleTo6createEfff
- _ZN7cocos2d10CCCallFunc6createEPNS_8CCObjectEMS1_FvvE
- _ZN7cocos2d10CCSequence6createEPNS_18CCFiniteTimeActionEz
- _ZN7cocos2d6CCNode9runActionEPNS_8CCActionE
- _ZN7cocos2d8CCMoveBy6createEfRKNS_7CCPointE
- _ZN7cocos2d8CCFadeTo6createEfh
- loc_343F5C
- _ZN7cocos2d16CCParticleSystem10stopSystemEv
- _ZN12PlayerObject8isFlyingEv
- _ZN7cocos2d6CCNode14stopAllActionsEv
- _ZNK7cocos2d7CCPoint9getLengthEv
- loc_344048
- _ZN12PlayerObject17runNormalRotationEbf
- loc_34405E
- _ZN12PlayerObject12stopRotationEbi
- loc_34406E
- _ZN12PlayerObject15runBallRotationEf
- sub_775C20
- _ZN16CCAnimatedSprite12runAnimationESs
- sub_774008
- loc_3440C4
- _ZN12PlayerObject20playDynamicSpiderRunEv
- _ZN12PlayerObject18gameEventTriggeredEii
- __cxa_end_cleanup
- __stack_chk_fail