EditorUI::createLoop
1690 BPseudocode
Assembly
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Called functions
- EditorUI::createLoop
- ?count@CCArray@cocos2d@@QEBAIXZ
- ?create@CCArray@cocos2d@@SAPEAV12@XZ
- ?addObject@CCArray@cocos2d@@QEAAXPEAVCCObject@2@@Z
- loc_1401196C5
- ?addObjectsFromArray@CCArray@cocos2d@@QEAAXPEAV12@@Z
- ?objectAtIndex@CCArray@cocos2d@@QEAAPEAVCCObject@2@I@Z
- GameObject::isSpawnableTrigger
- ?removeObjectAtIndex@CCArray@cocos2d@@QEAAXI_N@Z
- qsort
- ??0CCPoint@cocos2d@@QEAA@XZ
- loc_1401197A6
- ??4CCPoint@cocos2d@@QEAAAEAV01@AEBV01@@Z
- ?lastObject@CCArray@cocos2d@@QEAAPEAVCCObject@2@XZ
- sub_14005E660
- LevelEditorLayer::getNextFreeGroupID
- sub_14005D100
- sub_14005D870
- ??0CCPoint@cocos2d@@QEAA@MM@Z
- EditorUI::createObject
- LevelEditorLayer::removeSpecial
- LevelEditorLayer::addSpecial
- rand
- loc_140119AD8
- loc_140119B44
- ??0CCPoint@cocos2d@@QEAA@AEBV01@@Z
- loc_140119BEC