2.2081 / win / libcocos2d.dll
broma · done
Functions (4)
- 0x18004c3e0 public: virtual void cocos2d::CCLabelBMFont::setAnchorPoint(class cocos2d::CCPoint const &)
- 0x180004aa0 public: virtual void cocos2d::CCNode::setAnchorPoint(class cocos2d::CCPoint const &)
- 0x18005dfa0 public: void cocos2d::CCProgressTimer::setAnchorPoint(class cocos2d::CCPoint)
- 0x18008c190 public: virtual void cocos2d::CCSprite::setAnchorPoint(class cocos2d::CCPoint const &)
Member uses (15)
- a2::setAnchorPoint private: void cocos2d::CCTMXLayer::setupTileSprite(class cocos2d::CCSprite *,class cocos2d::CCPoint,unsigned int)
- this::setAnchorPoint public: bool cocos2d::CCMotionStreak::initWithFade(float,float,float,struct cocos2d::_ccColor3B const &,class cocos2d::CCTexture2D *)
- v11::setAnchorPoint private: void cocos2d::CCTMXLayer::setupTileSprite(class cocos2d::CCSprite *,class cocos2d::CCPoint,unsigned int)
- v13::setAnchorPoint public: virtual void cocos2d::CCTransitionCrossFade::onEnter(void)
- v13::setAnchorPoint private: void cocos2d::CCTMXLayer::setupTileSprite(class cocos2d::CCSprite *,class cocos2d::CCPoint,unsigned int)
- v21::setAnchorPoint public: virtual void cocos2d::CCTransitionCrossFade::onEnter(void)
- v3::setAnchorPoint public: bool cocos2d::CCMenuItemToggle::initWithItem(class cocos2d::CCMenuItem *)
- v4::setAnchorPoint public: class cocos2d::CCSprite * cocos2d::CCTMXLayer::tileAt(class cocos2d::CCPoint const &)
- v5::setAnchorPoint public: virtual void cocos2d::CCMenuItemSprite::setDisabledImage(class cocos2d::CCNode *)
- v5::setAnchorPoint public: virtual void cocos2d::CCMenuItemLabel::setLabel(class cocos2d::CCNode *)
- v5::setAnchorPoint public: virtual void cocos2d::CCMenuItemSprite::setNormalImage(class cocos2d::CCNode *)
- v5::setAnchorPoint public: virtual void cocos2d::CCMenuItemSprite::setSelectedImage(class cocos2d::CCNode *)
- v7::setAnchorPoint public: bool cocos2d::CCMenu::initWithArray(class cocos2d::CCArray *)
- v9::setAnchorPoint public: virtual bool cocos2d::CCSprite::initWithTexture(class cocos2d::CCTexture2D *,class cocos2d::CCRect const &,bool)
- v9::setAnchorPoint public: virtual void cocos2d::CCTransitionProgress::onEnter(void)
Callers (14)
- ?setAnchorPoint@CCLabelBMFont@cocos2d@@UEAAXAEBVCCPoint@2@@Z public: virtual void cocos2d::CCLabelBMFont::setAnchorPoint(class cocos2d::CCPoint const &)
- public: virtual void cocos2d::CCNode::setAnchorPoint(class cocos2d::CCPoint const &) public: cocos2d::CCLayer::CCLayer(void)
- public: virtual void cocos2d::CCNode::setAnchorPoint(class cocos2d::CCPoint const &) public: cocos2d::CCScene::CCScene(void)
- public: virtual void cocos2d::CCNode::setAnchorPoint(class cocos2d::CCPoint const &) public: bool cocos2d::CCProgressTimer::initWithSprite(class cocos2d::CCSprite *)
- public: virtual void cocos2d::CCNode::setAnchorPoint(class cocos2d::CCPoint const &) public: virtual void cocos2d::CCLabelBMFont::setAnchorPoint(class cocos2d::CCPoint const &)
- ?setAnchorPoint@CCNode@cocos2d@@UEAAXAEBVCCPoint@2@@Z public: virtual void cocos2d::CCNode::setAnchorPoint(class cocos2d::CCPoint const &)
- public: virtual void cocos2d::CCNode::setAnchorPoint(class cocos2d::CCPoint const &) public: virtual void cocos2d::CCSprite::setAnchorPoint(class cocos2d::CCPoint const &)
- public: void cocos2d::CCProgressTimer::setAnchorPoint(class cocos2d::CCPoint) protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressHorizontal::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- public: void cocos2d::CCProgressTimer::setAnchorPoint(class cocos2d::CCPoint) protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressInOut::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- public: void cocos2d::CCProgressTimer::setAnchorPoint(class cocos2d::CCPoint) protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressOutIn::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- public: void cocos2d::CCProgressTimer::setAnchorPoint(class cocos2d::CCPoint) protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressRadialCCW::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- public: void cocos2d::CCProgressTimer::setAnchorPoint(class cocos2d::CCPoint) protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressRadialCW::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- public: void cocos2d::CCProgressTimer::setAnchorPoint(class cocos2d::CCPoint) protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressVertical::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- ?setAnchorPoint@CCSprite@cocos2d@@UEAAXAEBVCCPoint@2@@Z public: virtual void cocos2d::CCSprite::setAnchorPoint(class cocos2d::CCPoint const &)