LevelEditorLayer::removeObject(GameObject *,bool)
78 B_ZN16LevelEditorLayer12removeObjectEP10GameObjectb
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Called functions
- _ZN16LevelEditorLayer12removeObjectEP10GameObjectb
- _ZN7cocos2d7CCArray16removeAllObjectsEv
- _ZN10UndoObject6createEP10GameObject11UndoCommand
- loc_36AC1C
- _ZN16LevelEditorLayer13addToUndoListEP10UndoObjectb
- _ZN15GJBaseGameLayer23removeObjectFromSectionEP10GameObject
- _ZN16LevelEditorLayer13removeSpecialEP10GameObject