2.2081 / win / libcocos2d.dll
broma · done
Functions (7)
- 0x18008ec10 public: void cocos2d::CCSpriteBatchNode::manualSortAllChildren(void)
- 0x180004520 public: void cocos2d::CCNode::qsortAllChildrenWithIndex(void)
- 0x180005150 public: virtual void cocos2d::CCNode::sortAllChildren(void)
- 0x18008d270 public: virtual void cocos2d::CCSprite::sortAllChildren(void)
- 0x18008f080 public: virtual void cocos2d::CCSpriteBatchNode::sortAllChildren(void)
- 0x180005190 public: void cocos2d::CCNode::sortAllChildrenNoIndex(void)
- 0x180005290 public: void cocos2d::CCNode::sortAllChildrenWithIndex(void)
Member uses (6)
- a2::m_bManualSortAllChildrenDirty public: cocos2d::CCSpriteBatchNode::CCSpriteBatchNode(class cocos2d::CCSpriteBatchNode const &)
- this::m_bManualSortAllChildrenDirty public: cocos2d::CCSpriteBatchNode::CCSpriteBatchNode(class cocos2d::CCSpriteBatchNode const &)
- this::m_bManualSortAllChildrenDirty public: void cocos2d::CCSpriteBatchNode::manualSortAllChildren(void)
- this::sortAllChildren public: virtual void cocos2d::CCRenderTexture::draw(void)
- this::sortAllChildren public: virtual void cocos2d::CCNode::visit(void)
- this::sortAllChildren public: virtual void cocos2d::CCSpriteBatchNode::visit(void)
Callers (8)
- ?qsortAllChildrenWithIndex@CCNode@cocos2d@@QEAAXXZ public: void cocos2d::CCNode::qsortAllChildrenWithIndex(void)
- public: void cocos2d::CCNode::qsortAllChildrenWithIndex(void) public: virtual void cocos2d::CCNode::sortAllChildren(void)
- ?sortAllChildren@CCNode@cocos2d@@UEAAXXZ public: virtual void cocos2d::CCNode::sortAllChildren(void)
- ?sortAllChildren@CCSprite@cocos2d@@UEAAXXZ public: virtual void cocos2d::CCSprite::sortAllChildren(void)
- ?sortAllChildren@CCSpriteBatchNode@cocos2d@@UEAAXXZ public: virtual void cocos2d::CCSpriteBatchNode::sortAllChildren(void)
- public: void cocos2d::CCNode::sortAllChildrenNoIndex(void) public: virtual void cocos2d::CCNode::sortAllChildren(void)
- ?sortAllChildrenNoIndex@CCNode@cocos2d@@QEAAXXZ public: void cocos2d::CCNode::sortAllChildrenNoIndex(void)
- public: void cocos2d::CCNode::sortAllChildrenWithIndex(void) public: virtual void cocos2d::CCSpriteBatchNode::sortAllChildren(void)