2.2081 / win / libcocos2d.dll
raw · done
Functions (4)
- 0x1800044e0 public: void cocos2d::CCNode::pauseSchedulerAndActions(void)
- 0x180007150 public: class cocos2d::CCObject * cocos2d::CCArray::randomObject(void)
- 0x18000a930 public: class cocos2d::CCObject * cocos2d::CCDictionary::randomObject(void)
- 0x1800047e0 public: void cocos2d::CCNode::resumeSchedulerAndActions(void)
Callers (15)
- ?pauseSchedulerAndActions@CCNode@cocos2d@@QEAAXXZ ?pauseSchedulerAndActions@CCNode@cocos2d@@QEAAXXZ
- ?randomObject@CCArray@cocos2d@@QEAAPEAVCCObject@2@XZ ?randomObject@CCArray@cocos2d@@QEAAPEAVCCObject@2@XZ
- ?randomObject@CCArray@cocos2d@@QEAAPEAVCCObject@2@XZ ?randomObject@CCDictionary@cocos2d@@QEAAPEAVCCObject@2@XZ
- ?randomObject@CCDictionary@cocos2d@@QEAAPEAVCCObject@2@XZ ?randomObject@CCDictionary@cocos2d@@QEAAPEAVCCObject@2@XZ
- ?resumeSchedulerAndActions@CCNode@cocos2d@@QEAAXXZ ?resumeSchedulerAndActions@CCNode@cocos2d@@QEAAXXZ
- rand ?randomObject@CCArray@cocos2d@@QEAAPEAVCCObject@2@XZ
- rand ?setUniformsForBuiltins@CCGLProgram@cocos2d@@QEAAXXZ
- rand ?shuffle@CCTurnOffTiles@cocos2d@@QEAAXPEAII@Z
- rand ?startWithTarget@CCShuffleTiles@cocos2d@@UEAAXPEAVCCNode@2@@Z
- rand ?startWithTarget@CCTurnOffTiles@cocos2d@@UEAAXPEAVCCNode@2@@Z
- rand ?update@CCShaky3D@cocos2d@@UEAAXM@Z
- rand ?update@CCShakyTiles3D@cocos2d@@UEAAXM@Z
- rand ?update@CCShatteredTiles3D@cocos2d@@UEAAXM@Z
- srand ?startWithTarget@CCShuffleTiles@cocos2d@@UEAAXPEAVCCNode@2@@Z
- srand ?startWithTarget@CCTurnOffTiles@cocos2d@@UEAAXPEAVCCNode@2@@Z