2.2081 / win / libcocos2d.dll
broma · done
Functions (69)
- 0x1800c88b0 public: cocos2d::CCReverseTime::CCReverseTime(class cocos2d::CCReverseTime const &)
- 0x180030d40 public: cocos2d::CCReverseTime::CCReverseTime(void)
- 0x1800310e0 public: virtual cocos2d::CCReverseTime::~CCReverseTime(void)
- 0x1800cb7e0 public: class cocos2d::CCReverseTime & cocos2d::CCReverseTime::operator=(class cocos2d::CCReverseTime const &)
- 0x180032890 public: virtual class cocos2d::CCObject * cocos2d::CCReverseTime::copyWithZone(class cocos2d::CCZone *)
- 0x180033f60 public: static class cocos2d::CCReverseTime * cocos2d::CCReverseTime::create(class cocos2d::CCFiniteTimeAction *)
- 0x180035250 public: bool cocos2d::CCReverseTime::initWithAction(class cocos2d::CCFiniteTimeAction *)
- 0x1800d1dd0 public: bool cocos2d::CCProgressTimer::isReverseDirection(void)
- 0x18002b330 public: virtual class cocos2d::CCActionInterval * cocos2d::CCAccelAmplitude::reverse(void)
- 0x18002b360 public: virtual class cocos2d::CCActionInterval * cocos2d::CCAccelDeccelAmplitude::reverse(void)
- 0x180029af0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCActionEase::reverse(void)
- 0x180030530 public: virtual class cocos2d::CCFiniteTimeAction * cocos2d::CCActionInstant::reverse(void)
- 0x18003d140 public: virtual class cocos2d::CCActionInterval * cocos2d::CCActionTween::reverse(void)
- 0x180035a00 public: virtual class cocos2d::CCActionInterval * cocos2d::CCAnimate::reverse(void)
- 0x180035b00 public: virtual class cocos2d::CCActionInterval * cocos2d::CCBezierBy::reverse(void)
- 0x180035bd0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCBlink::reverse(void)
- 0x180026180 public: virtual class cocos2d::CCActionInterval * cocos2d::CCCardinalSplineBy::reverse(void)
- 0x180026560 public: virtual class cocos2d::CCActionInterval * cocos2d::CCCardinalSplineTo::reverse(void)
- 0x18002b390 public: virtual class cocos2d::CCActionInterval * cocos2d::CCDeccelAmplitude::reverse(void)
- 0x180035be0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCDelayTime::reverse(void)
- 0x180029b10 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseBackIn::reverse(void)
- 0x180029b30 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseBackInOut::reverse(void)
- 0x180029b50 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseBackOut::reverse(void)
- 0x180029b70 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseBounce::reverse(void)
- 0x180029b90 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseBounceIn::reverse(void)
- 0x180029bb0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseBounceInOut::reverse(void)
- 0x180029bd0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseBounceOut::reverse(void)
- 0x180029bf0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseElasticIn::reverse(void)
- 0x180029c20 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseElasticInOut::reverse(void)
- 0x180029c50 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseElasticOut::reverse(void)
- 0x180029c80 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseExponentialIn::reverse(void)
- 0x180029ca0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseExponentialInOut::reverse(void)
- 0x180029cc0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseExponentialOut::reverse(void)
- 0x180029ce0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseIn::reverse(void)
- 0x180029d20 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseInOut::reverse(void)
- 0x180029d50 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseOut::reverse(void)
- 0x180029d90 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseRateAction::reverse(void)
- 0x180029dd0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseSineIn::reverse(void)
- 0x180029df0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseSineInOut::reverse(void)
- 0x180029e10 public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseSineOut::reverse(void)
- 0x180035bf0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCFadeIn::reverse(void)
- 0x180035c00 public: virtual class cocos2d::CCActionInterval * cocos2d::CCFadeOut::reverse(void)
- 0x180030550 public: virtual class cocos2d::CCFiniteTimeAction * cocos2d::CCFlipX::reverse(void)
- 0x180030560 public: virtual class cocos2d::CCFiniteTimeAction * cocos2d::CCFlipY::reverse(void)
- 0x180024c80 public: virtual class cocos2d::CCActionInterval * cocos2d::CCGridAction::reverse(void)
- 0x180030570 public: virtual class cocos2d::CCFiniteTimeAction * cocos2d::CCHide::reverse(void)
- 0x180035c10 public: virtual class cocos2d::CCActionInterval * cocos2d::CCJumpBy::reverse(void)
- 0x180035c60 public: virtual class cocos2d::CCActionInterval * cocos2d::CCMoveBy::reverse(void)
- 0x180026590 public: class cocos2d::CCPointArray * cocos2d::CCPointArray::reverse(void)
- 0x180039540 public: virtual class cocos2d::CCActionInterval * cocos2d::CCProgressFromTo::reverse(void)
- 0x1800305c0 public: virtual class cocos2d::CCFiniteTimeAction * cocos2d::CCRemoveSelf::reverse(void)
- 0x180035ca0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCRepeat::reverse(void)
- 0x180035cd0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCRepeatForever::reverse(void)
- 0x180035cf0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCReverseTime::reverse(void)
- 0x180035d10 public: virtual class cocos2d::CCActionInterval * cocos2d::CCRotateBy::reverse(void)
- 0x180035d40 public: virtual class cocos2d::CCActionInterval * cocos2d::CCScaleBy::reverse(void)
- 0x180035d60 public: virtual class cocos2d::CCActionInterval * cocos2d::CCSequence::reverse(void)
- 0x1800305d0 public: virtual class cocos2d::CCFiniteTimeAction * cocos2d::CCShow::reverse(void)
- 0x180035da0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCSkewBy::reverse(void)
- 0x180035dd0 public: virtual class cocos2d::CCActionInterval * cocos2d::CCSpawn::reverse(void)
- 0x180024470 public: virtual class cocos2d::CCActionInterval * cocos2d::CCSpeed::reverse(void)
- 0x180035e10 public: virtual class cocos2d::CCActionInterval * cocos2d::CCTintBy::reverse(void)
- 0x1800266d0 public: void cocos2d::CCPointArray::reverseInline(void)
- 0x180007290 public: void cocos2d::CCArray::reverseObjects(void)
- 0x180057d50 public: void cocos2d::CCProgressTimer::setReverseDirection(bool)
- 0x18005e0e0 public: void cocos2d::CCProgressTimer::setReverseProgress(bool)
- 0x180036310 public: virtual void cocos2d::CCReverseTime::startWithTarget(class cocos2d::CCNode *)
- 0x180029e60 public: virtual void cocos2d::CCReverseTime::stop(void)
- 0x1800372e0 public: virtual void cocos2d::CCReverseTime::update(float)
Member uses (14)
- a2::m_bReverseDirection public: cocos2d::CCProgressTimer::CCProgressTimer(class cocos2d::CCProgressTimer const &)
- this::m_bReverseDirection public: cocos2d::CCProgressTimer::CCProgressTimer(class cocos2d::CCProgressTimer const &)
- this::m_bReverseDirection public: cocos2d::CCProgressTimer::CCProgressTimer(void)
- this::m_bReverseDirection public: virtual void cocos2d::CCProgressTimer::draw(void)
- this::m_bReverseDirection public: bool cocos2d::CCProgressTimer::initWithSprite(class cocos2d::CCSprite *)
- this::m_bReverseDirection public: bool cocos2d::CCProgressTimer::isReverseDirection(void)
- this::m_bReverseDirection public: void cocos2d::CCProgressTimer::setReverseDirection(bool)
- this::m_bReverseDirection public: void cocos2d::CCProgressTimer::setReverseProgress(bool)
- this::m_bReverseDirection protected: void cocos2d::CCProgressTimer::updateBar(void)
- this::m_bReverseDirection protected: void cocos2d::CCProgressTimer::updateRadial(void)
- v5::m_bReverseDirection protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressRadialCCW::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- v5::m_bReverseDirection protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressRadialCW::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- v12::reverse public: virtual void cocos2d::CCTransitionRotoZoom::onEnter(void)
- v4::reverse public: virtual void cocos2d::CCTransitionSplitCols::onEnter(void)
Callers (51)
- ??0CCReverseTime@cocos2d@@QEAA@XZ public: cocos2d::CCReverseTime::CCReverseTime(void)
- ?copyWithZone@CCReverseTime@cocos2d@@UEAAPEAVCCObject@2@PEAVCCZone@2@@Z public: virtual class cocos2d::CCObject * cocos2d::CCReverseTime::copyWithZone(class cocos2d::CCZone *)
- ?create@CCReverseTime@cocos2d@@SAPEAV12@PEAVCCFiniteTimeAction@2@@Z public: static class cocos2d::CCReverseTime * cocos2d::CCReverseTime::create(class cocos2d::CCFiniteTimeAction *)
- public: static class cocos2d::CCReverseTime * cocos2d::CCReverseTime::create(class cocos2d::CCFiniteTimeAction *) public: virtual void cocos2d::CCTransitionPageTurn::onEnter(void)
- ?initWithAction@CCReverseTime@cocos2d@@QEAA_NPEAVCCFiniteTimeAction@2@@Z public: bool cocos2d::CCReverseTime::initWithAction(class cocos2d::CCFiniteTimeAction *)
- ?reverse@CCAccelAmplitude@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCAccelAmplitude::reverse(void)
- ?reverse@CCAccelDeccelAmplitude@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCAccelDeccelAmplitude::reverse(void)
- ?reverse@CCActionEase@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCActionEase::reverse(void)
- ?reverse@CCActionInstant@cocos2d@@UEAAPEAVCCFiniteTimeAction@2@XZ public: virtual class cocos2d::CCFiniteTimeAction * cocos2d::CCActionInstant::reverse(void)
- ?reverse@CCAnimate@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCAnimate::reverse(void)
- ?reverse@CCBezierBy@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCBezierBy::reverse(void)
- ?reverse@CCCardinalSplineBy@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCCardinalSplineBy::reverse(void)
- ?reverse@CCCardinalSplineTo@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCCardinalSplineTo::reverse(void)
- ?reverse@CCDeccelAmplitude@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCDeccelAmplitude::reverse(void)
- ?reverse@CCEaseBackIn@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseBackIn::reverse(void)
- ?reverse@CCEaseBackInOut@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseBackInOut::reverse(void)
- ?reverse@CCEaseBackOut@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseBackOut::reverse(void)
- ?reverse@CCEaseBounce@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseBounce::reverse(void)
- ?reverse@CCEaseBounceIn@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseBounceIn::reverse(void)
- ?reverse@CCEaseBounceInOut@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseBounceInOut::reverse(void)
- ?reverse@CCEaseBounceOut@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseBounceOut::reverse(void)
- ?reverse@CCEaseElasticIn@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseElasticIn::reverse(void)
- ?reverse@CCEaseElasticInOut@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseElasticInOut::reverse(void)
- ?reverse@CCEaseElasticOut@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseElasticOut::reverse(void)
- ?reverse@CCEaseExponentialIn@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseExponentialIn::reverse(void)
- ?reverse@CCEaseExponentialInOut@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseExponentialInOut::reverse(void)
- ?reverse@CCEaseExponentialOut@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseExponentialOut::reverse(void)
- ?reverse@CCEaseIn@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseIn::reverse(void)
- ?reverse@CCEaseInOut@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseInOut::reverse(void)
- ?reverse@CCEaseOut@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseOut::reverse(void)
- ?reverse@CCEaseRateAction@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseRateAction::reverse(void)
- ?reverse@CCEaseSineIn@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseSineIn::reverse(void)
- ?reverse@CCEaseSineInOut@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseSineInOut::reverse(void)
- ?reverse@CCEaseSineOut@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCEaseSineOut::reverse(void)
- ?reverse@CCHide@cocos2d@@UEAAPEAVCCFiniteTimeAction@2@XZ public: virtual class cocos2d::CCFiniteTimeAction * cocos2d::CCHide::reverse(void)
- ?reverse@CCJumpBy@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCJumpBy::reverse(void)
- ?reverse@CCMoveBy@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCMoveBy::reverse(void)
- public: class cocos2d::CCPointArray * cocos2d::CCPointArray::reverse(void) public: virtual class cocos2d::CCActionInterval * cocos2d::CCCardinalSplineBy::reverse(void)
- public: class cocos2d::CCPointArray * cocos2d::CCPointArray::reverse(void) public: virtual class cocos2d::CCActionInterval * cocos2d::CCCardinalSplineTo::reverse(void)
- ?reverse@CCPointArray@cocos2d@@QEAAPEAV12@XZ public: class cocos2d::CCPointArray * cocos2d::CCPointArray::reverse(void)
- ?reverse@CCRepeat@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCRepeat::reverse(void)
- ?reverse@CCRepeatForever@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCRepeatForever::reverse(void)
- ?reverse@CCReverseTime@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCReverseTime::reverse(void)
- ?reverse@CCSequence@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCSequence::reverse(void)
- ?reverse@CCShow@cocos2d@@UEAAPEAVCCFiniteTimeAction@2@XZ public: virtual class cocos2d::CCFiniteTimeAction * cocos2d::CCShow::reverse(void)
- ?reverse@CCSpawn@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCSpawn::reverse(void)
- ?reverse@CCSpeed@cocos2d@@UEAAPEAVCCActionInterval@2@XZ public: virtual class cocos2d::CCActionInterval * cocos2d::CCSpeed::reverse(void)
- ?reverseObjects@CCArray@cocos2d@@QEAAXXZ public: void cocos2d::CCArray::reverseObjects(void)
- ?setReverseProgress@CCProgressTimer@cocos2d@@QEAAX_N@Z public: void cocos2d::CCProgressTimer::setReverseProgress(bool)
- ?startWithTarget@CCReverseTime@cocos2d@@UEAAXPEAVCCNode@2@@Z public: virtual void cocos2d::CCReverseTime::startWithTarget(class cocos2d::CCNode *)
- ?stop@CCReverseTime@cocos2d@@UEAAXXZ public: virtual void cocos2d::CCReverseTime::stop(void)