2.2081 / win / libcocos2d.dll
broma · done
Functions (12)
- 0x180002d80 public: virtual void cocos2d::CCNode::cleanup(void)
- 0x180052cb0 public: virtual void cocos2d::CCTransitionScene::cleanup(void)
- 0x1800d1870 public: bool cocos2d::CCParticleSystem::getDontCleanupOnFinish(void)const
- 0x180054b30 public: bool cocos2d::CCDirector::isSendCleanupToScene(void)
- 0x1800045d0 public: virtual void cocos2d::CCNode::removeAllChildrenWithCleanup(bool)
- 0x1800aacb0 public: virtual void cocos2d::CCParallaxNode::removeAllChildrenWithCleanup(bool)
- 0x180061910 public: virtual void cocos2d::CCParticleBatchNode::removeAllChildrenWithCleanup(bool)
- 0x18008bff0 public: virtual void cocos2d::CCSprite::removeAllChildrenWithCleanup(bool)
- 0x18008ed50 public: virtual void cocos2d::CCSpriteBatchNode::removeAllChildrenWithCleanup(bool)
- 0x180004760 public: virtual void cocos2d::CCNode::removeFromParentAndCleanup(bool)
- 0x180004750 public: virtual void cocos2d::CCNode::removeMeAndCleanup(void)
- 0x1800d1fd0 public: void cocos2d::CCParticleSystem::setDontCleanupOnFinish(bool)
Member uses (12)
- a2::cleanup private: void cocos2d::CCNode::detachChild(class cocos2d::CCNode *,bool)
- v4::cleanup protected: void cocos2d::CCDirector::setNextScene(void)
- a2::m_bSendCleanupToScene public: cocos2d::CCDirector::CCDirector(class cocos2d::CCDirector const &)
- this::m_bSendCleanupToScene public: cocos2d::CCDirector::CCDirector(class cocos2d::CCDirector const &)
- this::m_bSendCleanupToScene public: bool cocos2d::CCDirector::isSendCleanupToScene(void)
- this::m_bSendCleanupToScene public: void cocos2d::CCDirector::popScene(void)
- this::m_bSendCleanupToScene public: bool cocos2d::CCDirector::pushScene(class cocos2d::CCScene *)
- this::m_bSendCleanupToScene public: bool cocos2d::CCDirector::replaceScene(class cocos2d::CCScene *)
- this::m_bSendCleanupToScene protected: void cocos2d::CCDirector::setNextScene(void)
- v3::m_bSendCleanupToScene private: void cocos2d::CCTransitionScene::setNewScene(float)
- this::removeAllChildrenWithCleanup public: virtual void cocos2d::CCNode::removeAllChildren(void)
- this::removeFromParentAndCleanup public: virtual void cocos2d::CCNode::removeMeAndCleanup(void)
Callers (11)
- ?cleanup@CCNode@cocos2d@@UEAAXXZ public: virtual void cocos2d::CCNode::cleanup(void)
- public: virtual void cocos2d::CCNode::cleanup(void) public: virtual void cocos2d::CCTransitionScene::cleanup(void)
- ?cleanup@CCTransitionScene@cocos2d@@UEAAXXZ public: virtual void cocos2d::CCTransitionScene::cleanup(void)
- ?removeAllChildrenWithCleanup@CCNode@cocos2d@@UEAAX_N@Z public: virtual void cocos2d::CCNode::removeAllChildrenWithCleanup(bool)
- public: virtual void cocos2d::CCNode::removeAllChildrenWithCleanup(bool) public: virtual void cocos2d::CCParticleBatchNode::removeAllChildrenWithCleanup(bool)
- public: virtual void cocos2d::CCNode::removeAllChildrenWithCleanup(bool) public: virtual void cocos2d::CCSprite::removeAllChildrenWithCleanup(bool)
- public: virtual void cocos2d::CCNode::removeAllChildrenWithCleanup(bool) public: virtual void cocos2d::CCSpriteBatchNode::removeAllChildrenWithCleanup(bool)
- ?removeAllChildrenWithCleanup@CCParallaxNode@cocos2d@@UEAAX_N@Z public: virtual void cocos2d::CCParallaxNode::removeAllChildrenWithCleanup(bool)
- ?removeAllChildrenWithCleanup@CCParticleBatchNode@cocos2d@@UEAAX_N@Z public: virtual void cocos2d::CCParticleBatchNode::removeAllChildrenWithCleanup(bool)
- ?removeAllChildrenWithCleanup@CCSprite@cocos2d@@UEAAX_N@Z public: virtual void cocos2d::CCSprite::removeAllChildrenWithCleanup(bool)
- ?removeAllChildrenWithCleanup@CCSpriteBatchNode@cocos2d@@UEAAX_N@Z public: virtual void cocos2d::CCSpriteBatchNode::removeAllChildrenWithCleanup(bool)