LevelSelectLayer::init
2848 BPseudocode
Assembly
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Called functions
- LevelSelectLayer::init
- cocos2d::CCLayer::init
- GameStatsManager::sharedState
- GameStatsManager::isItemUnlocked
- GameManager::sharedState
- loc_1003A410C
- GameManager::setUGV
- AchievementManager::sharedState
- AchievementManager::isAchievementEarned
- cocos2d::CCDirector::sharedDirector
- cocos2d::CCDirector::getWinSize
- cocos2d::CCSprite::create_1
- sub_10022D8A4
- GJGroundLayer::create
- GJGroundLayer::positionGround
- cocos2d::CCSprite::createWithSpriteFrameName
- sub_1003EA8D0
- sub_1003EA8E0
- sub_1003EA8D8
- sub_1003EA8E8
- cocos2d::CCSprite::setFlipX
- sub_1006329F8
- GameLevelManager::sharedState
- GameLevelManager::getMainLevel
- sub_100632C0C
- LevelPage::create
- GJGameLevel::create_1
- _rand
- BoomScrollLayer::create
- BoomScrollLayer::setPagesIndicatorPosition
- BoomScrollLayer::instantMoveToPage
- sub_10022D8F8
- loc_1003A4828
- cocos2d::CCLabelBMFont::create_3
- CCMenuItemSpriteExtra::create
- CCMenuItemSpriteExtra::setSizeMult
- sub_10069B548
- cocos2d::CCMenu::create
- PlatformToolbox::isControllerConnected
- cocos2d::CCNode::convertToNodeSpace
- loc_1003A4BA4
- GameToolbox::addBackButton