PlayLayer::createCheckpoint
1292 BPseudocode
Assembly
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Called functions
- PlayLayer::createCheckpoint
- ??2@YAPEAX_K@Z
- CheckpointObject::CheckpointObject
- ?autorelease@CCObject@cocos2d@@QEAAPEAV12@XZ
- PlayerCheckpoint::create
- loc_1403B5044
- ?retain@CCObject@cocos2d@@QEAAXXZ
- loc_1403B5056
- ?release@CCObject@cocos2d@@QEAAXXZ
- PlayerObject::saveToCheckpoint
- loc_1403B5094
- loc_1403B50A6
- loc_1403B50BC
- sub_1403B54D0
- loc_1403B50FA
- sub_1403B64F0
- FMODAudioEngine::FMODAudioEngine
- FMODAudioEngine::saveAudioState
- sub_1403BB7B0
- sub_1403B6D40
- memset
- sub_1403A53B0
- sub_1403B6DE0
- sub_1403A5660
- ?count@CCArray@cocos2d@@QEBAIXZ
- ?lastObject@CCArray@cocos2d@@QEAAPEAVCCObject@2@XZ
- loc_1403B52A1
- sub_1403BC350
- GJEffectManager::saveToState
- ?create@CCArray@cocos2d@@SAPEAV12@XZ
- loc_1403B531B
- ?addObject@CCArray@cocos2d@@QEAAXPEAVCCObject@2@@Z
- loc_1403B5355
- GameObject::GameObject
- __imp_?initWithSpriteFrameName@CCSprite@cocos2d@@UEAA_NPEBD@Z
- GameObject::commonSetup
- loc_1403B53C1
- ??0CCPoint@cocos2d@@QEAA@AEBV01@@Z
- loc_1403B5456
- loc_1403B547A
- PlayLayer::saveDynamicSaveObjects
- PlayLayer::saveActiveSaveObjects
- sub_140062A20