2.2081 / win / libcocos2d.dll
broma · done
Functions (18)
- 0x180001f10 public: virtual void cocos2d::CCAtlasNode::setTexture(class cocos2d::CCTexture2D *)
- 0x18005d150 public: virtual void cocos2d::CCMotionStreak::setTexture(class cocos2d::CCTexture2D *)
- 0x180061da0 public: virtual void cocos2d::CCParticleBatchNode::setTexture(class cocos2d::CCTexture2D *)
- 0x1800693a0 public: virtual void cocos2d::CCParticleSystem::setTexture(class cocos2d::CCTexture2D *)
- 0x18006ac80 public: virtual void cocos2d::CCParticleSystemQuad::setTexture(class cocos2d::CCTexture2D *)
- 0x18008ca80 public: virtual void cocos2d::CCSprite::setTexture(class cocos2d::CCTexture2D *)
- 0x18008f030 public: virtual void cocos2d::CCSpriteBatchNode::setTexture(class cocos2d::CCTexture2D *)
- 0x180090370 public: void cocos2d::CCSpriteFrame::setTexture(class cocos2d::CCTexture2D *)
- 0x1800a6e90 public: virtual void cocos2d::CCTextureAtlas::setTexture(class cocos2d::CCTexture2D *)
- 0x180001f70 public: virtual void cocos2d::CCAtlasNode::setTextureAtlas(class cocos2d::CCTextureAtlas *)
- 0x1800d24c0 public: void cocos2d::CCParticleBatchNode::setTextureAtlas(class cocos2d::CCTextureAtlas *)
- 0x18008cbc0 public: void cocos2d::CCSprite::setTextureAtlas(class cocos2d::CCTextureAtlas *)
- 0x1800d24d0 public: void cocos2d::CCSpriteBatchNode::setTextureAtlas(class cocos2d::CCTextureAtlas *)
- 0x18008cbd0 protected: virtual void cocos2d::CCSprite::setTextureCoords(class cocos2d::CCRect const &)
- 0x180023960 public: void cocos2d::CCGridBase::setTextureFlipped(bool)
- 0x18008cdf0 public: virtual void cocos2d::CCSprite::setTextureRect(class cocos2d::CCRect const &)
- 0x18008ce10 public: virtual void cocos2d::CCSprite::setTextureRect(class cocos2d::CCRect const &,bool,class cocos2d::CCSize const &)
- 0x18006ace0 public: void cocos2d::CCParticleSystemQuad::setTextureWithRect(class cocos2d::CCTexture2D *,class cocos2d::CCRect const &)
Member uses (28)
- this::setTexture public: bool cocos2d::CCParticleSystem::initWithDictionary(class cocos2d::CCDictionary *,char const *,bool)
- this::setTexture public: bool cocos2d::CCMotionStreak::initWithFade(float,float,float,struct cocos2d::_ccColor3B const &,class cocos2d::CCTexture2D *)
- this::setTexture public: virtual bool cocos2d::CCSprite::initWithTexture(class cocos2d::CCTexture2D *,class cocos2d::CCRect const &,bool)
- this::setTexture public: virtual bool cocos2d::CCParticleExplosion::initWithTotalParticles(unsigned int)
- this::setTexture public: virtual bool cocos2d::CCParticleFire::initWithTotalParticles(unsigned int)
- this::setTexture public: virtual bool cocos2d::CCParticleFireworks::initWithTotalParticles(unsigned int)
- this::setTexture public: virtual bool cocos2d::CCParticleFlower::initWithTotalParticles(unsigned int)
- this::setTexture public: virtual bool cocos2d::CCParticleGalaxy::initWithTotalParticles(unsigned int)
- this::setTexture public: virtual bool cocos2d::CCParticleMeteor::initWithTotalParticles(unsigned int)
- this::setTexture public: virtual bool cocos2d::CCParticleRain::initWithTotalParticles(unsigned int)
- this::setTexture public: virtual bool cocos2d::CCParticleSmoke::initWithTotalParticles(unsigned int)
- this::setTexture public: virtual bool cocos2d::CCParticleSnow::initWithTotalParticles(unsigned int)
- this::setTexture public: virtual bool cocos2d::CCParticleSpiral::initWithTotalParticles(unsigned int)
- this::setTexture public: virtual bool cocos2d::CCParticleSun::initWithTotalParticles(unsigned int)
- this::setTexture public: virtual void cocos2d::CCSprite::setDisplayFrame(class cocos2d::CCSpriteFrame *)
- this::setTexture private: bool cocos2d::CCLabelTTF::updateTexture(void)
- v116::setTexture public: bool cocos2d::CCParticleSystem::initWithDictionary(class cocos2d::CCDictionary *,char const *,bool)
- v13::setTexture public: void cocos2d::CCLabelBMFont::setFntFile(char const *)
- v5::setTexture public: virtual void cocos2d::CCParticleSystemQuad::setBatchNode(class cocos2d::CCParticleBatchNode *)
- this::setTextureCoords public: virtual void cocos2d::CCSprite::setTextureRect(class cocos2d::CCRect const &,bool,class cocos2d::CCSize const &)
- this::setTextureRect public: virtual bool cocos2d::CCSprite::initWithTexture(class cocos2d::CCTexture2D *,class cocos2d::CCRect const &,bool)
- this::setTextureRect public: virtual void cocos2d::CCSprite::refreshTextureRect(void)
- this::setTextureRect public: virtual void cocos2d::CCSprite::setTextureRect(class cocos2d::CCRect const &)
- v14::setTextureRect public: void cocos2d::CCTMXLayer::setTileGID(unsigned int,class cocos2d::CCPoint const &,enum cocos2d::ccTMXTileFlags_)
- v2::setTextureRect public: void cocos2d::CCSprite::setFlipX(bool)
- v2::setTextureRect public: void cocos2d::CCSprite::setFlipY(bool)
- v7::setTextureRect public: virtual void cocos2d::CCSprite::setDisplayFrame(class cocos2d::CCSpriteFrame *)
- this::setTextureRect_0 private: bool cocos2d::CCLabelTTF::updateTexture(void)
Callers (10)
- ?setTexture@CCAtlasNode@cocos2d@@UEAAXPEAVCCTexture2D@2@@Z public: virtual void cocos2d::CCAtlasNode::setTexture(class cocos2d::CCTexture2D *)
- ?setTexture@CCParticleBatchNode@cocos2d@@UEAAXPEAVCCTexture2D@2@@Z public: virtual void cocos2d::CCParticleBatchNode::setTexture(class cocos2d::CCTexture2D *)
- ?setTexture@CCParticleSystemQuad@cocos2d@@UEAAXPEAVCCTexture2D@2@@Z public: virtual void cocos2d::CCParticleSystemQuad::setTexture(class cocos2d::CCTexture2D *)
- ?setTexture@CCSprite@cocos2d@@UEAAXPEAVCCTexture2D@2@@Z public: virtual void cocos2d::CCSprite::setTexture(class cocos2d::CCTexture2D *)
- ?setTexture@CCSpriteBatchNode@cocos2d@@UEAAXPEAVCCTexture2D@2@@Z public: virtual void cocos2d::CCSpriteBatchNode::setTexture(class cocos2d::CCTexture2D *)
- ?setTextureCoords@CCSprite@cocos2d@@MEAAXAEBVCCRect@2@@Z protected: virtual void cocos2d::CCSprite::setTextureCoords(class cocos2d::CCRect const &)
- ?setTextureRect@CCSprite@cocos2d@@UEAAXAEBVCCRect@2@_NAEBVCCSize@2@@Z public: virtual void cocos2d::CCSprite::setTextureRect(class cocos2d::CCRect const &,bool,class cocos2d::CCSize const &)
- public: void cocos2d::CCParticleSystemQuad::setTextureWithRect(class cocos2d::CCTexture2D *,class cocos2d::CCRect const &) public: void cocos2d::CCParticleSystemQuad::setDisplayFrame(class cocos2d::CCSpriteFrame *)
- public: void cocos2d::CCParticleSystemQuad::setTextureWithRect(class cocos2d::CCTexture2D *,class cocos2d::CCRect const &) public: virtual void cocos2d::CCParticleSystemQuad::setTexture(class cocos2d::CCTexture2D *)
- ?setTextureWithRect@CCParticleSystemQuad@cocos2d@@QEAAXPEAVCCTexture2D@2@AEBVCCRect@2@@Z public: void cocos2d::CCParticleSystemQuad::setTextureWithRect(class cocos2d::CCTexture2D *,class cocos2d::CCRect const &)