2.2081 / win / libcocos2d.dll
broma · done
Functions (1)
Member uses (31)
- a2::m_pBuffer public: cocos2d::CCDrawNode::CCDrawNode(class cocos2d::CCDrawNode const &)
- this::m_pBuffer public: cocos2d::CCDrawNode::CCDrawNode(class cocos2d::CCDrawNode const &)
- this::m_pBuffer public: cocos2d::CCDrawNode::CCDrawNode(void)
- this::m_pBuffer public: virtual cocos2d::CCDrawNode::~CCDrawNode(void)
- this::m_pBuffer public: bool cocos2d::CCDrawNode::drawDot(class cocos2d::CCPoint const &,float,struct cocos2d::_ccColor4F const &)
- this::m_pBuffer public: bool cocos2d::CCDrawNode::drawSegmentEx(class cocos2d::CCPoint const &,class cocos2d::CCPoint const &,float,struct cocos2d::_ccColor4F const &,bool,bool)
- this::m_pBuffer private: void cocos2d::CCDrawNode::ensureCapacity(unsigned int)
- this::m_pBuffer public: virtual bool cocos2d::CCDrawNode::init(void)
- this::m_pBuffer private: void cocos2d::CCDrawNode::render(void)
- this::m_pBuffer[this->m_nBufferCount] public: bool cocos2d::CCDrawNode::drawSegmentEx(class cocos2d::CCPoint const &,class cocos2d::CCPoint const &,float,struct cocos2d::_ccColor4F const &,bool,bool)
- a2::m_pBuffersVBO public: cocos2d::CCParticleSystemQuad::CCParticleSystemQuad(class cocos2d::CCParticleSystemQuad const &)
- a2::m_pBuffersVBO public: cocos2d::CCTextureAtlas::CCTextureAtlas(class cocos2d::CCTextureAtlas const &)
- this::m_pBuffersVBO public: cocos2d::CCParticleSystemQuad::CCParticleSystemQuad(class cocos2d::CCParticleSystemQuad const &)
- this::m_pBuffersVBO public: cocos2d::CCParticleSystemQuad::CCParticleSystemQuad(void)
- this::m_pBuffersVBO public: cocos2d::CCTextureAtlas::CCTextureAtlas(class cocos2d::CCTextureAtlas const &)
- this::m_pBuffersVBO public: virtual cocos2d::CCParticleSystemQuad::~CCParticleSystemQuad(void)
- this::m_pBuffersVBO public: virtual cocos2d::CCTextureAtlas::~CCTextureAtlas(void)
- this::m_pBuffersVBO public: bool cocos2d::CCTextureAtlas::initWithTexture(class cocos2d::CCTexture2D *,unsigned int)
- this::m_pBuffersVBO public: void cocos2d::CCTextureAtlas::listenBackToForeground(class cocos2d::CCObject *)
- this::m_pBuffersVBO public: virtual void cocos2d::CCParticleSystemQuad::setBatchNode(class cocos2d::CCParticleBatchNode *)
- this::m_pBuffersVBO private: void cocos2d::CCParticleSystemQuad::setupVBO(void)
- this::m_pBuffersVBO private: void cocos2d::CCTextureAtlas::setupVBO(void)
- this::m_pBuffersVBO[0] public: virtual void cocos2d::CCParticleSystemQuad::draw(void)
- this::m_pBuffersVBO[0] public: void cocos2d::CCTextureAtlas::drawNumberOfQuads(unsigned int,unsigned int)
- this::m_pBuffersVBO[0] private: void cocos2d::CCTextureAtlas::mapBuffers(void)
- this::m_pBuffersVBO[0] public: virtual void cocos2d::CCParticleSystemQuad::postStep(void)
- this::m_pBuffersVBO[0] private: void cocos2d::CCParticleSystemQuad::setupVBO(void)
- this::m_pBuffersVBO[1] public: virtual void cocos2d::CCParticleSystemQuad::draw(void)
- this::m_pBuffersVBO[1] public: void cocos2d::CCTextureAtlas::drawNumberOfQuads(unsigned int,unsigned int)
- this::m_pBuffersVBO[1] private: void cocos2d::CCTextureAtlas::mapBuffers(void)
- this::m_pBuffersVBO[1] private: void cocos2d::CCParticleSystemQuad::setupVBO(void)
Callers (4)
- private: void cocos2d::CCTextureAtlas::mapBuffers(void) public: bool cocos2d::CCTextureAtlas::initWithTexture(class cocos2d::CCTexture2D *,unsigned int)
- private: void cocos2d::CCTextureAtlas::mapBuffers(void) public: void cocos2d::CCTextureAtlas::listenBackToForeground(class cocos2d::CCObject *)
- ?mapBuffers@CCTextureAtlas@cocos2d@@AEAAXXZ private: void cocos2d::CCTextureAtlas::mapBuffers(void)
- private: void cocos2d::CCTextureAtlas::mapBuffers(void) public: bool cocos2d::CCTextureAtlas::resizeCapacity(unsigned int)