2.2081 / win / libcocos2d.dll
broma · done
Member uses (18)
- m_pBatchNode::cocos2d public: virtual void cocos2d::CCParticleSystemQuad::setBatchNode(class cocos2d::CCParticleBatchNode *)
- m_pBatchNode::getTexture public: virtual void cocos2d::CCParticleSystemQuad::setBatchNode(class cocos2d::CCParticleBatchNode *)
- a2::m_pBatchNode public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_pBatchNode public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_pBatchNode public: cocos2d::CCParticleSystem::CCParticleSystem(void)
- this::m_pBatchNode public: virtual cocos2d::CCParticleSystemQuad::~CCParticleSystemQuad(void)
- this::m_pBatchNode public: virtual class cocos2d::CCParticleBatchNode * cocos2d::CCParticleSystem::getBatchNode(void)
- this::m_pBatchNode public: void cocos2d::CCParticleSystemQuad::initTexCoordsWithRect(class cocos2d::CCRect const &)
- this::m_pBatchNode public: bool cocos2d::CCParticleSystem::initWithDictionary(class cocos2d::CCDictionary *,char const *,bool)
- this::m_pBatchNode public: virtual bool cocos2d::CCParticleSystem::initWithTotalParticles(unsigned int,bool)
- this::m_pBatchNode public: void cocos2d::CCParticleSystem::resetSystem(void)
- this::m_pBatchNode public: virtual void cocos2d::CCParticleSystem::setBatchNode(class cocos2d::CCParticleBatchNode *)
- this::m_pBatchNode public: virtual void cocos2d::CCParticleSystemQuad::setBatchNode(class cocos2d::CCParticleBatchNode *)
- this::m_pBatchNode public: virtual void cocos2d::CCParticleSystemQuad::setTotalParticles(unsigned int)
- this::m_pBatchNode public: virtual void cocos2d::CCParticleSystem::update(float)
- this::m_pBatchNode public: virtual void cocos2d::CCParticleSystemQuad::updateQuadWithParticle(struct cocos2d::sCCParticle *,class cocos2d::CCPoint const &)
- m_pBatchNode::m_pTextureAtlas public: void cocos2d::CCParticleSystemQuad::initTexCoordsWithRect(class cocos2d::CCRect const &)
- m_pBatchNode::m_pTextureAtlas public: virtual void cocos2d::CCParticleSystemQuad::updateQuadWithParticle(struct cocos2d::sCCParticle *,class cocos2d::CCPoint const &)