GJBaseGameLayer::spawnObject(GameObject *,double,std::vector<int,std::allocator<int>> const&)
318 B_ZN15GJBaseGameLayer11spawnObjectEP10GameObjectdRKSt6vectorIiSaIiEE
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Called functions
- _ZN15GJBaseGameLayer11spawnObjectEP10GameObjectdRKSt6vectorIiSaIiEE
- _ZN10GameObject18isSpawnableTriggerEv
- _ZNSt10_HashtableIiSt4pairIKiiESaIS2_ENSt8__detail10_Select1stESt8equal_toIiESt4hashIiENS4_18_Mod_range_hashingENS4_20_Default_ranged_hashENS4_20_Prime_rehash_policyENS4_17_Hashtable_traitsILb0ELb0ELb1EEEEC2EjRKS9_RKS7_RKS3_
- _ZN15GJBaseGameLayer10applyRemapEP16EffectGameObjectRKSt6vectorIiSaIiEERSt13unordered_mapIiiSt4hashIiESt8equal_toIiESaISt4pairIKiiEEE
- _ZN22SpawnTriggerGameObject15updateRemapKeysERKSt6vectorIiSaIiEE
- _ZNSt10_HashtableIiSt4pairIKiiESaIS2_ENSt8__detail10_Select1stESt8equal_toIiESt4hashIiENS4_18_Mod_range_hashingENS4_20_Default_ranged_hashENS4_20_Prime_rehash_policyENS4_17_Hashtable_traitsILb0ELb0ELb1EEEED2Ev
- _ZN15GJBaseGameLayer12restoreRemapEP16EffectGameObjectRSt13unordered_mapIiiSt4hashIiESt8equal_toIiESaISt4pairIKiiEEE
- __cxa_end_cleanup
- __stack_chk_fail