GJBaseGameLayer::checkCollisions(PlayerObject *,float,bool)
2660 B_ZN15GJBaseGameLayer15checkCollisionsEP12PlayerObjectfb
Pseudocode
Assembly
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Called functions
- _ZN15GJBaseGameLayer15checkCollisionsEP12PlayerObjectfb
- _ZN12PlayerObject12preCollisionEv
- _ZN12PlayerObject8isFlyingEv
- _ZN7cocos2d7CCPointC1Eff
- loc_49352E
- _ZN15GJBaseGameLayer13getMaxPortalYEv
- _ZN15GJBaseGameLayer13getMinPortalYEv
- _ZN12PlayerObject18destroyFromHitHeadEv
- _ZN12PlayerObject14isSafeHeadTestEv
- _ZN12PlayerObject12getYVelocityEv
- _ZN12PlayerObject16canStickToGroundEv
- loc_4936C6
- _ZN12PlayerObject8pushDownEv
- _ZN12PlayerObject13updateCollideE24PlayerCollisionDirectionP10GameObject
- loc_493706
- _ZN15GJBaseGameLayer21collisionCheckObjectsEP12PlayerObjectPSt6vectorIP10GameObjectSaIS4_EEif
- _ZSt6__sortIN9__gnu_cxx17__normal_iteratorIPP10GameObjectSt6vectorIS3_SaIS3_EEEENS0_5__ops15_Iter_comp_iterIPFbRKS3_SC_EEEEvT_SG_T0_
- loc_493942
- _ZNSt14_Bit_referenceaSEb
- loc_493956
- _ZNK7cocos2d6CCRect7getMaxXEv
- _ZNK7cocos2d6CCRect7getMinXEv
- _ZNK7cocos2d6CCRect7getMaxYEv
- _ZNK7cocos2d6CCRect7getMinYEv
- _ZN10GameObject16getGroupDisabledEv
- _ZN10GameObject20getObjectRectPointerEv
- loc_493A50
- _ZN12PlayerObject22removePlacedCheckpointEv
- _ZN7cocos2d6CCRectaSERKS0_
- loc_493AA4
- _ZN15GJBaseGameLayer21playerCircleCollisionEP12PlayerObjectP10GameObject
- _ZN5OBB2D12overlaps1WayEPS_
- _ZN12PlayerObject13postCollisionEfb
- __stack_chk_fail
- _ZN12PlayerObject10isSafeFlipEf
- _ZN12PlayerObject9hitGroundEP10GameObjectb
- _ZN12PlayerObject12setYVelocityEdi
- _ZN12PlayerObject13testForMovingEfP10GameObject
- _ZN12PlayerObject18collidedWithObjectEfP10GameObject