2.2081 / win / libcocos2d.dll
broma · done
Functions (3)
Member uses (36)
- a2::setDirty public: void cocos2d::CCSpriteBatchNode::appendChild(class cocos2d::CCSprite *)
- a2::setDirty protected: void cocos2d::CCSpriteBatchNode::insertQuadFromSprite(class cocos2d::CCSprite *,unsigned int)
- this::setDirty public: virtual void cocos2d::CCSprite::refreshTextureRect(void)
- this::setDirty public: virtual void cocos2d::CCSprite::setTextureRect(class cocos2d::CCRect const &,bool,class cocos2d::CCSize const &)
- this::setDirty protected: void cocos2d::CCSprite::updateColor(void)
- v2::setDirty public: virtual void cocos2d::CCSprite::setBatchNode(class cocos2d::CCSpriteBatchNode *)
- v2::setDirty protected: virtual void cocos2d::CCSprite::setDirtyRecursively(bool)
- v4::setDirty public: virtual void cocos2d::CCSprite::setAnchorPoint(class cocos2d::CCPoint const &)
- v4::setDirty public: virtual void cocos2d::CCSprite::setPosition(class cocos2d::CCPoint const &)
- v4::setDirty public: virtual void cocos2d::CCSprite::setRotation(float)
- v4::setDirty public: virtual void cocos2d::CCSprite::setRotationX(float)
- v4::setDirty public: virtual void cocos2d::CCSprite::setRotationY(float)
- v4::setDirty public: virtual void cocos2d::CCSprite::setScale(float)
- v4::setDirty public: virtual void cocos2d::CCSprite::setScaleX(float)
- v4::setDirty public: virtual void cocos2d::CCSprite::setScaleY(float)
- v4::setDirty public: virtual void cocos2d::CCSprite::setSkewX(float)
- v4::setDirty public: virtual void cocos2d::CCSprite::setSkewY(float)
- v4::setDirty public: virtual void cocos2d::CCSprite::setVertexZ(float)
- v4::setDirty public: virtual void cocos2d::CCSprite::setVisible(bool)
- v52::setDirty public: virtual void cocos2d::CCSprite::updateTransform(void)
- v6::setDirty public: void cocos2d::CCSpriteBatchNode::insertChild(class cocos2d::CCSprite *,unsigned int)
- v8::setDirty public: virtual bool cocos2d::CCSprite::initWithTexture(class cocos2d::CCTexture2D *,class cocos2d::CCRect const &,bool)
- v8::setDirty protected: void cocos2d::CCSpriteBatchNode::updateQuadFromSprite(class cocos2d::CCSprite *,unsigned int)
- v9::setDirty private: class cocos2d::CCSprite * cocos2d::CCTMXLayer::updateTileForGID(unsigned int,class cocos2d::CCPoint const &)
- this::setDirtyRecursively public: virtual void cocos2d::CCSprite::setAnchorPoint(class cocos2d::CCPoint const &)
- this::setDirtyRecursively public: virtual void cocos2d::CCSprite::setPosition(class cocos2d::CCPoint const &)
- this::setDirtyRecursively public: virtual void cocos2d::CCSprite::setRotation(float)
- this::setDirtyRecursively public: virtual void cocos2d::CCSprite::setRotationX(float)
- this::setDirtyRecursively public: virtual void cocos2d::CCSprite::setRotationY(float)
- this::setDirtyRecursively public: virtual void cocos2d::CCSprite::setScale(float)
- this::setDirtyRecursively public: virtual void cocos2d::CCSprite::setScaleX(float)
- this::setDirtyRecursively public: virtual void cocos2d::CCSprite::setScaleY(float)
- this::setDirtyRecursively public: virtual void cocos2d::CCSprite::setSkewX(float)
- this::setDirtyRecursively public: virtual void cocos2d::CCSprite::setSkewY(float)
- this::setDirtyRecursively public: virtual void cocos2d::CCSprite::setVertexZ(float)
- this::setDirtyRecursively public: virtual void cocos2d::CCSprite::setVisible(bool)