2.2081 / win / GeometryDash.exe
broma · done
Callers (14)
- ?getDSPClock@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEA_K0@Z FMODAudioEngine::fadeInMusic
- ?getDSPClock@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEA_K0@Z FMODAudioEngine::fadeMusic
- ?getDSPClock@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEA_K0@Z FMODAudioEngine::fadeOutMusic
- ?getDSPClock@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEA_K0@Z FMODAudioEngine::loadAudioState
- ?getDSPClock@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEA_K0@Z FMODAudioEngine::playEffectAdvanced
- ?getDSPClock@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEA_K0@Z FMODAudioEngine::saveAudioState
- ?getDSPClock@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEA_K0@Z FMODAudioEngine::startMusic
- ?getDSPClock@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEA_K0@Z FMODAudioEngine::stopAndGetFade
- ?getDSPClock@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEA_K0@Z FMODAudioEngine::stopChannel_1
- ?getDSPClock@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEA_K0@Z GJBaseGameLayer::processActivatedAudioTriggers
- FMOD_Channel_GetDSPClock FMODAudioEngine::stopAndGetFade
- clock LevelInfoLayer::playStep3
- clock LevelInfoLayer::playStep4
- clock PlayLayer::resetLevel