2.2081 / win / libcocos2d.dll
broma · done
Functions (1)
Member uses (21)
- Target::~CCObject public: bool cocos2d::CCKeypadDispatcher::dispatchKeypadMSG(enum cocos2d::ccKeypadMSGType)
- Target::~CCObject public: void cocos2d::CCTouchDispatcher::touches(class cocos2d::CCSet *,class cocos2d::CCEvent *,unsigned int)
- this::~CCObject public: void cocos2d::CCObject::release(void)
- v1::~CCObject public: static class cocos2d::CCClippingNode * cocos2d::CCClippingNode::create(void)
- v1::~CCObject public: static class cocos2d::CCComponent * cocos2d::CCComponent::create(void)
- v1::~CCObject public: static class cocos2d::CCParticleExplosion * cocos2d::CCParticleExplosion::create(void)
- v1::~CCObject public: static class cocos2d::CCParticleFire * cocos2d::CCParticleFire::create(void)
- v1::~CCObject public: static class cocos2d::CCParticleFireworks * cocos2d::CCParticleFireworks::create(void)
- v1::~CCObject public: static class cocos2d::CCParticleFlower * cocos2d::CCParticleFlower::create(void)
- v1::~CCObject public: static class cocos2d::CCParticleGalaxy * cocos2d::CCParticleGalaxy::create(void)
- v1::~CCObject public: static class cocos2d::CCParticleMeteor * cocos2d::CCParticleMeteor::create(void)
- v1::~CCObject public: static class cocos2d::CCParticleRain * cocos2d::CCParticleRain::create(void)
- v1::~CCObject public: static class cocos2d::CCParticleSmoke * cocos2d::CCParticleSmoke::create(void)
- v1::~CCObject public: static class cocos2d::CCParticleSnow * cocos2d::CCParticleSnow::create(void)
- v1::~CCObject public: static class cocos2d::CCParticleSpiral * cocos2d::CCParticleSpiral::create(void)
- v1::~CCObject public: static class cocos2d::CCParticleSun * cocos2d::CCParticleSun::create(void)
- v13::~CCObject public: class cocos2d::CCPointArray * cocos2d::CCPointArray::reverse(void)
- v15::~CCObject public: bool cocos2d::CCKeyboardDispatcher::dispatchKeyboardMSG(enum cocos2d::enumKeyCodes,bool,bool,double)
- v2::~CCObject public: static class cocos2d::CCPointArray * cocos2d::CCPointArray::create(unsigned int)
- v4::~CCObject public: static class cocos2d::CCTransitionProgress * cocos2d::CCTransitionProgress::create(float,class cocos2d::CCScene *)
- v7::~CCObject public: static class cocos2d::CCCallFuncO * cocos2d::CCCallFuncO::create(class cocos2d::CCObject *,void (cocos2d::CCObject::*)(class cocos2d::CCObject *),class cocos2d::CCObject *)