PlayerObject::resetObject(void)
754 B_ZN12PlayerObject11resetObjectEv
Pseudocode
Assembly
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Called functions
- _ZN12PlayerObject11resetObjectEv
- _ZN15GJActionManager22stopAllInternalActionsEv
- _ZN12PlayerObject15doReversePlayerEb
- _ZN12PlayerObject14rotateGameplayEiibffbb
- _ZN12PlayerObject16toggleVisibilityEb
- _ZN12PlayerObject14setSecondColorERKN7cocos2d10_ccColor3BE
- _ZN12PlayerObject13stopParticlesEv
- _ZN12PlayerObject19resetStateVariablesEv
- _ZN12PlayerObject17resetTouchedRingsEb
- _ZN12PlayerObject11stopDashingEv
- _ZN12PlayerObject16deactivateStreakEb
- _ZN12PlayerObject23removePendingCheckpointEv
- _ZN7cocos2d6CCNode15stopActionByTagEi
- _ZN7cocos2d7CCPointaSERKS0_
- _ZNSt10_HashtableIiSt4pairIKiP10GameObjectESaIS4_ENSt8__detail10_Select1stESt8equal_toIiESt4hashIiENS6_18_Mod_range_hashingENS6_20_Default_ranged_hashENS6_20_Prime_rehash_policyENS6_17_Hashtable_traitsILb0ELb0ELb1EEEE5clearEv
- _ZN12PlayerObject20resetCollisionValuesEv
- _ZN12PlayerObject12setYVelocityEdi
- _ZN12PlayerObject11flipGravityEbb
- _ZN12PlayerObject14switchedToModeE14GameObjectType
- _ZN12PlayerObject17togglePlayerScaleEbb
- _ZN12PlayerObject12stopRotationEbi
- _ZN12PlayerObject17toggleGhostEffectE9GhostType
- _ZN12PlayerObject13updateTimeModEfb
- _ZN12PlayerObject11resetStreakEv
- _ZN12PlayerObject17levelFlipFinishedEv