2.2081 / win / libcocos2d.dll
broma · done
Member uses (15)
- a2::getPosition_0 public: float cocos2d::CCLabelBMFont::getLetterPosXLeft(class cocos2d::CCSprite *,float,bool)
- a2::getPosition_0 public: float cocos2d::CCLabelBMFont::getLetterPosXRight(class cocos2d::CCSprite *,float,bool)
- a2::getPosition_0 public: virtual void cocos2d::CCBezierBy::startWithTarget(class cocos2d::CCNode *)
- a2::getPosition_0 public: virtual void cocos2d::CCBezierTo::startWithTarget(class cocos2d::CCNode *)
- a2::getPosition_0 public: virtual void cocos2d::CCCardinalSplineBy::startWithTarget(class cocos2d::CCNode *)
- a2::getPosition_0 public: virtual void cocos2d::CCCardinalSplineTo::startWithTarget(class cocos2d::CCNode *)
- a2::getPosition_0 public: virtual void cocos2d::CCJumpBy::startWithTarget(class cocos2d::CCNode *)
- a2::getPosition_0 public: virtual void cocos2d::CCJumpTo::startWithTarget(class cocos2d::CCNode *)
- a2::getPosition_0 public: virtual void cocos2d::CCMoveBy::startWithTarget(class cocos2d::CCNode *)
- a2::getPosition_0 public: virtual void cocos2d::CCMoveTo::startWithTarget(class cocos2d::CCNode *)
- m_pTarget::getPosition_0 public: virtual void cocos2d::CCBezierBy::update(float)
- m_pTarget::getPosition_0 public: virtual void cocos2d::CCJumpBy::update(float)
- m_pTarget::getPosition_0 public: virtual void cocos2d::CCMoveBy::update(float)
- v14::getPosition_0 public: void cocos2d::CCTMXLayer::setTileGID(unsigned int,class cocos2d::CCPoint const &,enum cocos2d::ccTMXTileFlags_)
- v2::getPosition_0 public: virtual void cocos2d::CCParallaxNode::visit(void)