2.2081 / win / libcocos2d.dll
broma · done
Member uses (25)
- a2::m_fScaleY public: cocos2d::CCEGLViewProtocol::CCEGLViewProtocol(class cocos2d::CCEGLViewProtocol const &)
- a2::m_fScaleY public: cocos2d::CCNode::CCNode(class cocos2d::CCNode const &)
- a2::m_fScaleY public: cocos2d::CCScaleTo::CCScaleTo(class cocos2d::CCScaleTo const &)
- a2::m_fScaleY private: void cocos2d::CCTMXTiledMap::buildWithMapInfo(class cocos2d::CCTMXMapInfo *)
- a2[1]::m_fScaleY public: cocos2d::CCEGLView::CCEGLView(class cocos2d::CCEGLView const &)
- this::m_fScaleY public: cocos2d::CCEGLViewProtocol::CCEGLViewProtocol(class cocos2d::CCEGLViewProtocol const &)
- this::m_fScaleY public: cocos2d::CCEGLViewProtocol::CCEGLViewProtocol(void)
- this::m_fScaleY public: cocos2d::CCNode::CCNode(class cocos2d::CCNode const &)
- this::m_fScaleY public: cocos2d::CCNode::CCNode(void)
- this::m_fScaleY public: cocos2d::CCScaleTo::CCScaleTo(class cocos2d::CCScaleTo const &)
- this::m_fScaleY public: float cocos2d::CCEGLViewProtocol::getScaleY(void)const
- this::m_fScaleY public: virtual void cocos2d::CCEGLViewProtocol::handleTouchesBegin(int,int * const,float * const,float * const,double)
- this::m_fScaleY public: virtual void cocos2d::CCEGLViewProtocol::handleTouchesMove(int,int * const,float * const,float * const,double)
- this::m_fScaleY public: virtual void cocos2d::CCNode::setScale(float)
- this::m_fScaleY public: virtual void cocos2d::CCNode::setScale(float,float)
- this::m_fScaleY public: virtual void cocos2d::CCSprite::setScale(float)
- this::m_fScaleY public: virtual void cocos2d::CCNode::setScaleY(float)
- this::m_fScaleY public: virtual void cocos2d::CCSprite::setScaleY(float)
- this::m_fScaleY public: virtual void cocos2d::CCEGLView::setScissorInPoints(float,float,float,float)
- this::m_fScaleY public: virtual void cocos2d::CCEGLViewProtocol::setScissorInPoints(float,float,float,float)
- this::m_fScaleY public: virtual void cocos2d::CCEGLView::setViewPortInPoints(float,float,float,float)
- this::m_fScaleY public: virtual void cocos2d::CCEGLViewProtocol::setViewPortInPoints(float,float,float,float)
- this::m_fScaleY protected: void cocos2d::CCEGLViewProtocol::updateDesignResolutionSize(void)
- v10[1]::m_fScaleY public: static class cocos2d::CCEGLView * cocos2d::CCEGLView::createWithFullScreen(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>> const &,bool,bool,struct GLFWvidmode const &,struct GLFWmonitor *)
- v8::m_fScaleY private: void cocos2d::CCEGLViewProtocol::getSetOfTouchesEndOrCancel(class cocos2d::CCSet &,int,int * const,float * const,float * const,double)