2.2081 / win / libcocos2d.dll
broma · done
Functions (8)
- 0x180004e50 public: virtual void cocos2d::CCNode::setRotation(float)
- 0x1800692a0 public: virtual void cocos2d::CCParticleSystem::setRotation(float)
- 0x18008c740 public: virtual void cocos2d::CCSprite::setRotation(float)
- 0x180056960 public: virtual void cocos2d::CCParticleSystem::setRotationIsDir(bool)
- 0x180004e90 public: virtual void cocos2d::CCNode::setRotationX(float)
- 0x18008c7a0 public: virtual void cocos2d::CCSprite::setRotationX(float)
- 0x180004eb0 public: virtual void cocos2d::CCNode::setRotationY(float)
- 0x18008c800 public: virtual void cocos2d::CCSprite::setRotationY(float)
Member uses (6)
- a2::setRotation private: void cocos2d::CCTMXLayer::setupTileSprite(class cocos2d::CCSprite *,class cocos2d::CCPoint,unsigned int)
- v23::setRotation private: void cocos2d::CCTMXLayer::setupTileSprite(class cocos2d::CCSprite *,class cocos2d::CCPoint,unsigned int)
- v4::setRotation public: virtual void cocos2d::CCRotateBy::update(float)
- v4::setRotation public: virtual void cocos2d::CCRotateTo::update(float)
- v4::setRotationX public: virtual void cocos2d::CCRotateBy::update(float)
- v4::setRotationX public: virtual void cocos2d::CCRotateTo::update(float)
Callers (6)
- public: virtual void cocos2d::CCNode::setRotation(float) public: virtual void cocos2d::CCSprite::setRotation(float)
- ?setRotation@CCSprite@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCSprite::setRotation(float)
- public: virtual void cocos2d::CCNode::setRotationX(float) public: virtual void cocos2d::CCSprite::setRotationX(float)
- ?setRotationX@CCSprite@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCSprite::setRotationX(float)
- public: virtual void cocos2d::CCNode::setRotationY(float) public: virtual void cocos2d::CCSprite::setRotationY(float)
- ?setRotationY@CCSprite@cocos2d@@UEAAXM@Z public: virtual void cocos2d::CCSprite::setRotationY(float)