LevelEditorLayer::addSpecial
1870 BPseudocode
Assembly
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Called functions
- LevelEditorLayer::addSpecial
- rand
- LevelEditorLayer::updateObjectLabel
- ?addObject@CCArray@cocos2d@@QEAAXPEAVCCObject@2@@Z
- LevelEditorLayer::updatePreviewParticle
- ??0CCPoint@cocos2d@@QEAA@AEBV01@@Z
- LevelEditorLayer::createObject
- loc_1402D7EC8
- EffectGameObject::updateSpecialColor
- ?containsObject@CCArray@cocos2d@@QEBA_NPEAVCCObject@2@@Z
- loc_1402D7F1C
- loc_1402D7F33
- LevelEditorLayer::tryUpdateSpeedObject
- loc_1402D7FC2
- loc_1402D800B
- loc_1402D8024
- sub_1402F0BB0
- loc_1402D8133
- GJBaseGameLayer::addToGroups
- ?objectForKey@CCDictionary@cocos2d@@QEAAPEAVCCObject@2@_J@Z
- ?count@CCArray@cocos2d@@QEBAIXZ
- ?objectAtIndex@CCArray@cocos2d@@QEAAPEAVCCObject@2@I@Z
- loc_1402D81C7
- loc_1402D81E9
- ?removeObjectForKey@CCDictionary@cocos2d@@QEAAX_J@Z
- sub_1401795B0
- loc_1402D82F9