2.2081 / win / libcocos2d.dll
broma · done
Functions (2)
Member uses (148)
- a2::br public: void cocos2d::CCTextureAtlas::insertQuad(struct cocos2d::_ccV3F_C4B_T2F_Quad *,unsigned int)
- a2[v13]::br public: void cocos2d::CCTextureAtlas::insertQuads(struct cocos2d::_ccV3F_C4B_T2F_Quad *,unsigned int,unsigned int)
- m_pQuads[v10]::br public: void cocos2d::CCTextureAtlas::insertQuadFromIndex(unsigned int,unsigned int)
- m_pQuads[v14]::br public: void cocos2d::CCTextureAtlas::insertQuads(struct cocos2d::_ccV3F_C4B_T2F_Quad *,unsigned int,unsigned int)
- m_pQuads[v6 - 1]::br public: void cocos2d::CCTextureAtlas::fillWithEmptyQuadsFromIndex(unsigned int,unsigned int)
- m_pQuads[v8]::br public: void cocos2d::CCTextureAtlas::insertQuad(struct cocos2d::_ccV3F_C4B_T2F_Quad *,unsigned int)
- v11[v12]::br public: void cocos2d::CCTextureAtlas::insertQuadFromIndex(unsigned int,unsigned int)
- v16::br protected: void cocos2d::CCSpriteBatchNode::insertQuadFromSprite(class cocos2d::CCSprite *,unsigned int)
- v18::br public: void cocos2d::CCSpriteBatchNode::appendChild(class cocos2d::CCSprite *)
- v30::br public: void cocos2d::CCSpriteBatchNode::insertChild(class cocos2d::CCSprite *,unsigned int)
- v7::br public: virtual void cocos2d::CCParticleSystemQuad::updateQuadWithParticle(struct cocos2d::sCCParticle *,class cocos2d::CCPoint const &)
- v2::hbrBackground sub_1800D75D0
- a2::m_bLineBreakWithoutSpaces public: cocos2d::CCLabelBMFont::CCLabelBMFont(class cocos2d::CCLabelBMFont const &)
- this::m_bLineBreakWithoutSpaces public: cocos2d::CCLabelBMFont::CCLabelBMFont(class cocos2d::CCLabelBMFont const &)
- this::m_bLineBreakWithoutSpaces public: cocos2d::CCLabelBMFont::CCLabelBMFont(void)
- this::m_bLineBreakWithoutSpaces public: virtual void cocos2d::CCLabelBMFont::setLineBreakWithoutSpace(bool)
- this::m_bLineBreakWithoutSpaces public: virtual void cocos2d::CCLabelBMFont::updateLabel(void)
- a2::m_bRectRotated public: cocos2d::CCSprite::CCSprite(class cocos2d::CCSprite const &)
- this::m_bRectRotated public: cocos2d::CCSprite::CCSprite(class cocos2d::CCSprite const &)
- this::m_bRectRotated public: virtual class cocos2d::CCSpriteFrame * cocos2d::CCSprite::displayFrame(void)
- this::m_bRectRotated public: bool cocos2d::CCSprite::isTextureRectRotated(void)
- this::m_bRectRotated public: virtual void cocos2d::CCSprite::refreshTextureRect(void)
- this::m_bRectRotated public: virtual void cocos2d::CCSprite::setDisplayFrame(class cocos2d::CCSpriteFrame *)
- this::m_bRectRotated public: void cocos2d::CCSprite::setFlipX(bool)
- this::m_bRectRotated public: void cocos2d::CCSprite::setFlipY(bool)
- this::m_bRectRotated protected: virtual void cocos2d::CCSprite::setTextureCoords(class cocos2d::CCRect const &)
- this::m_bRectRotated public: virtual void cocos2d::CCSprite::setTextureRect(class cocos2d::CCRect const &,bool,class cocos2d::CCSize const &)
- this::m_bRectRotated public: virtual void cocos2d::CCSprite::updateTransform(void)
- a2::m_bRecursiveDirty public: cocos2d::CCSprite::CCSprite(class cocos2d::CCSprite const &)
- this::m_bRecursiveDirty public: cocos2d::CCSprite::CCSprite(class cocos2d::CCSprite const &)
- this::m_bRecursiveDirty public: virtual bool cocos2d::CCSprite::initWithTexture(class cocos2d::CCTexture2D *,class cocos2d::CCRect const &,bool)
- this::m_bRecursiveDirty public: virtual void cocos2d::CCSprite::setAnchorPoint(class cocos2d::CCPoint const &)
- this::m_bRecursiveDirty public: virtual void cocos2d::CCSprite::setBatchNode(class cocos2d::CCSpriteBatchNode *)
- this::m_bRecursiveDirty protected: virtual void cocos2d::CCSprite::setDirtyRecursively(bool)
- this::m_bRecursiveDirty public: virtual void cocos2d::CCSprite::setPosition(class cocos2d::CCPoint const &)
- this::m_bRecursiveDirty public: virtual void cocos2d::CCSprite::setRotation(float)
- this::m_bRecursiveDirty public: virtual void cocos2d::CCSprite::setRotationX(float)
- this::m_bRecursiveDirty public: virtual void cocos2d::CCSprite::setRotationY(float)
- this::m_bRecursiveDirty public: virtual void cocos2d::CCSprite::setScale(float)
- this::m_bRecursiveDirty public: virtual void cocos2d::CCSprite::setScaleX(float)
- this::m_bRecursiveDirty public: virtual void cocos2d::CCSprite::setScaleY(float)
- this::m_bRecursiveDirty public: virtual void cocos2d::CCSprite::setSkewX(float)
- this::m_bRecursiveDirty public: virtual void cocos2d::CCSprite::setSkewY(float)
- this::m_bRecursiveDirty public: virtual void cocos2d::CCSprite::setVertexZ(float)
- this::m_bRecursiveDirty public: virtual void cocos2d::CCSprite::setVisible(bool)
- this::m_bRecursiveDirty public: virtual void cocos2d::CCSprite::updateTransform(void)
- a2::m_bReorderChildDirty public: cocos2d::CCNode::CCNode(class cocos2d::CCNode const &)
- this::m_bReorderChildDirty public: cocos2d::CCNode::CCNode(class cocos2d::CCNode const &)
- this::m_bReorderChildDirty public: cocos2d::CCNode::CCNode(void)
- this::m_bReorderChildDirty public: virtual void cocos2d::CCNode::addChild(class cocos2d::CCNode *,int,int)
- this::m_bReorderChildDirty public: virtual void cocos2d::CCSprite::addChild(class cocos2d::CCNode *,int,int)
- this::m_bReorderChildDirty protected: class cocos2d::CCSpriteBatchNode * cocos2d::CCSpriteBatchNode::addSpriteWithoutQuad(class cocos2d::CCSprite *,unsigned int,int)
- this::m_bReorderChildDirty public: void cocos2d::CCSpriteBatchNode::appendChild(class cocos2d::CCSprite *)
- this::m_bReorderChildDirty private: void cocos2d::CCNode::insertChild(class cocos2d::CCNode *,int)
- this::m_bReorderChildDirty public: void cocos2d::CCNode::qsortAllChildrenWithIndex(void)
- this::m_bReorderChildDirty public: void cocos2d::CCSpriteBatchNode::reorderBatch(bool)
- this::m_bReorderChildDirty public: virtual void cocos2d::CCNode::reorderChild(class cocos2d::CCNode *,int)
- this::m_bReorderChildDirty protected: virtual void cocos2d::CCSprite::setReorderChildDirtyRecursively(void)
- this::m_bReorderChildDirty public: virtual void cocos2d::CCNode::sortAllChildren(void)
- this::m_bReorderChildDirty public: virtual void cocos2d::CCSprite::sortAllChildren(void)
- a2::m_bRepeatMode public: cocos2d::CCMotionStreak::CCMotionStreak(class cocos2d::CCMotionStreak const &)
- this::m_bRepeatMode public: cocos2d::CCMotionStreak::CCMotionStreak(class cocos2d::CCMotionStreak const &)
- this::m_bRepeatMode public: cocos2d::CCMotionStreak::CCMotionStreak(void)
- this::m_bRepeatMode public: void cocos2d::CCMotionStreak::enableRepeatMode(float)
- this::m_bRepeatMode public: virtual void cocos2d::CCMotionStreak::update(float)
- a2::m_bRestoreOriginalFrame public: cocos2d::CCAnimation::CCAnimation(class cocos2d::CCAnimation const &)
- this::m_bRestoreOriginalFrame public: cocos2d::CCAnimation::CCAnimation(class cocos2d::CCAnimation const &)
- this::m_bRestoreOriginalFrame public: cocos2d::CCAnimation::CCAnimation(void)
- this::m_bRestoreOriginalFrame public: virtual class cocos2d::CCObject * cocos2d::CCAnimation::copyWithZone(class cocos2d::CCZone *)
- this::m_bRestoreOriginalFrame public: bool cocos2d::CCAnimation::getRestoreOriginalFrame(void)const
- this::m_bRestoreOriginalFrame public: void cocos2d::CCAnimation::setRestoreOriginalFrame(bool)
- v11::m_bRestoreOriginalFrame public: virtual class cocos2d::CCActionInterval * cocos2d::CCAnimate::reverse(void)
- v39::m_bRestoreOriginalFrame private: void cocos2d::CCAnimationCache::parseVersion2(class cocos2d::CCDictionary *)
- a2::m_bReverseDirection public: cocos2d::CCProgressTimer::CCProgressTimer(class cocos2d::CCProgressTimer const &)
- this::m_bReverseDirection public: cocos2d::CCProgressTimer::CCProgressTimer(class cocos2d::CCProgressTimer const &)
- this::m_bReverseDirection public: cocos2d::CCProgressTimer::CCProgressTimer(void)
- this::m_bReverseDirection public: virtual void cocos2d::CCProgressTimer::draw(void)
- this::m_bReverseDirection public: bool cocos2d::CCProgressTimer::initWithSprite(class cocos2d::CCSprite *)
- this::m_bReverseDirection public: bool cocos2d::CCProgressTimer::isReverseDirection(void)
- this::m_bReverseDirection public: void cocos2d::CCProgressTimer::setReverseDirection(bool)
- this::m_bReverseDirection public: void cocos2d::CCProgressTimer::setReverseProgress(bool)
- this::m_bReverseDirection protected: void cocos2d::CCProgressTimer::updateBar(void)
- this::m_bReverseDirection protected: void cocos2d::CCProgressTimer::updateRadial(void)
- v5::m_bReverseDirection protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressRadialCCW::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- v5::m_bReverseDirection protected: virtual class cocos2d::CCProgressTimer * cocos2d::CCTransitionProgressRadialCW::progressTimerNodeWithRenderTexture(class cocos2d::CCRenderTexture *)
- a2::m_bRotated public: cocos2d::CCSpriteFrame::CCSpriteFrame(class cocos2d::CCSpriteFrame const &)
- this::m_bRotated public: cocos2d::CCSpriteFrame::CCSpriteFrame(class cocos2d::CCSpriteFrame const &)
- this::m_bRotated public: virtual class cocos2d::CCObject * cocos2d::CCSpriteFrame::copyWithZone(class cocos2d::CCZone *)
- this::m_bRotated public: bool cocos2d::CCSpriteFrame::initWithTexture(class cocos2d::CCTexture2D *,class cocos2d::CCRect const &,bool,class cocos2d::CCPoint const &,class cocos2d::CCSize const &)
- this::m_bRotated public: bool cocos2d::CCSpriteFrame::initWithTextureFilename(char const *,class cocos2d::CCRect const &,bool,class cocos2d::CCPoint const &,class cocos2d::CCSize const &)
- this::m_bRotated public: bool cocos2d::CCSpriteFrame::isRotated(void)
- this::m_bRotated public: void cocos2d::CCSpriteFrame::setRotated(bool)
- a2::m_bRunning public: cocos2d::CCNode::CCNode(class cocos2d::CCNode const &)
- m_pOwner::m_bRunning public: virtual bool cocos2d::CCComponentContainer::remove(char const *)
- this::m_bRunning public: cocos2d::CCNode::CCNode(class cocos2d::CCNode const &)
- this::m_bRunning public: cocos2d::CCNode::CCNode(void)
- this::m_bRunning public: virtual void cocos2d::CCNode::addChild(class cocos2d::CCNode *,int,int)
- this::m_bRunning private: unsigned int cocos2d::CCParticleBatchNode::addChildHelper(class cocos2d::CCParticleSystem *,int,int)
- this::m_bRunning private: void cocos2d::CCNode::detachChild(class cocos2d::CCNode *,bool)
- this::m_bRunning public: virtual bool cocos2d::CCNode::isRunning(void)
- this::m_bRunning public: virtual void cocos2d::CCNode::onEnter(void)
- this::m_bRunning public: virtual void cocos2d::CCNode::removeAllChildrenWithCleanup(bool)
- this::m_bRunning public: virtual void cocos2d::CCLayer::setAccelerometerEnabled(bool)
- this::m_bRunning public: virtual void cocos2d::CCLayer::setAccelerometerInterval(double)
- this::m_bRunning public: virtual void cocos2d::CCLayer::setKeyboardEnabled(bool)
- this::m_bRunning public: virtual void cocos2d::CCLayer::setKeypadEnabled(bool)
- this::m_bRunning public: virtual void cocos2d::CCLayer::setMouseEnabled(bool)
- this::m_bRunning public: virtual void cocos2d::CCLayer::setTouchEnabled(bool)
- a2::m_fBrVertexMod public: cocos2d::CCSprite::CCSprite(class cocos2d::CCSprite const &)
- this::m_fBrVertexMod public: cocos2d::CCSprite::CCSprite(class cocos2d::CCSprite const &)
- this::m_fBrVertexMod public: virtual void cocos2d::CCSprite::refreshTextureRect(void)
- this::m_fBrVertexMod public: virtual void cocos2d::CCSprite::setTextureRect(class cocos2d::CCRect const &,bool,class cocos2d::CCSize const &)
- this::m_fBrVertexMod public: virtual void cocos2d::CCSprite::updateTransform(void)
- a2::m_obRect public: cocos2d::CCSprite::CCSprite(class cocos2d::CCSprite const &)
- a2::m_obRect public: cocos2d::CCSpriteFrame::CCSpriteFrame(class cocos2d::CCSpriteFrame const &)
- a2::m_obRect public: virtual bool cocos2d::CCSprite::initWithSpriteFrame(class cocos2d::CCSpriteFrame *)
- a2::m_obRect public: virtual bool cocos2d::CCSprite::isFrameDisplayed(class cocos2d::CCSpriteFrame *)
- a2::m_obRect public: void cocos2d::CCParticleSystemQuad::setDisplayFrame(class cocos2d::CCSpriteFrame *)
- this::m_obRect public: cocos2d::CCSprite::CCSprite(class cocos2d::CCSprite const &)
- this::m_obRect public: cocos2d::CCSprite::CCSprite(void)
- this::m_obRect public: cocos2d::CCSpriteFrame::CCSpriteFrame(class cocos2d::CCSpriteFrame const &)
- this::m_obRect public: cocos2d::CCSpriteFrame::CCSpriteFrame(void)
- this::m_obRect public: virtual class cocos2d::CCSpriteFrame * cocos2d::CCSprite::displayFrame(void)
- this::m_obRect public: class cocos2d::CCRect const & cocos2d::CCSpriteFrame::getRect(void)
- this::m_obRect public: class cocos2d::CCRect const & cocos2d::CCSprite::getTextureRect(void)
- this::m_obRect public: bool cocos2d::CCSpriteFrame::initWithTexture(class cocos2d::CCTexture2D *,class cocos2d::CCRect const &,bool,class cocos2d::CCPoint const &,class cocos2d::CCSize const &)
- this::m_obRect public: bool cocos2d::CCSpriteFrame::initWithTextureFilename(char const *,class cocos2d::CCRect const &,bool,class cocos2d::CCPoint const &,class cocos2d::CCSize const &)
- this::m_obRect public: virtual bool cocos2d::CCSprite::isFrameDisplayed(class cocos2d::CCSpriteFrame *)
- this::m_obRect public: virtual void cocos2d::CCSprite::refreshTextureRect(void)
- this::m_obRect public: void cocos2d::CCSprite::setFlipX(bool)
- this::m_obRect public: void cocos2d::CCSprite::setFlipY(bool)
- this::m_obRect public: void cocos2d::CCSpriteFrame::setRect(class cocos2d::CCRect const &)
- this::m_obRect public: void cocos2d::CCSpriteFrame::setRectInPixels(class cocos2d::CCRect const &)
- this::m_obRect public: virtual void cocos2d::CCSprite::setTextureRect(class cocos2d::CCRect const &,bool,class cocos2d::CCSize const &)
- this::m_obRect public: virtual void cocos2d::CCSprite::setVertexRect(class cocos2d::CCRect const &)
- this::m_obRect public: virtual void cocos2d::CCSprite::updateTransform(void)
- a2::m_obRectInPixels public: cocos2d::CCSpriteFrame::CCSpriteFrame(class cocos2d::CCSpriteFrame const &)
- this::m_obRectInPixels public: cocos2d::CCSpriteFrame::CCSpriteFrame(class cocos2d::CCSpriteFrame const &)
- this::m_obRectInPixels public: cocos2d::CCSpriteFrame::CCSpriteFrame(void)
- this::m_obRectInPixels public: virtual class cocos2d::CCObject * cocos2d::CCSpriteFrame::copyWithZone(class cocos2d::CCZone *)
- this::m_obRectInPixels public: bool cocos2d::CCSpriteFrame::initWithTexture(class cocos2d::CCTexture2D *,class cocos2d::CCRect const &,bool,class cocos2d::CCPoint const &,class cocos2d::CCSize const &)
- this::m_obRectInPixels public: bool cocos2d::CCSpriteFrame::initWithTextureFilename(char const *,class cocos2d::CCRect const &,bool,class cocos2d::CCPoint const &,class cocos2d::CCSize const &)
- this::m_obRectInPixels public: void cocos2d::CCSpriteFrame::setRect(class cocos2d::CCRect const &)
- this::m_obRectInPixels public: void cocos2d::CCSpriteFrame::setRectInPixels(class cocos2d::CCRect const &)
- a2::m_obResolutionInPixels public: cocos2d::CCDirector::CCDirector(class cocos2d::CCDirector const &)
- this::m_obResolutionInPixels public: cocos2d::CCDirector::CCDirector(class cocos2d::CCDirector const &)
- this::m_obResolutionInPixels public: cocos2d::CCDirector::CCDirector(void)
- v2::m_obResolutionInPixels public: static class cocos2d::CCDirector * cocos2d::CCDirector::sharedDirector(void)
Callers (15)
- BringWindowToTop sub_1800D6480
- BringWindowToTop sub_1800D66D0
- DisableThreadLibraryCalls DllMain
- FreeLibrary sub_1800DA2E0
- FreeLibrary sub_1800DE0E0
- FreeLibrary sub_1800DE660
- FreeLibrary sub_1800DEA20
- FreeLibrary sub_1800DEF60
- FreeLibrary sub_1800DF150
- LoadLibraryA sub_1800DA8C0
- LoadLibraryA sub_1800DCD80
- LoadLibraryA sub_1800DDC10
- LoadLibraryA sub_1800DE0E0
- LoadLibraryA sub_1800DEF60
- _Cnd_do_broadcast_at_thread_exit StartAddress