2.2081 / win / libcocos2d.dll
broma · done
Functions (15)
- 0x18005c3d0 public: virtual void cocos2d::CCClippingNode::onExit(void)
- 0x1800506e0 public: virtual void cocos2d::CCLayer::onExit(void)
- 0x180059840 public: virtual void cocos2d::CCMenu::onExit(void)
- 0x1800042f0 public: virtual void cocos2d::CCNode::onExit(void)
- 0x180056810 public: virtual void cocos2d::CCTransitionCrossFade::onExit(void)
- 0x180056880 public: virtual void cocos2d::CCTransitionFade::onExit(void)
- 0x180057730 public: virtual void cocos2d::CCTransitionProgress::onExit(void)
- 0x1800568f0 public: virtual void cocos2d::CCTransitionScene::onExit(void)
- 0x18005c400 public: virtual void cocos2d::CCClippingNode::onExitTransitionDidStart(void)
- 0x1800043b0 public: virtual void cocos2d::CCNode::onExitTransitionDidStart(void)
- 0x1800df900 __scrt_initialize_onexit_tables
- 0x1800e05f4 _execute_onexit_table
- 0x1800e05e8 _initialize_onexit_table
- 0x1800dfa74 _onexit
- 0x1800e05ee _register_onexit_function
Member uses (5)
- a2::onExit private: void cocos2d::CCNode::detachChild(class cocos2d::CCNode *,bool)
- a2::onExit public: virtual bool cocos2d::CCComponentContainer::remove(class cocos2d::CCComponent *)
- m_pComponents::onExit public: virtual bool cocos2d::CCComponentContainer::remove(char const *)
- a2::onExitTransitionDidStart private: void cocos2d::CCNode::detachChild(class cocos2d::CCNode *,bool)
- m_pRunningScene::onExitTransitionDidStart protected: void cocos2d::CCDirector::setNextScene(void)
Callers (19)
- ?onExit@CCClippingNode@cocos2d@@UEAAXXZ public: virtual void cocos2d::CCClippingNode::onExit(void)
- ?onExit@CCLayer@cocos2d@@UEAAXXZ public: virtual void cocos2d::CCLayer::onExit(void)
- ?onExit@CCMenu@cocos2d@@UEAAXXZ public: virtual void cocos2d::CCMenu::onExit(void)
- ?onExit@CCNode@cocos2d@@UEAAXXZ public: virtual void cocos2d::CCNode::onExit(void)
- public: virtual void cocos2d::CCNode::onExit(void) public: virtual void cocos2d::CCTransitionCrossFade::onExit(void)
- public: virtual void cocos2d::CCNode::onExit(void) public: virtual void cocos2d::CCTransitionFade::onExit(void)
- public: virtual void cocos2d::CCNode::onExit(void) public: virtual void cocos2d::CCTransitionScene::onExit(void)
- ?onExit@CCTransitionCrossFade@cocos2d@@UEAAXXZ public: virtual void cocos2d::CCTransitionCrossFade::onExit(void)
- ?onExit@CCTransitionFade@cocos2d@@UEAAXXZ public: virtual void cocos2d::CCTransitionFade::onExit(void)
- ?onExit@CCTransitionProgress@cocos2d@@UEAAXXZ public: virtual void cocos2d::CCTransitionProgress::onExit(void)
- ?onExit@CCTransitionScene@cocos2d@@UEAAXXZ public: virtual void cocos2d::CCTransitionScene::onExit(void)
- ?onExitTransitionDidStart@CCClippingNode@cocos2d@@UEAAXXZ public: virtual void cocos2d::CCClippingNode::onExitTransitionDidStart(void)
- ?onExitTransitionDidStart@CCNode@cocos2d@@UEAAXXZ public: virtual void cocos2d::CCNode::onExitTransitionDidStart(void)
- __scrt_initialize_onexit_tables __scrt_dllmain_before_initialize_c
- __scrt_initialize_onexit_tables __scrt_initialize_onexit_tables
- _initialize_onexit_table __scrt_initialize_onexit_tables
- _onexit _onexit
- _onexit atexit
- _register_onexit_function _onexit