2.2081 / win / libcocos2d.dll
broma · done
Member uses (55)
- m_pobTexture::getPixelsHigh protected: virtual void cocos2d::CCSprite::setTextureCoords(class cocos2d::CCRect const &)
- m_pobTexture::getPixelsWide protected: virtual void cocos2d::CCSprite::setTextureCoords(class cocos2d::CCRect const &)
- a2::m_pobTexture public: cocos2d::CCSprite::CCSprite(class cocos2d::CCSprite const &)
- a2::m_pobTexture public: cocos2d::CCSpriteFrame::CCSpriteFrame(class cocos2d::CCSpriteFrame const &)
- this::m_pobTexture public: cocos2d::CCSprite::CCSprite(class cocos2d::CCSprite const &)
- this::m_pobTexture public: cocos2d::CCSprite::CCSprite(void)
- this::m_pobTexture public: cocos2d::CCSpriteFrame::CCSpriteFrame(class cocos2d::CCSpriteFrame const &)
- this::m_pobTexture public: virtual cocos2d::CCSprite::~CCSprite(void)
- this::m_pobTexture public: virtual cocos2d::CCSpriteFrame::~CCSpriteFrame(void)
- this::m_pobTexture public: virtual class cocos2d::CCObject * cocos2d::CCSpriteFrame::copyWithZone(class cocos2d::CCZone *)
- this::m_pobTexture public: virtual class cocos2d::CCSpriteFrame * cocos2d::CCSprite::displayFrame(void)
- this::m_pobTexture public: class cocos2d::CCTexture2D * cocos2d::CCSpriteFrame::getTexture(void)
- this::m_pobTexture public: bool cocos2d::CCSpriteFrame::initWithTexture(class cocos2d::CCTexture2D *,class cocos2d::CCRect const &,bool,class cocos2d::CCPoint const &,class cocos2d::CCSize const &)
- this::m_pobTexture public: bool cocos2d::CCSpriteFrame::initWithTextureFilename(char const *,class cocos2d::CCRect const &,bool,class cocos2d::CCPoint const &,class cocos2d::CCSize const &)
- this::m_pobTexture public: virtual bool cocos2d::CCSprite::isFrameDisplayed(class cocos2d::CCSpriteFrame *)
- this::m_pobTexture public: virtual void cocos2d::CCSprite::setDisplayFrame(class cocos2d::CCSpriteFrame *)
- this::m_pobTexture public: void cocos2d::CCSpriteFrame::setTexture(class cocos2d::CCTexture2D *)
- this::m_pobTexture protected: virtual void cocos2d::CCSprite::setTextureCoords(class cocos2d::CCRect const &)
- this::m_pobTexture protected: virtual void cocos2d::CCSprite::updateBlendFunc(void)
- this::m_pobTexture private: bool cocos2d::CCLabelTTF::updateTexture(void)
- v5::m_pobTexture public: virtual class cocos2d::CCObject * cocos2d::CCSpriteFrame::copyWithZone(class cocos2d::CCZone *)
- a2::m_pobTextureAtlas public: cocos2d::CCSprite::CCSprite(class cocos2d::CCSprite const &)
- a2::m_pobTextureAtlas public: cocos2d::CCSpriteBatchNode::CCSpriteBatchNode(class cocos2d::CCSpriteBatchNode const &)
- a2::m_pobTextureAtlas public: virtual void cocos2d::CCSprite::setBatchNode(class cocos2d::CCSpriteBatchNode *)
- this::m_pobTextureAtlas public: cocos2d::CCSprite::CCSprite(class cocos2d::CCSprite const &)
- this::m_pobTextureAtlas public: cocos2d::CCSpriteBatchNode::CCSpriteBatchNode(class cocos2d::CCSpriteBatchNode const &)
- this::m_pobTextureAtlas public: cocos2d::CCSpriteBatchNode::CCSpriteBatchNode(void)
- this::m_pobTextureAtlas public: virtual cocos2d::CCSpriteBatchNode::~CCSpriteBatchNode(void)
- this::m_pobTextureAtlas public: virtual void cocos2d::CCSprite::addChild(class cocos2d::CCNode *,int,int)
- this::m_pobTextureAtlas public: virtual void cocos2d::CCSpriteBatchNode::addChild(class cocos2d::CCNode *,int,int)
- this::m_pobTextureAtlas public: void cocos2d::CCSpriteBatchNode::appendChild(class cocos2d::CCSprite *)
- this::m_pobTextureAtlas public: void cocos2d::CCLabelBMFont::createFontChars(void)
- this::m_pobTextureAtlas public: virtual void cocos2d::CCSpriteBatchNode::draw(void)
- this::m_pobTextureAtlas public: int cocos2d::CCSpriteBatchNode::getAtlasCapacity(void)
- this::m_pobTextureAtlas public: class cocos2d::CCTextureAtlas * cocos2d::CCSprite::getTextureAtlas(void)
- this::m_pobTextureAtlas public: class cocos2d::CCTextureAtlas * cocos2d::CCSpriteBatchNode::getTextureAtlas(void)
- this::m_pobTextureAtlas public: int cocos2d::CCSpriteBatchNode::getUsedAtlasCapacity(void)
- this::m_pobTextureAtlas public: void cocos2d::CCSpriteBatchNode::increaseAtlasCapacity(void)
- this::m_pobTextureAtlas public: bool cocos2d::CCSpriteBatchNode::initWithTexture(class cocos2d::CCTexture2D *,unsigned int)
- this::m_pobTextureAtlas protected: void cocos2d::CCSpriteBatchNode::insertQuadFromSprite(class cocos2d::CCSprite *,unsigned int)
- this::m_pobTextureAtlas public: virtual void cocos2d::CCSpriteBatchNode::removeAllChildrenWithCleanup(bool)
- this::m_pobTextureAtlas public: void cocos2d::CCTMXLayer::removeTileAt(class cocos2d::CCPoint const &)
- this::m_pobTextureAtlas public: virtual void cocos2d::CCSprite::setBatchNode(class cocos2d::CCSpriteBatchNode *)
- this::m_pobTextureAtlas public: void cocos2d::CCSprite::setTextureAtlas(class cocos2d::CCTextureAtlas *)
- this::m_pobTextureAtlas public: void cocos2d::CCSpriteBatchNode::setTextureAtlas(class cocos2d::CCTextureAtlas *)
- this::m_pobTextureAtlas protected: virtual void cocos2d::CCSprite::setTextureCoords(class cocos2d::CCRect const &)
- this::m_pobTextureAtlas public: void cocos2d::CCTMXLayer::setupTiles(void)
- this::m_pobTextureAtlas private: void cocos2d::CCSpriteBatchNode::swap(int,int)
- this::m_pobTextureAtlas private: void cocos2d::CCSpriteBatchNode::updateBlendFunc(void)
- this::m_pobTextureAtlas protected: void cocos2d::CCSprite::updateColor(void)
- this::m_pobTextureAtlas protected: void cocos2d::CCSpriteBatchNode::updateQuadFromSprite(class cocos2d::CCSprite *,unsigned int)
- this::m_pobTextureAtlas public: virtual void cocos2d::CCSprite::updateTransform(void)
- this::m_pobTextureAtlas public: virtual void cocos2d::CCSpriteBatchNode::visit(void)
- v5::m_pobTextureAtlas public: static class cocos2d::CCSpriteBatchNode * cocos2d::CCSpriteBatchNode::create(char const *,unsigned int)
- v5::m_pobTextureAtlas public: static class cocos2d::CCSpriteBatchNode * cocos2d::CCSpriteBatchNode::createWithTexture(class cocos2d::CCTexture2D *,unsigned int)