GJBaseGameLayer::rotateObjects(cocos2d::CCArray *,float,cocos2d::CCPoint,cocos2d::CCPoint,bool,bool)
756 B_ZN15GJBaseGameLayer13rotateObjectsEPN7cocos2d7CCArrayEfNS0_7CCPointES3_bb
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Assembly
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Called functions
- _ZN15GJBaseGameLayer13rotateObjectsEPN7cocos2d7CCArrayEfNS0_7CCPointES3_bb
- _ZN7cocos2d7CCPointC1ERKS0_
- _ZN15GJBaseGameLayer22prepareTransformParentEb
- _ZN7cocos2d7CCPointC1Ev
- loc_474A20
- _ZN10GameObject17dirtifyObjectRectEv
- _ZNK7cocos2d7CCPointmiERKS0_
- _ZN7cocos2d23CCAffineTransformConcatERKNS_17CCAffineTransformES2_
- _ZN15GJBaseGameLayer12rotateObjectEP10GameObjectf
- __stack_chk_fail