PlayLayer::createCheckpoint
1324 BPseudocode
Assembly
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Called functions
- PlayLayer::createCheckpoint
- __Znwm
- CheckpointObject::CheckpointObject
- cocos2d::CCObject::autorelease
- PlayerCheckpoint::PlayerCheckpoint
- cocos2d::CCObject::retain
- loc_1000A87AC
- cocos2d::CCObject::release
- PlayerObject::saveToCheckpoint
- loc_1000A883C
- loc_1000A884C
- sub_1000A8D2C
- loc_1000A8874
- sub_1000A931C
- FMODAudioEngine::sharedEngine
- FMODAudioEngine::saveAudioState
- sub_1000B2C38
- sub_1000B0F44
- sub_1000AD368
- _bzero
- sub_1000A950C
- sub_1000B16D8
- sub_100632F04
- sub_100632F44
- _memcpy
- loc_1000A8A94
- __ZdlPv
- GJEffectManager::saveToState
- loc_1000A8AC4
- sub_100632C0C
- sub_1006329F8
- loc_1000A8B20
- GameObject::createWithFrame
- GJBaseGameLayer::isFlipping
- sub_10022D8F8
- loc_1000A8BB4
- PlayLayer::saveDynamicSaveObjects
- PlayLayer::saveActiveSaveObjects
- sub_10004922C