PlayerObject::rotateGameplay
1132 BPseudocode
Assembly
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Called functions
- PlayerObject::rotateGameplay
- PlayerObject::flipGravity
- PlayerObject::doReversePlayer
- PlayerObject::updatePlayerArt
- HardStreak::createDuplicate
- HardStreak::resumeStroke
- HardStreak::scheduleAutoUpdate
- cocos2d::CCFadeTo::create
- cocos2d::CCCallFunc::create
- sub_100338530
- cocos2d::CCNode::runAction
- HardStreak::reset
- GameManager::sharedState
- GJBaseGameLayer::isFlipping
- sub_10022D8F8
- loc_100387ED0
- HardStreak::addPoint
- loc_100387EF0
- cocos2d::CCParticleSystem::resetSystem
- cocos2d::CCDictionary::removeAllObjects
- sub_10022D8A4
- PlayerObject::playerTeleported
- loc_100388014
- PlayerObject::runRotateAction
- loc_1003880D8
- PlayerObject::updateDashArt