2.2081 / win / libcocos2d.dll
broma · done
Functions (5)
- 0x180004780 public: virtual void cocos2d::CCNode::reorderChild(class cocos2d::CCNode *,int)
- 0x180061af0 public: virtual void cocos2d::CCParticleBatchNode::reorderChild(class cocos2d::CCNode *,int)
- 0x18008c110 public: virtual void cocos2d::CCSprite::reorderChild(class cocos2d::CCNode *,int)
- 0x18008efc0 public: virtual void cocos2d::CCSpriteBatchNode::reorderChild(class cocos2d::CCNode *,int)
- 0x18008c6d0 protected: virtual void cocos2d::CCSprite::setReorderChildDirtyRecursively(void)
Member uses (16)
- a2::m_bReorderChildDirty public: cocos2d::CCNode::CCNode(class cocos2d::CCNode const &)
- this::m_bReorderChildDirty public: cocos2d::CCNode::CCNode(class cocos2d::CCNode const &)
- this::m_bReorderChildDirty public: cocos2d::CCNode::CCNode(void)
- this::m_bReorderChildDirty public: virtual void cocos2d::CCNode::addChild(class cocos2d::CCNode *,int,int)
- this::m_bReorderChildDirty public: virtual void cocos2d::CCSprite::addChild(class cocos2d::CCNode *,int,int)
- this::m_bReorderChildDirty protected: class cocos2d::CCSpriteBatchNode * cocos2d::CCSpriteBatchNode::addSpriteWithoutQuad(class cocos2d::CCSprite *,unsigned int,int)
- this::m_bReorderChildDirty public: void cocos2d::CCSpriteBatchNode::appendChild(class cocos2d::CCSprite *)
- this::m_bReorderChildDirty private: void cocos2d::CCNode::insertChild(class cocos2d::CCNode *,int)
- this::m_bReorderChildDirty public: void cocos2d::CCNode::qsortAllChildrenWithIndex(void)
- this::m_bReorderChildDirty public: void cocos2d::CCSpriteBatchNode::reorderBatch(bool)
- this::m_bReorderChildDirty public: virtual void cocos2d::CCNode::reorderChild(class cocos2d::CCNode *,int)
- this::m_bReorderChildDirty protected: virtual void cocos2d::CCSprite::setReorderChildDirtyRecursively(void)
- this::m_bReorderChildDirty public: virtual void cocos2d::CCNode::sortAllChildren(void)
- this::m_bReorderChildDirty public: virtual void cocos2d::CCSprite::sortAllChildren(void)
- m_pParent::reorderChild public: virtual void cocos2d::CCNode::setZOrder(int)
- this::setReorderChildDirtyRecursively public: virtual void cocos2d::CCSprite::addChild(class cocos2d::CCNode *,int,int)
Callers (5)
- ?reorderChild@CCNode@cocos2d@@UEAAXPEAV12@H@Z public: virtual void cocos2d::CCNode::reorderChild(class cocos2d::CCNode *,int)
- ?reorderChild@CCParticleBatchNode@cocos2d@@UEAAXPEAVCCNode@2@H@Z public: virtual void cocos2d::CCParticleBatchNode::reorderChild(class cocos2d::CCNode *,int)
- ?reorderChild@CCSprite@cocos2d@@UEAAXPEAVCCNode@2@H@Z public: virtual void cocos2d::CCSprite::reorderChild(class cocos2d::CCNode *,int)
- ?reorderChild@CCSpriteBatchNode@cocos2d@@UEAAXPEAVCCNode@2@H@Z public: virtual void cocos2d::CCSpriteBatchNode::reorderChild(class cocos2d::CCNode *,int)
- ?setReorderChildDirtyRecursively@CCSprite@cocos2d@@MEAAXXZ protected: virtual void cocos2d::CCSprite::setReorderChildDirtyRecursively(void)