GJBaseGameLayer::resetRecord(int,bool)
902 B_ZN15GJBaseGameLayer11resetRecordEib
Pseudocode
Assembly
Compare against another version
Called functions
- _ZN15GJBaseGameLayer11resetRecordEib
- _ZN15GJBaseGameLayer15resetRecordFullEv
- loc_483F94
- _ZNSt6vectorI19RecordButtonCommandSaIS0_EE17_M_default_appendEj
- memset
- loc_484008
- _ZNSt6vectorI19RecordButtonCommandSaIS0_EE19_M_emplace_back_auxIJRKS0_EEEvDpOT_
- llround
- sub_775D40
- __aeabi_uidivmod
- sub_46C890
- _Znwj
- loc_4840D4
- _ZNSt10_HashtableIiSt4pairIKi16RecordCheckpointESaIS3_ENSt8__detail10_Select1stESt8equal_toIiESt4hashIiENS5_18_Mod_range_hashingENS5_20_Default_ranged_hashENS5_20_Prime_rehash_policyENS5_17_Hashtable_traitsILb0ELb0ELb1EEEE21_M_insert_unique_nodeEjjPNS5_10_Hash_nodeIS3_Lb0EEE
- sub_774008
- __cxa_end_cleanup
- _ZdlPv
- __stack_chk_fail