MenuGameLayer::init(void)
998 B_ZN13MenuGameLayer4initEv
Pseudocode
Assembly
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Called functions
- _ZN13MenuGameLayer4initEv
- _ZN7cocos2d7CCLayer4initEv
- _ZN7cocos2d10CCDirector14sharedDirectorEv
- _ZN7cocos2d10CCDirector10getWinSizeEv
- _ZN11GameManager11sharedStateEv
- _ZN11GameManager12getBGTextureEi
- _ZN7cocos2d8CCSprite6createEPKc
- _ZN7cocos2d11CCTexture2D16setTexParametersEPNS_12_ccTexParamsE
- _ZN7cocos2d7CCPointC1Eff
- _ZN11AppDelegate3getEv
- _ZN11AppDelegate7bgScaleEv
- _ZN13MenuGameLayer10getBGColorEi
- _ZN7cocos2d6CCRectC1ERKS0_
- _ZN13GJGroundLayer6createEii
- rand
- _ZN12PlayerObject6createEiiP15GJBaseGameLayerPN7cocos2d7CCLayerEb
- _ZN12PlayerObject15addAllParticlesEv
- _ZN11GameManager11colorForIdxEi
- _ZN12PlayerObject14setSecondColorERKN7cocos2d10_ccColor3BE
- _ZN12PlayerObject15updateGlowColorEv
- _ZN12PlayerObject14toggleDartModeEbb
- loc_3AA438
- _ZN7cocos2d6CCNode14scheduleUpdateEv
- _ZN7cocos2d6CCNode8scheduleEMNS_8CCObjectEFvfEf
- _ZN13MenuGameLayer11updateColorEf
- _ZN12PlayerObject11stopStreak2Ev
- loc_3AA4C4
- _ZN13MenuGameLayer11resetPlayerEv
- __stack_chk_fail