2.2081 / win / libcocos2d.dll
broma · done
Member uses (32)
- __vftable[1]::setPosition_0 ?setReorderChildDirtyRecursively@CCSprite@cocos2d@@MEAAXXZ
- a2::setPosition_0 ?addChild@CCParallaxNode@cocos2d@@UEAAXPEAVCCNode@2@IAEBVCCPoint@2@1@Z
- v11::setPosition_0 ?onEnter@CCTransitionCrossFade@cocos2d@@UEAAXXZ
- v15::setPosition_0 ?setupTileSprite@CCTMXLayer@cocos2d@@AEAAXPEAVCCSprite@2@VCCPoint@2@I@Z
- v16::setPosition_0 ?update@CCAnimate@cocos2d@@UEAAXM@Z
- v19::setPosition_0 ?onEnter@CCTransitionCrossFade@cocos2d@@UEAAXXZ
- v2::setPosition_0 ?setPositionX@CCNode@cocos2d@@UEAAXM@Z
- v2::setPosition_0 ?setPositionY@CCNode@cocos2d@@UEAAXM@Z
- v23::setPosition_0 ?tileAt@CCTMXLayer@cocos2d@@QEAAPEAVCCSprite@2@AEBVCCPoint@2@@Z
- v3::setPosition_0 ?setPosition@CCNode@cocos2d@@UEAAXMM@Z
- v4::setPosition_0 ?setupTileSprite@CCTMXLayer@cocos2d@@AEAAXPEAVCCSprite@2@VCCPoint@2@I@Z
- v4::setPosition_0 ?step@CCFollow@cocos2d@@UEAAXM@Z
- v5::setPosition_0 ?initWithTotalParticles@CCParticleFire@cocos2d@@UEAA_NI@Z
- v5::setPosition_0 ?initWithTotalParticles@CCParticleFireworks@cocos2d@@UEAA_NI@Z
- v57::setPosition_0 ?initWithDictionary@CCParticleSystem@cocos2d@@QEAA_NPEAVCCDictionary@2@PEBD_N@Z
- v6::setPosition_0 ?progressTimerNodeWithRenderTexture@CCTransitionProgressRadialCCW@cocos2d@@MEAAPEAVCCProgressTimer@2@PEAVCCRenderTexture@2@@Z
- v6::setPosition_0 ?progressTimerNodeWithRenderTexture@CCTransitionProgressRadialCW@cocos2d@@MEAAPEAVCCProgressTimer@2@PEAVCCRenderTexture@2@@Z
- v7::setPosition_0 ?initWithTotalParticles@CCParticleExplosion@cocos2d@@UEAA_NI@Z
- v7::setPosition_0 ?initWithTotalParticles@CCParticleFlower@cocos2d@@UEAA_NI@Z
- v7::setPosition_0 ?initWithTotalParticles@CCParticleGalaxy@cocos2d@@UEAA_NI@Z
- v7::setPosition_0 ?initWithTotalParticles@CCParticleMeteor@cocos2d@@UEAA_NI@Z
- v7::setPosition_0 ?initWithTotalParticles@CCParticleRain@cocos2d@@UEAA_NI@Z
- v7::setPosition_0 ?initWithTotalParticles@CCParticleSmoke@cocos2d@@UEAA_NI@Z
- v7::setPosition_0 ?initWithTotalParticles@CCParticleSnow@cocos2d@@UEAA_NI@Z
- v7::setPosition_0 ?initWithTotalParticles@CCParticleSpiral@cocos2d@@UEAA_NI@Z
- v7::setPosition_0 ?onEnter@CCTransitionProgress@cocos2d@@UEAAXXZ
- v8::setPosition_0 ?initWithTotalParticles@CCParticleSun@cocos2d@@UEAA_NI@Z
- v9::setPosition_0 ?initWithArray@CCMenu@cocos2d@@QEAA_NPEAVCCArray@2@@Z
- v9::setPosition_0 ?progressTimerNodeWithRenderTexture@CCTransitionProgressHorizontal@cocos2d@@MEAAPEAVCCProgressTimer@2@PEAVCCRenderTexture@2@@Z
- v9::setPosition_0 ?progressTimerNodeWithRenderTexture@CCTransitionProgressInOut@cocos2d@@MEAAPEAVCCProgressTimer@2@PEAVCCRenderTexture@2@@Z
- v9::setPosition_0 ?progressTimerNodeWithRenderTexture@CCTransitionProgressOutIn@cocos2d@@MEAAPEAVCCProgressTimer@2@PEAVCCRenderTexture@2@@Z
- v9::setPosition_0 ?progressTimerNodeWithRenderTexture@CCTransitionProgressVertical@cocos2d@@MEAAPEAVCCProgressTimer@2@PEAVCCRenderTexture@2@@Z