2.2081 / win / libcocos2d.dll
broma · done
Functions (136)
- 0x1800c4940 public: cocos2d::CCDirector::CCDirector(class cocos2d::CCDirector const &)
- 0x1800bdc80 public: cocos2d::CCDirector::CCDirector(void)
- 0x1800c4c90 public: cocos2d::CCDirectorDelegate::CCDirectorDelegate(void)
- 0x1800bdd50 public: virtual cocos2d::CCDirector::~CCDirector(void)
- 0x1800cc830 public: class cocos2d::CCDirector & cocos2d::CCDirector::operator=(class cocos2d::CCDirector const &)
- 0x1800bdf90 public: void cocos2d::CCDirector::applySmoothFix(void)
- 0x1800be020 protected: void cocos2d::CCDirector::calculateDeltaTime(void)
- 0x1800be0d0 protected: void cocos2d::CCDirector::calculateMPF(void)
- 0x180088360 void cocos2d::ccSetProjectionMatrixDirty(void)
- 0x1800be130 public: void cocos2d::CCDirector::checkSceneReference(void)
- 0x1800be160 public: class cocos2d::CCPoint cocos2d::CCDirector::convertToGL(class cocos2d::CCPoint const &)
- 0x1800be2a0 public: class cocos2d::CCPoint cocos2d::CCDirector::convertToUI(class cocos2d::CCPoint const &)
- 0x1800be3d0 public: void cocos2d::CCDirector::drawScene(void)
- 0x1800e07f0 int `int __acrt_get_current_directory<struct __crt_win32_buffer_internal_dynamic_resizing>(class __crt_win32_buffer<char,struct __crt_win32_buffer_internal_dynamic_resizing> &)'::`1'::dtor$0
- 0x1800e0a20 ?dtor$0@?0???$__acrt_get_current_directory@U__crt_win32_buffer_internal_dynamic_resizing@@@@YAHAEAV?$__crt_win32_buffer@DU__crt_win32_buffer_internal_dynamic_resizing@@@@@Z@4HA_0
- 0x1800e0aa0 ?dtor$0@?0???$__acrt_get_current_directory@U__crt_win32_buffer_internal_dynamic_resizing@@@@YAHAEAV?$__crt_win32_buffer@DU__crt_win32_buffer_internal_dynamic_resizing@@@@@Z@4HA_1
- 0x1800e29e0 ?dtor$0@?0???$__acrt_get_current_directory@U__crt_win32_buffer_internal_dynamic_resizing@@@@YAHAEAV?$__crt_win32_buffer@DU__crt_win32_buffer_internal_dynamic_resizing@@@@@Z@4HA_10
- 0x1800e2a60 ?dtor$0@?0???$__acrt_get_current_directory@U__crt_win32_buffer_internal_dynamic_resizing@@@@YAHAEAV?$__crt_win32_buffer@DU__crt_win32_buffer_internal_dynamic_resizing@@@@@Z@4HA_11
- 0x1800e2be0 ?dtor$0@?0???$__acrt_get_current_directory@U__crt_win32_buffer_internal_dynamic_resizing@@@@YAHAEAV?$__crt_win32_buffer@DU__crt_win32_buffer_internal_dynamic_resizing@@@@@Z@4HA_12
- 0x1800e2c90 ?dtor$0@?0???$__acrt_get_current_directory@U__crt_win32_buffer_internal_dynamic_resizing@@@@YAHAEAV?$__crt_win32_buffer@DU__crt_win32_buffer_internal_dynamic_resizing@@@@@Z@4HA_13
- 0x1800e2d00 ?dtor$0@?0???$__acrt_get_current_directory@U__crt_win32_buffer_internal_dynamic_resizing@@@@YAHAEAV?$__crt_win32_buffer@DU__crt_win32_buffer_internal_dynamic_resizing@@@@@Z@4HA_14
- 0x1800e2fe0 ?dtor$0@?0???$__acrt_get_current_directory@U__crt_win32_buffer_internal_dynamic_resizing@@@@YAHAEAV?$__crt_win32_buffer@DU__crt_win32_buffer_internal_dynamic_resizing@@@@@Z@4HA_15
- 0x1800e2ff0 ?dtor$0@?0???$__acrt_get_current_directory@U__crt_win32_buffer_internal_dynamic_resizing@@@@YAHAEAV?$__crt_win32_buffer@DU__crt_win32_buffer_internal_dynamic_resizing@@@@@Z@4HA_16
- 0x1800e30f0 ?dtor$0@?0???$__acrt_get_current_directory@U__crt_win32_buffer_internal_dynamic_resizing@@@@YAHAEAV?$__crt_win32_buffer@DU__crt_win32_buffer_internal_dynamic_resizing@@@@@Z@4HA_17
- 0x1800e3380 ?dtor$0@?0???$__acrt_get_current_directory@U__crt_win32_buffer_internal_dynamic_resizing@@@@YAHAEAV?$__crt_win32_buffer@DU__crt_win32_buffer_internal_dynamic_resizing@@@@@Z@4HA_18
- 0x1800e38a0 ?dtor$0@?0???$__acrt_get_current_directory@U__crt_win32_buffer_internal_dynamic_resizing@@@@YAHAEAV?$__crt_win32_buffer@DU__crt_win32_buffer_internal_dynamic_resizing@@@@@Z@4HA_19
- 0x1800e0b10 ?dtor$0@?0???$__acrt_get_current_directory@U__crt_win32_buffer_internal_dynamic_resizing@@@@YAHAEAV?$__crt_win32_buffer@DU__crt_win32_buffer_internal_dynamic_resizing@@@@@Z@4HA_2
- 0x1800e0c10 ?dtor$0@?0???$__acrt_get_current_directory@U__crt_win32_buffer_internal_dynamic_resizing@@@@YAHAEAV?$__crt_win32_buffer@DU__crt_win32_buffer_internal_dynamic_resizing@@@@@Z@4HA_3
- 0x1800e0c20 ?dtor$0@?0???$__acrt_get_current_directory@U__crt_win32_buffer_internal_dynamic_resizing@@@@YAHAEAV?$__crt_win32_buffer@DU__crt_win32_buffer_internal_dynamic_resizing@@@@@Z@4HA_4
- 0x1800e0d00 ?dtor$0@?0???$__acrt_get_current_directory@U__crt_win32_buffer_internal_dynamic_resizing@@@@YAHAEAV?$__crt_win32_buffer@DU__crt_win32_buffer_internal_dynamic_resizing@@@@@Z@4HA_5
- 0x1800e1ef0 ?dtor$0@?0???$__acrt_get_current_directory@U__crt_win32_buffer_internal_dynamic_resizing@@@@YAHAEAV?$__crt_win32_buffer@DU__crt_win32_buffer_internal_dynamic_resizing@@@@@Z@4HA_6
- 0x1800e2750 ?dtor$0@?0???$__acrt_get_current_directory@U__crt_win32_buffer_internal_dynamic_resizing@@@@YAHAEAV?$__crt_win32_buffer@DU__crt_win32_buffer_internal_dynamic_resizing@@@@@Z@4HA_7
- 0x1800e27a0 ?dtor$0@?0???$__acrt_get_current_directory@U__crt_win32_buffer_internal_dynamic_resizing@@@@YAHAEAV?$__crt_win32_buffer@DU__crt_win32_buffer_internal_dynamic_resizing@@@@@Z@4HA_8
- 0x1800e29c0 ?dtor$0@?0???$__acrt_get_current_directory@U__crt_win32_buffer_internal_dynamic_resizing@@@@YAHAEAV?$__crt_win32_buffer@DU__crt_win32_buffer_internal_dynamic_resizing@@@@@Z@4HA_9
- 0x1800be4f0 public: void cocos2d::CCDirector::end(void)
- 0x1800be500 public: virtual class cocos2d::CCAccelerometer * cocos2d::CCDirector::getAccelerometer(void)
- 0x1800d1730 public: float cocos2d::CCDirector::getActualDeltaTime(void)const
- 0x1800869a0 public: double cocos2d::CCDirector::getAnimationInterval(void)
- 0x1800be520 public: virtual long cocos2d::CCDirector::getClassTypeInfo(void)
- 0x1800be600 public: float cocos2d::CCDirector::getContentScaleFactor(void)
- 0x1800be610 public: virtual float cocos2d::CCDirector::getDeltaTime(void)
- 0x1800d18c0 public: bool cocos2d::CCParticleSystem::getDynamicRotationIsDir(void)const
- 0x1800be620 protected: void cocos2d::CCDirector::getFPSImageData(unsigned char * *,unsigned int *)
- 0x180054640 public: bool cocos2d::CCDirector::getFastMenu(void)const
- 0x180070170 protected: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>> cocos2d::CCFileUtils::getFullPathForDirectoryAndFilename(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>> const &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>> const &)
- 0x1800b45d0 public: bool cocos2d::CCDirector::getIsTransitioning(void)const
- 0x1800be640 public: virtual class cocos2d::CCKeyboardDispatcher * cocos2d::CCDirector::getKeyboardDispatcher(void)
- 0x1800be650 public: virtual class cocos2d::CCMouseDispatcher * cocos2d::CCDirector::getMouseDispatcher(void)
- 0x1800d1a60 public: class cocos2d::CCScene * cocos2d::CCDirector::getNextScene(void)
- 0x1800be660 public: class cocos2d::CCNode * cocos2d::CCDirector::getNotificationNode(void)
- 0x180072fb0 public: class cocos2d::CCEGLView * cocos2d::CCDirector::getOpenGLView(void)
- 0x1800234e0 public: enum cocos2d::ccDirectorProjection cocos2d::CCDirector::getProjection(void)
- 0x180065e40 public: virtual bool cocos2d::CCParticleSystem::getRotationIsDir(void)
- 0x1800032d0 public: class cocos2d::CCScene * cocos2d::CCDirector::getRunningScene(void)
- 0x1800af730 public: virtual class cocos2d::CCScheduler * cocos2d::CCDirector::getScheduler(void)
- 0x1800be670 public: float cocos2d::CCDirector::getScreenRight(void)
- 0x180003530 public: float cocos2d::CCDirector::getScreenScaleFactor(void)
- 0x180003540 public: float cocos2d::CCDirector::getScreenScaleFactorMax(void)
- 0x1800d1b80 public: float cocos2d::CCDirector::getSecondsPerFrame(void)
- 0x1800d1bd0 public: bool cocos2d::CCDirector::getSmoothFix(void)const
- 0x180072fd0 public: bool cocos2d::CCDirector::getSmoothFixCheck(void)const
- 0x1800d1be0 public: int cocos2d::CCDirector::getSmoothFixCounter(void)const
- 0x1800869b0 public: unsigned int cocos2d::CCDirector::getTotalFrames(void)
- 0x1800be680 public: virtual class cocos2d::CCTouchDispatcher * cocos2d::CCDirector::getTouchDispatcher(void)
- 0x1800be690 public: class cocos2d::CCPoint cocos2d::CCDirector::getVisibleOrigin(void)
- 0x1800be6d0 public: class cocos2d::CCSize cocos2d::CCDirector::getVisibleSize(void)
- 0x1800be710 public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void)
- 0x1800be740 public: class cocos2d::CCSize cocos2d::CCDirector::getWinSizeInPixels(void)
- 0x1800be780 public: float cocos2d::CCDirector::getZEye(void)
- 0x1800be7a0 public: virtual bool cocos2d::CCDirector::init(void)
- 0x1800236e0 public: bool cocos2d::CCCamera::isDirty(void)
- 0x180048d20 public: virtual bool cocos2d::CCSprite::isDirty(void)
- 0x1800d1d90 public: bool cocos2d::CCDirector::isDisplayStats(void)
- 0x1800d1da0 public: bool cocos2d::CCDirector::isNextDeltaTimeZero(void)
- 0x1800d1db0 public: bool cocos2d::CCDirector::isPaused(void)
- 0x1800d1dd0 public: bool cocos2d::CCProgressTimer::isReverseDirection(void)
- 0x180054b30 public: bool cocos2d::CCDirector::isSendCleanupToScene(void)
- 0x1800bea90 public: int cocos2d::CCDirector::levelForSceneInStack(class cocos2d::CCScene *)
- 0x1800beb30 public: void cocos2d::CCDirector::pause(void)
- 0x1800beb70 public: void cocos2d::CCDirector::popScene(void)
- 0x1800bebf0 public: bool cocos2d::CCDirector::popSceneWithTransition(float,enum cocos2d::PopTransition)
- 0x1800becd0 public: void cocos2d::CCDirector::popToRootScene(void)
- 0x1800bece0 public: void cocos2d::CCDirector::popToSceneInStack(class cocos2d::CCScene *)
- 0x1800bed50 public: void cocos2d::CCDirector::popToSceneStackLevel(int)
- 0x1800bee50 protected: void cocos2d::CCDirector::purgeDirector(void)
- 0x1800bef90 public: bool cocos2d::CCDirector::pushScene(class cocos2d::CCScene *)
- 0x1800bf050 public: void cocos2d::CCDirector::removeStatsLabel(void)
- 0x1800bf130 public: bool cocos2d::CCDirector::replaceScene(class cocos2d::CCScene *)
- 0x1800bf240 public: void cocos2d::CCDirector::resetSmoothFixCounter(void)
- 0x1800bf250 public: void cocos2d::CCDirector::reshapeProjection(class cocos2d::CCSize const &)
- 0x1800bf2b0 public: void cocos2d::CCDirector::resume(void)
- 0x1800bf300 public: void cocos2d::CCDirector::runWithScene(class cocos2d::CCScene *)
- 0x1800bf320 public: int cocos2d::CCDirector::sceneCount(void)
- 0x1800bf330 public: virtual void cocos2d::CCDirector::setAccelerometer(class cocos2d::CCAccelerometer *)
- 0x1800738f0 public: void cocos2d::CCDirector::setActualDeltaTime(float)
- 0x1800bf3d0 public: void cocos2d::CCDirector::setAlphaBlending(bool)
- 0x1800bf430 public: void cocos2d::CCDirector::setContentScaleFactor(float)
- 0x1800bf450 public: void cocos2d::CCDirector::setDefaultValues(void)
- 0x1800bf5c0 public: void cocos2d::CCDirector::setDelegate(class cocos2d::CCDirectorDelegate *)
- 0x1800bf5d0 public: void cocos2d::CCDirector::setDeltaTime(float)
- 0x1800bf5e0 public: void cocos2d::CCDirector::setDepthTest(bool)
- 0x1800d1f70 public: void cocos2d::CCCamera::setDirty(bool)
- 0x18004c540 public: virtual void cocos2d::CCSprite::setDirty(bool)
- 0x18008c3f0 protected: virtual void cocos2d::CCSprite::setDirtyRecursively(bool)
- 0x1800d1fc0 public: void cocos2d::CCDirector::setDisplayStats(bool)
- 0x1800d2000 public: void cocos2d::CCParticleSystem::setDynamicRotationIsDir(bool)
- 0x1800d2070 public: void cocos2d::CCDirector::setFastMenu(bool)
- 0x1800bf630 public: void cocos2d::CCDirector::setGLDefaultValues(void)
- 0x1800bf680 public: virtual void cocos2d::CCDirector::setKeyboardDispatcher(class cocos2d::CCKeyboardDispatcher *)
- 0x1800bf6c0 public: virtual void cocos2d::CCDirector::setMouseDispatcher(class cocos2d::CCMouseDispatcher *)
- 0x1800bf700 public: void cocos2d::CCDirector::setNextDeltaTimeZero(bool)
- 0x1800bf710 protected: void cocos2d::CCDirector::setNextScene(void)
- 0x1800bf820 public: void cocos2d::CCDirector::setNotificationNode(class cocos2d::CCNode *)
- 0x1800bf860 public: void cocos2d::CCDirector::setOpenGLView(class cocos2d::CCEGLView *)
- 0x1800bf930 public: void cocos2d::CCDirector::setProjection(enum cocos2d::ccDirectorProjection)
- 0x18008c6d0 protected: virtual void cocos2d::CCSprite::setReorderChildDirtyRecursively(void)
- 0x180057d50 public: void cocos2d::CCProgressTimer::setReverseDirection(bool)
- 0x180056960 public: virtual void cocos2d::CCParticleSystem::setRotationIsDir(bool)
- 0x1800a6e80 public: void cocos2d::CCDirector::setSceneReference(class cocos2d::CCScene *)
- 0x1800bfb90 public: virtual void cocos2d::CCDirector::setScheduler(class cocos2d::CCScheduler *)
- 0x1800d23b0 public: void cocos2d::CCDirector::setSmoothFix(bool)
- 0x1800d23c0 public: void cocos2d::CCDirector::setSmoothFixCheck(bool)
- 0x1800bfbd0 public: virtual void cocos2d::CCDirector::setTouchDispatcher(class cocos2d::CCTouchDispatcher *)
- 0x1800bfc10 public: void cocos2d::CCDirector::setViewport(void)
- 0x1800bfc60 public: void cocos2d::CCDirector::setupScreenScale(class cocos2d::CCSize,class cocos2d::CCSize,enum cocos2d::TextureQuality)
- 0x1800bfcc0 public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void)
- 0x1800bfd90 public: void cocos2d::CCDirector::showFPSLabel(void)
- 0x1800bfe50 protected: void cocos2d::CCDirector::showStats(void)
- 0x1800bff40 public: void cocos2d::CCDirector::toggleShowFPS(bool,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>>,class cocos2d::CCPoint)
- 0x1800c0080 public: void cocos2d::CCDirector::updateContentScale(enum cocos2d::TextureQuality)
- 0x1800c01c0 public: void cocos2d::CCDirector::updateScreenScale(class cocos2d::CCSize)
- 0x1800c02a0 public: void cocos2d::CCDirector::willSwitchToScene(class cocos2d::CCScene *)
- 0x1800beae0 cocos2d::CCDisplayLinkDirector::mainLoop
- 0x1800bf3f0 cocos2d::CCDisplayLinkDirector::setAnimationInterval
- 0x1800bfef0 cocos2d::CCDisplayLinkDirector::startAnimation
- 0x1800bff30 cocos2d::CCDisplayLinkDirector::stopAnimation
Member uses (189)
- modeA::dir public: virtual bool cocos2d::CCParticleSystem::initWithTotalParticles(unsigned int,bool)
- modeA::dir public: void cocos2d::CCParticleSystem::resetSystem(void)
- modeA::dir public: virtual void cocos2d::CCParticleSystem::setBatchNode(class cocos2d::CCParticleBatchNode *)
- modeA::dir public: virtual void cocos2d::CCParticleSystemQuad::setTotalParticles(unsigned int)
- modeA::dir public: virtual void cocos2d::CCParticleSystem::update(float)
- this::isDirty public: virtual void cocos2d::CCSprite::updateTransform(void)
- a2::m_bAdditionalTransformDirty public: cocos2d::CCNode::CCNode(class cocos2d::CCNode const &)
- this::m_bAdditionalTransformDirty public: cocos2d::CCNode::CCNode(class cocos2d::CCNode const &)
- this::m_bAdditionalTransformDirty public: void cocos2d::CCNode::setAdditionalTransform(struct cocos2d::CCAffineTransform const &)
- a2::m_bDirty public: cocos2d::CCDrawNode::CCDrawNode(class cocos2d::CCDrawNode const &)
- a2::m_bDirty public: cocos2d::CCSprite::CCSprite(class cocos2d::CCSprite const &)
- a2::m_bDirty public: cocos2d::CCTextureAtlas::CCTextureAtlas(class cocos2d::CCTextureAtlas const &)
- this::m_bDirty public: cocos2d::CCCamera::CCCamera(void)
- this::m_bDirty public: cocos2d::CCDrawNode::CCDrawNode(class cocos2d::CCDrawNode const &)
- this::m_bDirty public: cocos2d::CCDrawNode::CCDrawNode(void)
- this::m_bDirty public: cocos2d::CCSprite::CCSprite(class cocos2d::CCSprite const &)
- this::m_bDirty public: cocos2d::CCTextureAtlas::CCTextureAtlas(class cocos2d::CCTextureAtlas const &)
- this::m_bDirty public: cocos2d::CCTextureAtlas::CCTextureAtlas(void)
- this::m_bDirty public: void cocos2d::CCDrawNode::clear(void)
- this::m_bDirty public: bool cocos2d::CCDrawNode::drawDot(class cocos2d::CCPoint const &,float,struct cocos2d::_ccColor4F const &)
- this::m_bDirty public: void cocos2d::CCTextureAtlas::drawNumberOfQuads(unsigned int,unsigned int)
- this::m_bDirty public: bool cocos2d::CCDrawNode::drawSegmentEx(class cocos2d::CCPoint const &,class cocos2d::CCPoint const &,float,struct cocos2d::_ccColor4F const &,bool,bool)
- this::m_bDirty public: virtual struct cocos2d::_ccV3F_C4B_T2F_Quad * cocos2d::CCTextureAtlas::getQuads(void)
- this::m_bDirty public: virtual bool cocos2d::CCDrawNode::init(void)
- this::m_bDirty public: bool cocos2d::CCTextureAtlas::initWithTexture(class cocos2d::CCTexture2D *,unsigned int)
- this::m_bDirty public: void cocos2d::CCTextureAtlas::insertQuad(struct cocos2d::_ccV3F_C4B_T2F_Quad *,unsigned int)
- this::m_bDirty public: void cocos2d::CCTextureAtlas::insertQuadFromIndex(unsigned int,unsigned int)
- this::m_bDirty public: void cocos2d::CCTextureAtlas::insertQuads(struct cocos2d::_ccV3F_C4B_T2F_Quad *,unsigned int,unsigned int)
- this::m_bDirty public: bool cocos2d::CCCamera::isDirty(void)
- this::m_bDirty public: virtual bool cocos2d::CCSprite::isDirty(void)
- this::m_bDirty public: void cocos2d::CCTextureAtlas::listenBackToForeground(class cocos2d::CCObject *)
- this::m_bDirty public: void cocos2d::CCCamera::locate(void)
- this::m_bDirty public: void cocos2d::CCTextureAtlas::moveQuadsFromIndex(unsigned int,unsigned int,unsigned int)
- this::m_bDirty public: void cocos2d::CCTextureAtlas::removeQuadAtIndex(unsigned int)
- this::m_bDirty public: void cocos2d::CCTextureAtlas::removeQuadsAtIndex(unsigned int,unsigned int)
- this::m_bDirty private: void cocos2d::CCDrawNode::render(void)
- this::m_bDirty public: bool cocos2d::CCTextureAtlas::resizeCapacity(unsigned int)
- this::m_bDirty public: void cocos2d::CCCamera::restore(void)
- this::m_bDirty public: void cocos2d::CCCamera::setCenterXYZ(float,float,float)
- this::m_bDirty public: void cocos2d::CCCamera::setDirty(bool)
- this::m_bDirty public: virtual void cocos2d::CCSprite::setDirty(bool)
- this::m_bDirty public: void cocos2d::CCCamera::setEyeXYZ(float,float,float)
- this::m_bDirty public: void cocos2d::CCCamera::setUpXYZ(float,float,float)
- this::m_bDirty public: void cocos2d::CCTextureAtlas::updateQuad(struct cocos2d::_ccV3F_C4B_T2F_Quad *,unsigned int)
- v5::m_bDirty public: static class cocos2d::CCTextureAtlas * cocos2d::CCTextureAtlas::create(char const *,unsigned int)
- v5::m_bDirty public: static class cocos2d::CCTextureAtlas * cocos2d::CCTextureAtlas::createWithTexture(class cocos2d::CCTexture2D *,unsigned int)
- a2::m_bDynamicRotationIsDir public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_bDynamicRotationIsDir public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_bDynamicRotationIsDir public: bool cocos2d::CCParticleSystem::getDynamicRotationIsDir(void)const
- this::m_bDynamicRotationIsDir public: void cocos2d::CCParticleSystem::initParticle(struct cocos2d::sCCParticle *)
- this::m_bDynamicRotationIsDir public: void cocos2d::CCParticleSystem::setDynamicRotationIsDir(bool)
- a2::m_bInverseDirty public: cocos2d::CCNode::CCNode(class cocos2d::CCNode const &)
- this::m_bInverseDirty public: cocos2d::CCNode::CCNode(class cocos2d::CCNode const &)
- this::m_bInverseDirty public: cocos2d::CCNode::CCNode(void)
- this::m_bInverseDirty public: virtual void cocos2d::CCNode::ignoreAnchorPointForPosition(bool)
- this::m_bInverseDirty public: virtual void cocos2d::CCNode::setAnchorPoint(class cocos2d::CCPoint const &)
- this::m_bInverseDirty public: virtual void cocos2d::CCNode::setContentSize(class cocos2d::CCSize const &)
- this::m_bInverseDirty public: virtual void cocos2d::CCNode::setPosition(class cocos2d::CCPoint const &)
- this::m_bInverseDirty public: virtual void cocos2d::CCNode::setRotation(float)
- this::m_bInverseDirty public: virtual void cocos2d::CCNode::setRotationX(float)
- this::m_bInverseDirty public: virtual void cocos2d::CCNode::setRotationY(float)
- this::m_bInverseDirty public: virtual void cocos2d::CCNode::setScale(float)
- this::m_bInverseDirty public: virtual void cocos2d::CCNode::setScale(float,float)
- this::m_bInverseDirty public: virtual void cocos2d::CCNode::setScaleX(float)
- this::m_bInverseDirty public: virtual void cocos2d::CCNode::setScaleY(float)
- this::m_bInverseDirty public: virtual void cocos2d::CCNode::setSkewX(float)
- this::m_bInverseDirty public: virtual void cocos2d::CCNode::setSkewY(float)
- a2::m_bManualSortAllChildrenDirty public: cocos2d::CCSpriteBatchNode::CCSpriteBatchNode(class cocos2d::CCSpriteBatchNode const &)
- this::m_bManualSortAllChildrenDirty public: cocos2d::CCSpriteBatchNode::CCSpriteBatchNode(class cocos2d::CCSpriteBatchNode const &)
- this::m_bManualSortAllChildrenDirty public: void cocos2d::CCSpriteBatchNode::manualSortAllChildren(void)
- a2::m_bPositionDirty public: cocos2d::CCNode::CCNode(class cocos2d::CCNode const &)
- this::m_bPositionDirty public: cocos2d::CCNode::CCNode(class cocos2d::CCNode const &)
- this::m_bPositionDirty public: cocos2d::CCNode::CCNode(void)
- this::m_bPositionDirty public: virtual void cocos2d::CCNode::setPosition(class cocos2d::CCPoint const &)
- a2::m_bPurgeDirecotorInNextLoop public: cocos2d::CCDirector::CCDirector(class cocos2d::CCDirector const &)
- this::m_bPurgeDirecotorInNextLoop public: cocos2d::CCDirector::CCDirector(class cocos2d::CCDirector const &)
- this::m_bPurgeDirecotorInNextLoop public: void cocos2d::CCDirector::end(void)
- this::m_bPurgeDirecotorInNextLoop public: virtual bool cocos2d::CCDirector::init(void)
- this::m_bPurgeDirecotorInNextLoop public: void cocos2d::CCDirector::popScene(void)
- this::m_bPurgeDirecotorInNextLoop cocos2d::CCDisplayLinkDirector::mainLoop
- a2::m_bRecursiveDirty public: cocos2d::CCSprite::CCSprite(class cocos2d::CCSprite const &)
- this::m_bRecursiveDirty public: cocos2d::CCSprite::CCSprite(class cocos2d::CCSprite const &)
- this::m_bRecursiveDirty public: virtual bool cocos2d::CCSprite::initWithTexture(class cocos2d::CCTexture2D *,class cocos2d::CCRect const &,bool)
- this::m_bRecursiveDirty public: virtual void cocos2d::CCSprite::setAnchorPoint(class cocos2d::CCPoint const &)
- this::m_bRecursiveDirty public: virtual void cocos2d::CCSprite::setBatchNode(class cocos2d::CCSpriteBatchNode *)
- this::m_bRecursiveDirty protected: virtual void cocos2d::CCSprite::setDirtyRecursively(bool)
- this::m_bRecursiveDirty public: virtual void cocos2d::CCSprite::setPosition(class cocos2d::CCPoint const &)
- this::m_bRecursiveDirty public: virtual void cocos2d::CCSprite::setRotation(float)
- this::m_bRecursiveDirty public: virtual void cocos2d::CCSprite::setRotationX(float)
- this::m_bRecursiveDirty public: virtual void cocos2d::CCSprite::setRotationY(float)
- this::m_bRecursiveDirty public: virtual void cocos2d::CCSprite::setScale(float)
- this::m_bRecursiveDirty public: virtual void cocos2d::CCSprite::setScaleX(float)
- this::m_bRecursiveDirty public: virtual void cocos2d::CCSprite::setScaleY(float)
- this::m_bRecursiveDirty public: virtual void cocos2d::CCSprite::setSkewX(float)
- this::m_bRecursiveDirty public: virtual void cocos2d::CCSprite::setSkewY(float)
- this::m_bRecursiveDirty public: virtual void cocos2d::CCSprite::setVertexZ(float)
- this::m_bRecursiveDirty public: virtual void cocos2d::CCSprite::setVisible(bool)
- this::m_bRecursiveDirty public: virtual void cocos2d::CCSprite::updateTransform(void)
- a2::m_bReorderChildDirty public: cocos2d::CCNode::CCNode(class cocos2d::CCNode const &)
- this::m_bReorderChildDirty public: cocos2d::CCNode::CCNode(class cocos2d::CCNode const &)
- this::m_bReorderChildDirty public: cocos2d::CCNode::CCNode(void)
- this::m_bReorderChildDirty public: virtual void cocos2d::CCNode::addChild(class cocos2d::CCNode *,int,int)
- this::m_bReorderChildDirty public: virtual void cocos2d::CCSprite::addChild(class cocos2d::CCNode *,int,int)
- this::m_bReorderChildDirty protected: class cocos2d::CCSpriteBatchNode * cocos2d::CCSpriteBatchNode::addSpriteWithoutQuad(class cocos2d::CCSprite *,unsigned int,int)
- this::m_bReorderChildDirty public: void cocos2d::CCSpriteBatchNode::appendChild(class cocos2d::CCSprite *)
- this::m_bReorderChildDirty private: void cocos2d::CCNode::insertChild(class cocos2d::CCNode *,int)
- this::m_bReorderChildDirty public: void cocos2d::CCNode::qsortAllChildrenWithIndex(void)
- this::m_bReorderChildDirty public: void cocos2d::CCSpriteBatchNode::reorderBatch(bool)
- this::m_bReorderChildDirty public: virtual void cocos2d::CCNode::reorderChild(class cocos2d::CCNode *,int)
- this::m_bReorderChildDirty protected: virtual void cocos2d::CCSprite::setReorderChildDirtyRecursively(void)
- this::m_bReorderChildDirty public: virtual void cocos2d::CCNode::sortAllChildren(void)
- this::m_bReorderChildDirty public: virtual void cocos2d::CCSprite::sortAllChildren(void)
- a2::m_bReverseDirection public: cocos2d::CCProgressTimer::CCProgressTimer(class cocos2d::CCProgressTimer const &)
- this::m_bReverseDirection public: cocos2d::CCProgressTimer::CCProgressTimer(class cocos2d::CCProgressTimer const &)
- this::m_bReverseDirection public: cocos2d::CCProgressTimer::CCProgressTimer(void)
- this::m_bReverseDirection public: virtual void cocos2d::CCProgressTimer::draw(void)
- this::m_bReverseDirection public: bool cocos2d::CCProgressTimer::initWithSprite(class cocos2d::CCSprite *)
- this::m_bReverseDirection public: bool cocos2d::CCProgressTimer::isReverseDirection(void)
- this::m_bReverseDirection public: void cocos2d::CCProgressTimer::setReverseDirection(bool)
- this::m_bReverseDirection public: void cocos2d::CCProgressTimer::setReverseProgress(bool)
- this::m_bReverseDirection protected: void cocos2d::CCProgressTimer::updateBar(void)
- this::m_bReverseDirection protected: void cocos2d::CCProgressTimer::updateRadial(void)
- v5::m_bReverseDirection protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressRadialCCW::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- v5::m_bReverseDirection protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressRadialCW::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- a2::m_bTransformDirty public: cocos2d::CCNode::CCNode(class cocos2d::CCNode const &)
- this::m_bTransformDirty public: cocos2d::CCNode::CCNode(class cocos2d::CCNode const &)
- this::m_bTransformDirty public: virtual void cocos2d::CCNode::ignoreAnchorPointForPosition(bool)
- this::m_bTransformDirty public: void cocos2d::CCNode::setAdditionalTransform(struct cocos2d::CCAffineTransform const &)
- this::m_bTransformDirty public: virtual void cocos2d::CCNode::setAnchorPoint(class cocos2d::CCPoint const &)
- this::m_bTransformDirty public: virtual void cocos2d::CCNode::setContentSize(class cocos2d::CCSize const &)
- this::m_bTransformDirty public: virtual void cocos2d::CCNode::setRotation(float)
- this::m_bTransformDirty public: virtual void cocos2d::CCNode::setRotationX(float)
- this::m_bTransformDirty public: virtual void cocos2d::CCNode::setRotationY(float)
- this::m_bTransformDirty public: virtual void cocos2d::CCNode::setScale(float)
- this::m_bTransformDirty public: virtual void cocos2d::CCNode::setScale(float,float)
- this::m_bTransformDirty public: virtual void cocos2d::CCNode::setScaleX(float)
- this::m_bTransformDirty public: virtual void cocos2d::CCNode::setScaleY(float)
- this::m_bTransformDirty public: virtual void cocos2d::CCNode::setSkewX(float)
- this::m_bTransformDirty public: virtual void cocos2d::CCNode::setSkewY(float)
- a2::m_bTransformSystemDirty public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_bTransformSystemDirty public: cocos2d::CCParticleSystem::CCParticleSystem(class cocos2d::CCParticleSystem const &)
- this::m_bTransformSystemDirty public: cocos2d::CCParticleSystem::CCParticleSystem(void)
- this::m_bTransformSystemDirty public: virtual bool cocos2d::CCParticleSystem::initWithTotalParticles(unsigned int,bool)
- this::m_bTransformSystemDirty public: virtual void cocos2d::CCParticleSystem::setRotation(float)
- this::m_bTransformSystemDirty public: virtual void cocos2d::CCParticleSystem::setScale(float)
- this::m_bTransformSystemDirty public: virtual void cocos2d::CCParticleSystem::setScaleX(float)
- this::m_bTransformSystemDirty public: virtual void cocos2d::CCParticleSystem::setScaleY(float)
- this::m_bTransformSystemDirty public: virtual void cocos2d::CCParticleSystem::update(float)
- a2::m_directorProjection public: cocos2d::CCGridBase::CCGridBase(class cocos2d::CCGridBase const &)
- this::m_directorProjection public: cocos2d::CCGridBase::CCGridBase(class cocos2d::CCGridBase const &)
- this::m_directorProjection public: void cocos2d::CCGridBase::afterDraw(class cocos2d::CCNode *)
- this::m_directorProjection public: void cocos2d::CCGridBase::beforeDraw(void)
- a2::setDirty public: void cocos2d::CCSpriteBatchNode::appendChild(class cocos2d::CCSprite *)
- a2::setDirty protected: void cocos2d::CCSpriteBatchNode::insertQuadFromSprite(class cocos2d::CCSprite *,unsigned int)
- this::setDirty public: virtual void cocos2d::CCSprite::refreshTextureRect(void)
- this::setDirty public: virtual void cocos2d::CCSprite::setTextureRect(class cocos2d::CCRect const &,bool,class cocos2d::CCSize const &)
- this::setDirty protected: void cocos2d::CCSprite::updateColor(void)
- v2::setDirty public: virtual void cocos2d::CCSprite::setBatchNode(class cocos2d::CCSpriteBatchNode *)
- v2::setDirty protected: virtual void cocos2d::CCSprite::setDirtyRecursively(bool)
- v4::setDirty public: virtual void cocos2d::CCSprite::setAnchorPoint(class cocos2d::CCPoint const &)
- v4::setDirty public: virtual void cocos2d::CCSprite::setPosition(class cocos2d::CCPoint const &)
- v4::setDirty public: virtual void cocos2d::CCSprite::setRotation(float)
- v4::setDirty public: virtual void cocos2d::CCSprite::setRotationX(float)
- v4::setDirty public: virtual void cocos2d::CCSprite::setRotationY(float)
- v4::setDirty public: virtual void cocos2d::CCSprite::setScale(float)
- v4::setDirty public: virtual void cocos2d::CCSprite::setScaleX(float)
- v4::setDirty public: virtual void cocos2d::CCSprite::setScaleY(float)
- v4::setDirty public: virtual void cocos2d::CCSprite::setSkewX(float)
- v4::setDirty public: virtual void cocos2d::CCSprite::setSkewY(float)
- v4::setDirty public: virtual void cocos2d::CCSprite::setVertexZ(float)
- v4::setDirty public: virtual void cocos2d::CCSprite::setVisible(bool)
- v52::setDirty public: virtual void cocos2d::CCSprite::updateTransform(void)
- v6::setDirty public: void cocos2d::CCSpriteBatchNode::insertChild(class cocos2d::CCSprite *,unsigned int)
- v8::setDirty public: virtual bool cocos2d::CCSprite::initWithTexture(class cocos2d::CCTexture2D *,class cocos2d::CCRect const &,bool)
- v8::setDirty protected: void cocos2d::CCSpriteBatchNode::updateQuadFromSprite(class cocos2d::CCSprite *,unsigned int)
- v9::setDirty private: class cocos2d::CCSprite * cocos2d::CCTMXLayer::updateTileForGID(unsigned int,class cocos2d::CCPoint const &)
- this::setDirtyRecursively public: virtual void cocos2d::CCSprite::setAnchorPoint(class cocos2d::CCPoint const &)
- this::setDirtyRecursively public: virtual void cocos2d::CCSprite::setPosition(class cocos2d::CCPoint const &)
- this::setDirtyRecursively public: virtual void cocos2d::CCSprite::setRotation(float)
- this::setDirtyRecursively public: virtual void cocos2d::CCSprite::setRotationX(float)
- this::setDirtyRecursively public: virtual void cocos2d::CCSprite::setRotationY(float)
- this::setDirtyRecursively public: virtual void cocos2d::CCSprite::setScale(float)
- this::setDirtyRecursively public: virtual void cocos2d::CCSprite::setScaleX(float)
- this::setDirtyRecursively public: virtual void cocos2d::CCSprite::setScaleY(float)
- this::setDirtyRecursively public: virtual void cocos2d::CCSprite::setSkewX(float)
- this::setDirtyRecursively public: virtual void cocos2d::CCSprite::setSkewY(float)
- this::setDirtyRecursively public: virtual void cocos2d::CCSprite::setVertexZ(float)
- this::setDirtyRecursively public: virtual void cocos2d::CCSprite::setVisible(bool)
- this::setReorderChildDirtyRecursively public: virtual void cocos2d::CCSprite::addChild(class cocos2d::CCNode *,int,int)
Callers (200)
- ??0CCDirector@cocos2d@@QEAA@AEBV01@@Z public: cocos2d::CCDirector::CCDirector(class cocos2d::CCDirector const &)
- ??0CCDirector@cocos2d@@QEAA@XZ public: cocos2d::CCDirector::CCDirector(void)
- ??1CCDirector@cocos2d@@UEAA@XZ public: virtual cocos2d::CCDirector::~CCDirector(void)
- public: virtual cocos2d::CCDirector::~CCDirector(void) sub_1800BDEC0
- public: virtual cocos2d::CCDirector::~CCDirector(void) sub_1800BDF50
- ??4CCDirector@cocos2d@@QEAAAEAV01@AEBV01@@Z public: class cocos2d::CCDirector & cocos2d::CCDirector::operator=(class cocos2d::CCDirector const &)
- public: void cocos2d::CCDirector::applySmoothFix(void) protected: void cocos2d::CCDirector::calculateDeltaTime(void)
- ?calculateDeltaTime@CCDirector@cocos2d@@IEAAXXZ protected: void cocos2d::CCDirector::calculateDeltaTime(void)
- ?calculateMPF@CCDirector@cocos2d@@IEAAXXZ protected: void cocos2d::CCDirector::calculateMPF(void)
- void cocos2d::ccSetProjectionMatrixDirty(void) public: void cocos2d::CCGridBase::set2DProjection(void)
- void cocos2d::ccSetProjectionMatrixDirty(void) public: void cocos2d::CCDirector::setProjection(enum cocos2d::ccDirectorProjection)
- ?checkSceneReference@CCDirector@cocos2d@@QEAAXXZ public: void cocos2d::CCDirector::checkSceneReference(void)
- ?convertToGL@CCDirector@cocos2d@@QEAA?AVCCPoint@2@AEBV32@@Z public: class cocos2d::CCPoint cocos2d::CCDirector::convertToGL(class cocos2d::CCPoint const &)
- public: class cocos2d::CCPoint cocos2d::CCDirector::convertToGL(class cocos2d::CCPoint const &) public: class cocos2d::CCPoint cocos2d::CCTouch::getDelta(void)const
- public: class cocos2d::CCPoint cocos2d::CCDirector::convertToGL(class cocos2d::CCPoint const &) public: class cocos2d::CCPoint cocos2d::CCTouch::getLocation(void)const
- public: class cocos2d::CCPoint cocos2d::CCDirector::convertToGL(class cocos2d::CCPoint const &) public: class cocos2d::CCPoint cocos2d::CCTouch::getPreviousLocation(void)const
- public: class cocos2d::CCPoint cocos2d::CCDirector::convertToGL(class cocos2d::CCPoint const &) public: class cocos2d::CCPoint cocos2d::CCTouch::getStartLocation(void)const
- ?convertToUI@CCDirector@cocos2d@@QEAA?AVCCPoint@2@AEBV32@@Z public: class cocos2d::CCPoint cocos2d::CCDirector::convertToUI(class cocos2d::CCPoint const &)
- public: class cocos2d::CCPoint cocos2d::CCDirector::convertToUI(class cocos2d::CCPoint const &) private: class cocos2d::CCPoint cocos2d::CCNode::convertToWindowSpace(class cocos2d::CCPoint const &)
- ?drawScene@CCDirector@cocos2d@@QEAAXXZ public: void cocos2d::CCDirector::drawScene(void)
- public: void cocos2d::CCDirector::drawScene(void) cocos2d::CCDisplayLinkDirector::mainLoop
- public: void cocos2d::CCDirector::end(void) public: virtual int cocos2d::CCApplication::run(void)
- ?getClassTypeInfo@CCDirector@cocos2d@@UEAAJXZ public: virtual long cocos2d::CCDirector::getClassTypeInfo(void)
- public: float cocos2d::CCDirector::getContentScaleFactor(void) protected: struct cocos2d::_ccFontDefinition cocos2d::CCLabelTTF::_prepareTextDefinition(bool)
- public: float cocos2d::CCDirector::getContentScaleFactor(void) private: class cocos2d::CCSprite * cocos2d::CCTMXLayer::appendTileForGID(unsigned int,class cocos2d::CCPoint const &)
- public: float cocos2d::CCDirector::getContentScaleFactor(void) void cocos2d::ccPointSize(float)
- public: float cocos2d::CCDirector::getContentScaleFactor(void) public: void cocos2d::CCLabelBMFont::createFontChars(void)
- public: float cocos2d::CCDirector::getContentScaleFactor(void) public: virtual class cocos2d::CCSpriteFrame * cocos2d::CCSprite::displayFrame(void)
- public: float cocos2d::CCDirector::getContentScaleFactor(void) public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>> cocos2d::CCFileUtils::fullPathForFilename(char const *,bool)
- public: float cocos2d::CCDirector::getContentScaleFactor(void) public: virtual class cocos2d::CCSize cocos2d::CCTexture2D::getContentSize(void)
- public: float cocos2d::CCDirector::getContentScaleFactor(void) public: void cocos2d::CCParticleSystemQuad::initTexCoordsWithRect(class cocos2d::CCRect const &)
- public: float cocos2d::CCDirector::getContentScaleFactor(void) public: bool cocos2d::CCLabelAtlas::initWithString(char const *,char const *)
- public: float cocos2d::CCDirector::getContentScaleFactor(void) public: bool cocos2d::CCSpriteFrame::initWithTexture(class cocos2d::CCTexture2D *,class cocos2d::CCRect const &)
- public: float cocos2d::CCDirector::getContentScaleFactor(void) public: bool cocos2d::CCSpriteFrame::initWithTexture(class cocos2d::CCTexture2D *,class cocos2d::CCRect const &,bool,class cocos2d::CCPoint const &,class cocos2d::CCSize const &)
- public: float cocos2d::CCDirector::getContentScaleFactor(void) public: bool cocos2d::CCSpriteFrame::initWithTextureFilename(char const *,class cocos2d::CCRect const &)
- public: float cocos2d::CCDirector::getContentScaleFactor(void) public: bool cocos2d::CCSpriteFrame::initWithTextureFilename(char const *,class cocos2d::CCRect const &,bool,class cocos2d::CCPoint const &,class cocos2d::CCSize const &)
- public: float cocos2d::CCDirector::getContentScaleFactor(void) public: bool cocos2d::CCTMXLayer::initWithTilesetInfo(class cocos2d::CCTMXTilesetInfo *,class cocos2d::CCTMXLayerInfo *,class cocos2d::CCTMXMapInfo *)
- public: float cocos2d::CCDirector::getContentScaleFactor(void) public: bool cocos2d::CCRenderTexture::initWithWidthAndHeight(int,int,enum cocos2d::CCTexture2DPixelFormat,unsigned int)
- public: float cocos2d::CCDirector::getContentScaleFactor(void) private: class cocos2d::CCSprite * cocos2d::CCTMXLayer::insertTileForGID(unsigned int,class cocos2d::CCPoint const &)
- public: float cocos2d::CCDirector::getContentScaleFactor(void) public: class cocos2d::CCPoint cocos2d::CCTMXLayer::positionAt(class cocos2d::CCPoint const &)
- public: float cocos2d::CCDirector::getContentScaleFactor(void) public: void cocos2d::CCSpriteFrame::setOffset(class cocos2d::CCPoint const &)
- public: float cocos2d::CCDirector::getContentScaleFactor(void) public: void cocos2d::CCSpriteFrame::setOffsetInPixels(class cocos2d::CCPoint const &)
- public: float cocos2d::CCDirector::getContentScaleFactor(void) public: void cocos2d::CCSpriteFrame::setRect(class cocos2d::CCRect const &)
- public: float cocos2d::CCDirector::getContentScaleFactor(void) public: void cocos2d::CCSpriteFrame::setRectInPixels(class cocos2d::CCRect const &)
- public: float cocos2d::CCDirector::getContentScaleFactor(void) protected: virtual void cocos2d::CCSprite::setTextureCoords(class cocos2d::CCRect const &)
- public: float cocos2d::CCDirector::getContentScaleFactor(void) public: void cocos2d::CCTMXLayer::setTileGID(unsigned int,class cocos2d::CCPoint const &,enum cocos2d::ccTMXTileFlags_)
- public: float cocos2d::CCDirector::getContentScaleFactor(void) protected: virtual bool cocos2d::CCFileUtils::shouldUseHD(void)
- public: float cocos2d::CCDirector::getContentScaleFactor(void) public: class cocos2d::CCSprite * cocos2d::CCTMXLayer::tileAt(class cocos2d::CCPoint const &)
- public: float cocos2d::CCDirector::getContentScaleFactor(void) private: void cocos2d::CCTileMapAtlas::updateAtlasValueAt(class cocos2d::CCPoint const &,struct cocos2d::_ccColor3B const &,unsigned int)
- public: float cocos2d::CCDirector::getContentScaleFactor(void) public: virtual void cocos2d::CCLabelAtlas::updateAtlasValues(void)
- public: float cocos2d::CCDirector::getContentScaleFactor(void) private: bool cocos2d::CCLabelTTF::updateTexture(void)
- ?getFPSImageData@CCDirector@cocos2d@@IEAAXPEAPEAEPEAI@Z protected: void cocos2d::CCDirector::getFPSImageData(unsigned char * *,unsigned int *)
- ?getFullPathForDirectoryAndFilename@CCFileUtils@cocos2d@@MEAA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AEBV34@0@Z protected: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>> cocos2d::CCFileUtils::getFullPathForDirectoryAndFilename(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>> const &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>> const &)
- ?getVisibleOrigin@CCDirector@cocos2d@@QEAA?AVCCPoint@2@XZ public: class cocos2d::CCPoint cocos2d::CCDirector::getVisibleOrigin(void)
- ?getVisibleSize@CCDirector@cocos2d@@QEAA?AVCCSize@2@XZ public: class cocos2d::CCSize cocos2d::CCDirector::getVisibleSize(void)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual class cocos2d::CCActionInterval * cocos2d::CCTransitionSlideInB::action(void)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual class cocos2d::CCActionInterval * cocos2d::CCTransitionSlideInL::action(void)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual class cocos2d::CCActionInterval * cocos2d::CCTransitionSlideInR::action(void)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual class cocos2d::CCActionInterval * cocos2d::CCTransitionSlideInT::action(void)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: void cocos2d::CCMenu::alignItemsInColumnsWithArray(class cocos2d::CCArray *)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: void cocos2d::CCMenu::alignItemsInRowsWithArray(class cocos2d::CCArray *)
- ?getWinSize@CCDirector@cocos2d@@QEAA?AVCCSize@2@XZ public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual bool cocos2d::CCLayer::init(void)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual bool cocos2d::CCLayerColor::init(void)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual bool cocos2d::CCLayerRGBA::init(void)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual bool cocos2d::CCScene::init(void)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual void cocos2d::CCTransitionMoveInB::initScenes(void)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual void cocos2d::CCTransitionMoveInL::initScenes(void)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual void cocos2d::CCTransitionMoveInR::initScenes(void)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual void cocos2d::CCTransitionMoveInT::initScenes(void)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual void cocos2d::CCTransitionSlideInB::initScenes(void)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual void cocos2d::CCTransitionSlideInL::initScenes(void)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual void cocos2d::CCTransitionSlideInR::initScenes(void)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual void cocos2d::CCTransitionSlideInT::initScenes(void)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: bool cocos2d::CCLayerMultiplex::initWithArray(class cocos2d::CCArray *)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: bool cocos2d::CCMenu::initWithArray(class cocos2d::CCArray *)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual bool cocos2d::CCLayerColor::initWithColor(struct cocos2d::_ccColor4B const &)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual bool cocos2d::CCLayerColor::initWithColor(struct cocos2d::_ccColor4B const &,float,float)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual bool cocos2d::CCLayerGradient::initWithColor(struct cocos2d::_ccColor4B const &,struct cocos2d::_ccColor4B const &,class cocos2d::CCPoint const &)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: bool cocos2d::CCLayerMultiplex::initWithLayers(class cocos2d::CCLayer *,char *)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: bool cocos2d::CCFollow::initWithTarget(class cocos2d::CCNode *,class cocos2d::CCRect const &)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual bool cocos2d::CCParticleExplosion::initWithTotalParticles(unsigned int)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual bool cocos2d::CCParticleFire::initWithTotalParticles(unsigned int)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual bool cocos2d::CCParticleFireworks::initWithTotalParticles(unsigned int)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual bool cocos2d::CCParticleFlower::initWithTotalParticles(unsigned int)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual bool cocos2d::CCParticleGalaxy::initWithTotalParticles(unsigned int)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual bool cocos2d::CCParticleMeteor::initWithTotalParticles(unsigned int)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual bool cocos2d::CCParticleRain::initWithTotalParticles(unsigned int)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual bool cocos2d::CCParticleSmoke::initWithTotalParticles(unsigned int)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual bool cocos2d::CCParticleSnow::initWithTotalParticles(unsigned int)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual bool cocos2d::CCParticleSpiral::initWithTotalParticles(unsigned int)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual bool cocos2d::CCParticleSun::initWithTotalParticles(unsigned int)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual void cocos2d::CCTransitionCrossFade::onEnter(void)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual void cocos2d::CCTransitionFadeTR::onEnter(void)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual void cocos2d::CCTransitionJumpZoom::onEnter(void)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual void cocos2d::CCTransitionPageTurn::onEnter(void)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual void cocos2d::CCTransitionProgress::onEnter(void)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual void cocos2d::CCTransitionTurnOffTiles::onEnter(void)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressHorizontal::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressInOut::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressOutIn::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressRadialCCW::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressRadialCW::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressVertical::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSize(void) public: virtual void cocos2d::CCClippingNode::visit(void)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSizeInPixels(void) public: void cocos2d::CCRenderTexture::begin(void)
- ?getWinSizeInPixels@CCDirector@cocos2d@@QEAA?AVCCSize@2@XZ public: class cocos2d::CCSize cocos2d::CCDirector::getWinSizeInPixels(void)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSizeInPixels(void) public: bool cocos2d::CCGridBase::initWithSize(class cocos2d::CCSize const &)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSizeInPixels(void) public: void cocos2d::CCGridBase::set2DProjection(void)
- public: class cocos2d::CCSize cocos2d::CCDirector::getWinSizeInPixels(void) public: virtual void cocos2d::CCSplitRows::startWithTarget(class cocos2d::CCNode *)
- ?init@CCDirector@cocos2d@@UEAA_NXZ public: virtual bool cocos2d::CCDirector::init(void)
- public: virtual bool cocos2d::CCDirector::init(void) public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void)
- public: bool cocos2d::CCCamera::isDirty(void) public: bool cocos2d::CCLabelBMFont::initWithString(char const *,char const *,float,enum cocos2d::CCTextAlignment,class cocos2d::CCPoint)
- public: bool cocos2d::CCCamera::isDirty(void) public: bool cocos2d::CCAtlasNode::initWithTexture(class cocos2d::CCTexture2D *,unsigned int,unsigned int,unsigned int)
- public: bool cocos2d::CCCamera::isDirty(void) public: bool cocos2d::CCSpriteBatchNode::initWithTexture(class cocos2d::CCTexture2D *,unsigned int)
- public: bool cocos2d::CCCamera::isDirty(void) public: virtual void cocos2d::CCParticleSystem::setBlendAdditive(bool)
- public: bool cocos2d::CCCamera::isDirty(void) public: virtual void cocos2d::CCAtlasNode::setTexture(class cocos2d::CCTexture2D *)
- public: bool cocos2d::CCCamera::isDirty(void) public: virtual void cocos2d::CCParticleBatchNode::setTexture(class cocos2d::CCTexture2D *)
- public: bool cocos2d::CCCamera::isDirty(void) public: virtual void cocos2d::CCSpriteBatchNode::setTexture(class cocos2d::CCTexture2D *)
- public: bool cocos2d::CCCamera::isDirty(void) private: void cocos2d::CCAtlasNode::updateBlendFunc(void)
- public: bool cocos2d::CCCamera::isDirty(void) private: void cocos2d::CCParticleBatchNode::updateBlendFunc(void)
- public: bool cocos2d::CCCamera::isDirty(void) protected: virtual void cocos2d::CCParticleSystem::updateBlendFunc(void)
- public: bool cocos2d::CCCamera::isDirty(void) protected: virtual void cocos2d::CCSprite::updateBlendFunc(void)
- public: bool cocos2d::CCCamera::isDirty(void) private: void cocos2d::CCSpriteBatchNode::updateBlendFunc(void)
- public: bool cocos2d::CCCamera::isDirty(void) private: void cocos2d::CCAtlasNode::updateOpacityModifyRGB(void)
- ?pause@CCDirector@cocos2d@@QEAAXXZ public: void cocos2d::CCDirector::pause(void)
- ?popScene@CCDirector@cocos2d@@QEAAXXZ public: void cocos2d::CCDirector::popScene(void)
- ?popSceneWithTransition@CCDirector@cocos2d@@QEAA_NMW4PopTransition@2@@Z public: bool cocos2d::CCDirector::popSceneWithTransition(float,enum cocos2d::PopTransition)
- ?popToSceneStackLevel@CCDirector@cocos2d@@QEAAXH@Z public: void cocos2d::CCDirector::popToSceneStackLevel(int)
- ?purgeDirector@CCDirector@cocos2d@@IEAAXXZ protected: void cocos2d::CCDirector::purgeDirector(void)
- ?pushScene@CCDirector@cocos2d@@QEAA_NPEAVCCScene@2@@Z public: bool cocos2d::CCDirector::pushScene(class cocos2d::CCScene *)
- public: bool cocos2d::CCDirector::pushScene(class cocos2d::CCScene *) public: void cocos2d::CCDirector::runWithScene(class cocos2d::CCScene *)
- ?removeStatsLabel@CCDirector@cocos2d@@QEAAXXZ public: void cocos2d::CCDirector::removeStatsLabel(void)
- ?replaceScene@CCDirector@cocos2d@@QEAA_NPEAVCCScene@2@@Z public: bool cocos2d::CCDirector::replaceScene(class cocos2d::CCScene *)
- public: bool cocos2d::CCDirector::replaceScene(class cocos2d::CCScene *) private: void cocos2d::CCTransitionScene::setNewScene(float)
- ?reshapeProjection@CCDirector@cocos2d@@QEAAXAEBVCCSize@2@@Z public: void cocos2d::CCDirector::reshapeProjection(class cocos2d::CCSize const &)
- ?resume@CCDirector@cocos2d@@QEAAXXZ public: void cocos2d::CCDirector::resume(void)
- ?runWithScene@CCDirector@cocos2d@@QEAAXPEAVCCScene@2@@Z public: void cocos2d::CCDirector::runWithScene(class cocos2d::CCScene *)
- ?setAccelerometer@CCDirector@cocos2d@@UEAAXPEAVCCAccelerometer@2@@Z public: virtual void cocos2d::CCDirector::setAccelerometer(class cocos2d::CCAccelerometer *)
- public: void cocos2d::CCDirector::setDefaultValues(void) public: virtual bool cocos2d::CCDirector::init(void)
- public: void cocos2d::CCDirector::setDefaultValues(void) public: void cocos2d::CCConfiguration::loadConfigFile(char const *)
- ?setDefaultValues@CCDirector@cocos2d@@QEAAXXZ public: void cocos2d::CCDirector::setDefaultValues(void)
- public: void cocos2d::CCDirector::setDeltaTime(float) public: virtual int cocos2d::CCApplication::run(void)
- ?setDepthTest@CCDirector@cocos2d@@QEAAX_N@Z public: void cocos2d::CCDirector::setDepthTest(bool)
- ?setDirtyRecursively@CCSprite@cocos2d@@MEAAX_N@Z protected: virtual void cocos2d::CCSprite::setDirtyRecursively(bool)
- public: void cocos2d::CCDirector::setGLDefaultValues(void) public: virtual void cocos2d::CCEGLViewProtocol::setDesignResolutionSize(float,float,enum ResolutionPolicy)
- ?setGLDefaultValues@CCDirector@cocos2d@@QEAAXXZ public: void cocos2d::CCDirector::setGLDefaultValues(void)
- public: void cocos2d::CCDirector::setGLDefaultValues(void) public: void cocos2d::CCDirector::setOpenGLView(class cocos2d::CCEGLView *)
- public: void cocos2d::CCDirector::setGLDefaultValues(void) protected: void cocos2d::CCEGLViewProtocol::updateDesignResolutionSize(void)
- protected: void cocos2d::CCDirector::setNextScene(void) public: void cocos2d::CCDirector::drawScene(void)
- ?setNextScene@CCDirector@cocos2d@@IEAAXXZ protected: void cocos2d::CCDirector::setNextScene(void)
- ?setOpenGLView@CCDirector@cocos2d@@QEAAXPEAVCCEGLView@2@@Z public: void cocos2d::CCDirector::setOpenGLView(class cocos2d::CCEGLView *)
- public: void cocos2d::CCDirector::setOpenGLView(class cocos2d::CCEGLView *) public: virtual void cocos2d::CCApplication::setupGLView(void)
- public: void cocos2d::CCDirector::setProjection(enum cocos2d::ccDirectorProjection) public: void cocos2d::CCGridBase::afterDraw(class cocos2d::CCNode *)
- public: void cocos2d::CCDirector::setProjection(enum cocos2d::ccDirectorProjection) public: void cocos2d::CCRenderTexture::begin(void)
- public: void cocos2d::CCDirector::setProjection(enum cocos2d::ccDirectorProjection) public: void cocos2d::CCDirector::setGLDefaultValues(void)
- ?setProjection@CCDirector@cocos2d@@QEAAXW4ccDirectorProjection@2@@Z public: void cocos2d::CCDirector::setProjection(enum cocos2d::ccDirectorProjection)
- public: void cocos2d::CCDirector::setProjection(enum cocos2d::ccDirectorProjection) public: void cocos2d::CCEGLView::updateWindow(int,int)
- ?setReorderChildDirtyRecursively@CCSprite@cocos2d@@MEAAXXZ protected: virtual void cocos2d::CCSprite::setReorderChildDirtyRecursively(void)
- public: void cocos2d::CCDirector::setViewport(void) public: void cocos2d::CCRenderTexture::clear(float,float,float,float)
- public: void cocos2d::CCDirector::setViewport(void) public: void cocos2d::CCRenderTexture::clearDepth(float)
- public: void cocos2d::CCDirector::setViewport(void) public: virtual void cocos2d::CCRenderTexture::draw(void)
- public: void cocos2d::CCDirector::setViewport(void) public: void cocos2d::CCRenderTexture::end(void)
- public: void cocos2d::CCDirector::setViewport(void) public: class cocos2d::CCImage * cocos2d::CCRenderTexture::newCCImage(bool)
- ?setViewport@CCDirector@cocos2d@@QEAAXXZ public: void cocos2d::CCDirector::setViewport(void)
- public: void cocos2d::CCDirector::setViewport(void) public: void cocos2d::CCEGLView::updateWindow(int,int)
- ?setupScreenScale@CCDirector@cocos2d@@QEAAXVCCSize@2@0W4TextureQuality@2@@Z public: void cocos2d::CCDirector::setupScreenScale(class cocos2d::CCSize,class cocos2d::CCSize,enum cocos2d::TextureQuality)
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) public: cocos2d::CCNode::CCNode(void)
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) protected: struct cocos2d::_ccFontDefinition cocos2d::CCLabelTTF::_prepareTextDefinition(bool)
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) public: virtual class cocos2d::CCActionInterval * cocos2d::CCTransitionSlideInB::action(void)
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) public: virtual class cocos2d::CCActionInterval * cocos2d::CCTransitionSlideInL::action(void)
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) public: virtual class cocos2d::CCActionInterval * cocos2d::CCTransitionSlideInR::action(void)
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) public: virtual class cocos2d::CCActionInterval * cocos2d::CCTransitionSlideInT::action(void)
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) public: void cocos2d::CCTextureCache::addImageAsync(char const *,class cocos2d::CCObject *,void (cocos2d::CCObject::*)(class cocos2d::CCObject *),int,enum cocos2d::CCTexture2DPixelFormat)
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) private: void cocos2d::CCTextureCache::addImageAsyncCallBack(float)
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) public: void cocos2d::CCGridBase::afterDraw(class cocos2d::CCNode *)
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) public: void cocos2d::CCMenu::alignItemsInColumnsWithArray(class cocos2d::CCArray *)
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) public: void cocos2d::CCMenu::alignItemsInRowsWithArray(class cocos2d::CCArray *)
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) private: class cocos2d::CCSprite * cocos2d::CCTMXLayer::appendTileForGID(unsigned int,class cocos2d::CCPoint const &)
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) public: virtual bool cocos2d::CCTextFieldTTF::attachWithIME(void)
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) public: void cocos2d::CCGridBase::beforeDraw(void)
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) public: void cocos2d::CCRenderTexture::begin(void)
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) void cocos2d::ccPointSize(float)
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) public: void cocos2d::CCRenderTexture::clear(float,float,float,float)
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) public: void cocos2d::CCRenderTexture::clearDepth(float)
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) private: class cocos2d::CCPoint cocos2d::CCNode::convertToWindowSpace(class cocos2d::CCPoint const &)
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) public: void cocos2d::CCLabelBMFont::createFontChars(void)
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) public: virtual bool cocos2d::CCTextFieldTTF::detachWithIME(void)
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) public: bool cocos2d::CCKeypadDispatcher::dispatchKeypadMSG(enum cocos2d::ccKeypadMSGType)
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) public: virtual class cocos2d::CCSpriteFrame * cocos2d::CCSprite::displayFrame(void)
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) public: virtual void cocos2d::CCRenderTexture::draw(void)
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) public: void cocos2d::CCRenderTexture::end(void)
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>> cocos2d::CCFileUtils::fullPathForFilename(char const *,bool)
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) public: virtual void cocos2d::CCApplication::gameDidSave(void)
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) public: virtual class cocos2d::CCSize cocos2d::CCTexture2D::getContentSize(void)
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) public: class cocos2d::CCPoint cocos2d::CCTouch::getDelta(void)const
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) public: class cocos2d::CCPoint cocos2d::CCTouch::getLocation(void)const
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) public: class cocos2d::CCPoint cocos2d::CCTouch::getPreviousLocation(void)const
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) public: class cocos2d::CCPoint cocos2d::CCTouch::getStartLocation(void)const
- public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void) public: void cocos2d::CCMenu::giveMenuTouchPriority(void)